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Thiagarajan, Sivasailam – Performance and Instruction, 1988
Describes interactive games that can be used to encourage students to complete reading assignments, and gives suggestions for improving the usefulness of readings. The games emphasize instructional objectives including verbal fluency, recall of facts, perceiving important points, summarizing, heuristics, debating, and tutorial support. (LRW)
Descriptors: Debate, Educational Games, Educational Strategies, Heuristics
Peer reviewedMacKinnon, Nick – Mathematics in School, 1989
Discusses making tessellations by using a polyomino. Illustrates the various ways for various shapes of polyomino. Provides several diagrams and instructional guides. (YP)
Descriptors: Educational Games, Mathematical Applications, Mathematical Enrichment, Mathematics
Peer reviewedBillard, B. Gordon, comp. – Canadian Modern Language Review, 1988
A variety of classroom games and exercises are described for developing oral and reading skills in French. Included among the games are a giant advent calendar, a reading contest, description and identification games, questions and answers, guessing games, a trivia game, and a spelling exercise. (MSE)
Descriptors: Class Activities, Classroom Techniques, Educational Games, Elementary Education
Peer reviewedUry, Connie J.; King, Terry L. – Research Strategies, 1995
Describes a study conducted by Northwest Missouri State University's library to determine which (if either) of two methods of reinforcing library orientation instruction elicited greater retention of information among freshman seminar students. A word find exercise completed by students individually and a Jeopardy-style game led by a librarian are…
Descriptors: Academic Libraries, College Freshmen, Course Integrated Library Instruction, Educational Games
Allen, Denise – Teaching PreK-8, 1995
Reviews three examples of classroom-tested multimedia technology. The titles reviewed are "Scrabble,""A to Zap!," and "Brain Quest." Reviews include hardware requirements, price, and children's book titles that can be used to expand on the software's use. (ET)
Descriptors: Computer Games, Computer Software Reviews, Educational Games, Educational Technology
Peer reviewedOkolo, Cynthia M. – Exceptionality: A Research Journal, 1992
Intermediate-level students (n=41) with learning disabilities, regardless of initial attitude or the type of program (game or drill-and-practice) used, significantly improved their arithmetic facts proficiency after four sessions of computer-based practice. The game format had a facilitative effect on continuing motivation of students with low…
Descriptors: Arithmetic, Computer Assisted Instruction, Drills (Practice), Educational Games
Peer reviewedGlashow, Sheldon Lee – Quantum, 1992
Describes "Bop," a game that considers solely the sequence of letters. Words are determined to be equivalent if different letters of one word become different letters in the other word in exactly the same order. Examples of four-, five-, and six-letter words and BOProblems are provided. (MDH)
Descriptors: Coding, Creative Activities, Creative Thinking, Educational Games
Chapman, G. P. – Simulation/Games for Learning, 1992
Discusses three simulation games focusing on social and economic interaction that can be used to enhance understanding and sensitivity in development studies training: the Green Revolution Game (rural development in India), Exaction (a whole national society game commissioned by the World Bank), and Africulture (a new game about labor-scarce…
Descriptors: Agriculture, Community Development, Developing Nations, Economic Development
Peer reviewedMacArthur, Brent; And Others – Canadian Social Studies, 1992
Presents a game for learning about Canada's geography, natural resources, and major highways. Suggests that the activity will help students develop map skills, knowledge of capital cities, cooperative skills, and natural and human-made hazards. Includes instructions concerning game objectives, procedures, and materials. (SG)
Descriptors: Cooperative Learning, Educational Games, Foreign Countries, Geography Instruction
Peer reviewedParr, Alan – Mathematics in School, 1992
Presents the game "Life91," an adaptation of Conway's "The Game of Life." Played on a hexagonal board, the game generates number patterns of population size by rules that determine cell growth and death from one generation to another. An example illustrates the process. (MDH)
Descriptors: Discovery Learning, Educational Games, Enrichment Activities, Inquiry
Peer reviewedSchneiderman, Ellen – Perspectives in Education and Deafness, 1990
This article presents a rationale and ways to use communication games in written form to entice deaf children to try new forms of language. It emphasizes the importance of using communicative teaching methods and considering students' communicative adequacy rather than form. Games include picture/object matching games and bingo/lotto games. (JDD)
Descriptors: Communication Skills, Deafness, Educational Games, Elementary Secondary Education
Blizard, Elizabeth B. – Learning, 1990
Discusses how to teach children about electricity via home projects involving electricity games. The concepts of circuits, conductors, and insulators are illustrated by having students build their own game boards. Instructions for making a telegraph and learning the Morse code are provided. (SM)
Descriptors: Class Activities, Educational Games, Electric Circuits, Electricity
Peer reviewedStrommen, Erik F. – Journal of Computing in Childhood Education, 1993
Studied 28 pairs of fourth graders using an educational software game under cooperative conditions, in which students played against the computer, and competitive conditions, in which students played against each other. The cooperative environment resulted in more correct answers than the competitive environment. The only strategies related to…
Descriptors: Comparative Analysis, Competition, Computer Games, Computer Uses in Education
Peer reviewedOswalt, Ivar – Simulation & Gaming, 1993
Summarizes recent military simulation and gaming applications, discusses trends that are affecting their use and development, and describes organizations that are involved with military simulations. Highlights include areas of application, including education and training, analysis, mission support, and evaluation; measuring simulation…
Descriptors: Computer Networks, Design Requirements, Educational Games, Evaluation Methods
Peer reviewedAndrews, Ian A. – Canadian Social Studies, 1992
Presents two puzzles that can be used in the classroom for teaching Canadian history during the world wars. Includes a word find puzzle and a crossword puzzle. Explains that both puzzles include names of major battles, significant events, and personalities from Canada's wartime history. (DK)
Descriptors: Educational Games, Elementary Secondary Education, Foreign Countries, History Instruction


