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Greer, Leslie – English Language Teaching Journal, 1977
The Sociedade Brasileira de Cultura Inglesa of Sao Paolo, Brazil, is an English teaching center which also runs an introductory course to train teachers of English. This article describes some of the projects completed by prospective teachers; they include language games, pictures, cartoons, role-playing and writing creative dialogue. (CHK)
Descriptors: Educational Games, English (Second Language), Instructional Materials, Language Instruction
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Maida, Paula J. – Mathematics Teacher, 1997
Describes a game used in precalculus that builds interest and confidence in the uses of inverse functions. The game is preceded by a worksheet that enables students to discover that f(x) and f-1(x) are mirror images of the line y=x. (DDR)
Descriptors: Algebra, Calculus, Concept Formation, Curriculum
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Kamii, Constance – Young Children, 2003
This article describes the modifications that 12 early childhood educators in Japan made to the Sorry! board game to encourage kindergartners' logico-mathematical thinking. Logico-mathematical knowledge is described as including classification, seriation, numerical relationships, spatial relationships, and temporal relationships. Examples of seven…
Descriptors: Childrens Games, Classification, Classroom Techniques, Cognitive Development
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Duncan, Starkey, Jr. – Language & Communication, 1997
Presents an approach to face-to-face interaction grammar that aims to discover rules of interaction that interlocutors share and suggests that this approach is common to conversational analysis and context analysis. Case studies are presented of interaction structure in parent-child routines during the child's first year. (58 references) (CK)
Descriptors: Case Studies, Child Language, Educational Games, Grammar
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Watson, Jane M.; Callingham, Rosemary A. – Teaching Statistics, 1997
Describes an activity which allows students with a range of abilities to become involved in data analysis and informal inference while working in self-selected small group environments. Enables students to explore their own resources for asking questions. (DDR)
Descriptors: Data Analysis, Educational Games, Educational Strategies, Elementary Education
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Usnick, Virginia E.; Lamphere, Patricia M. – Arithmetic Teacher, 1990
Three activities which require a calculator with integer division capabilities are presented. In each activity, procedures and questions for discussion are included. Game boards, samples, and answers are included where appropriate. (CW)
Descriptors: Arithmetic, Calculators, Educational Games, Educational Technology
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Lyon, Betty Clayton – Arithmetic Teacher, 1990
One method of making magic squares using a prolongated square is illustrated. Discussed are third-order magic squares, fractional magic squares, fifth-order magic squares, decimal magic squares, and even magic squares. (CW)
Descriptors: Arithmetic, Creative Thinking, Educational Games, Elementary Education
Kelly, Kathryn – Learning, 1989
A Maryland teacher used Alaska's Iditarod sled-dog race to spark learning and bring adventure into a fourth grade history and geography course. Students followed the Iditarod, conducted reading races on related material, studied race strategies, and considered necessary mathematics. They learned about Alaska while experiencing cooperation and…
Descriptors: Class Activities, Creative Teaching, Educational Games, Educational Innovation
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Maruszewski, Richard F., Jr. – Mathematics and Computer Education, 1990
Describes a five-dice game, horse. Discusses the offensive player's strategy using the ideas of probability, such as counting outcomes, mutually exclusive events, conditional probabilities, zero sum games, and the use of computer. (YP)
Descriptors: College Mathematics, Computation, Computer Uses in Education, Educational Games
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Lulli, Henry – School Science and Mathematics, 1989
Provided is a mathematical recreation to strengthen student mathematics skills. The object of the activity is to build up an expression using the four digits of the current year, without rearranging the digits and using combinations of operations, to equal a prescribed value. Descriptions and examples are included. (RT)
Descriptors: Educational Games, Experiential Learning, Game Theory, Games
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Wulfson, Stephen, Ed. – Science and Children, 1989
Six software packages are described in this review. Included are "Molecules and Atoms: Exploring the Essence of Matter"; "Heart Probe"; "GM Sunraycer"; "Six Puzzles"; "Information Laboratory--Life Science"; and "Science Test Builder." Hardware requirements, prices, and a summary of the…
Descriptors: Biological Sciences, Computer Software Reviews, Educational Games, Elementary School Science
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Melrose, Jean; Rowe, Susan – Mathematics in School, 1989
Described are some designs in the playground of an infant school, and indicated are some mathematical activities that resulted from their use. Games included are Schlegel diagram of Dodecahedron, Pong Hau K'i, Ko No, Achi, Draughts, and Star with their diagrams. (YP)
Descriptors: Childrens Games, Early Childhood Education, Educational Games, Games
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Duchastel, Philip – Journal of Educational Technology Systems, 1989
Describes the design and development of an instructional game, GEO, in which the user learns elements of Canadian geography. The use of knowledge-based artificial intelligence techniques is discussed, the use of HyperCard in the design of GEO is explained, and future directions are suggested. (15 references) (Author/LRW)
Descriptors: Artificial Intelligence, Computer Games, Computer System Design, Educational Games
Chernotsky, Harry I. – Political Science Teacher, 1989
Discusses techniques for infusing current events into an international politics course. Describes Current Events Sweepstakes and Great Decisions Roundtable which acquaint students with contemporary issues. Reports a survey of 86 participating students concerning the programs. While admitting the limited scope of these activities, the conclusion is…
Descriptors: Class Activities, Current Events, Curriculum Development, Educational Games
Friman, H. Richard – Political Science Teacher, 1989
Describes a simulation exercise that integrates current events with the basics of decision making under crisis. Reports positive results in terms of student participation, interaction and reflection while creating minimal demands on class time. Provides details for using the simulation. (KO)
Descriptors: Critical Thinking, Current Events, Curriculum Enrichment, Decision Making
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