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Lindsay Everaert; Wim Tops; Anouk Agten; Jan Vanrie; Ruth Stevens – Improving Schools, 2025
Embodied learning, learning while executing physical activities, is effective, but understudied in secondary education. Furthermore, classrooms often lack space for movement, making it challenging for pupils to engage in embodied learning. To stimulate learning through design, designers can rely on the affordance theory. The current study examines…
Descriptors: Foreign Countries, Educational Environment, Teaching Methods, Human Body
Noel, Tiffany Karalis; Gorlewski, Julie; Kearney, Erin – Impacting Education: Journal on Transforming Professional Practice, 2020
This essay describes the context, mission, guiding principles, signature pedagogies, curriculum, and anticipated benefits and limitations of our newly designed EdD in Learning and Teaching in Social Contexts. As we prepare to launch our new program (pending approval), our key development efforts are focused on implementing leading-edge coursework…
Descriptors: Program Design, Doctoral Programs, Student Experience, Justice
Hallinger, Philip – British Educational Research Journal, 2020
Problem-based learning (PBL) emerged during the 1970s in response to demands for active learning methods capable of developing transferable knowledge and skills in the training of doctors. Over succeeding decades, PBL was gradually adopted in other fields of education. This systematic review aimed to identify key streams of theory and empirical…
Descriptors: Problem Based Learning, Active Learning, Educational Trends, Educational Research
Brown, Rebecca D.; Geesa, Rachel Louise; McConnel, Kat R. – Higher Learning Research Communications, 2020
Supporting the proficiencies scholar-practitioners need to be successful in Doctor of Education (EdD) programs typically differ from the needs of traditional doctoral students in other types of programs; however, EdD students may benefit from participating in a mentoring program during the progression of their academic career. Several theoretical…
Descriptors: Doctoral Students, Mentors, Education Majors, Models
Bashandy, Hamza – American Journal of Play, 2020
Investigating the potential of video games as an aid to community mapping and participatory architectural design, the author discusses the use of the sandbox game "Minecraft" by the Block by Block Foundation in collaboration with Mojang Studios, Microsoft, and UN-Habitat for three projects--Model Street (Dandora Phase 2, in Nairobi,…
Descriptors: Video Games, Cartography, Building Design, Community Involvement
Adam, Taskeen – Distance Education, 2020
This article reports the lack of epistemic diversity in producers of massive open online courses (MOOCs) through examining whose knowledges and what knowledges are forefronted in MOOCs. Through analysis of 27 semi-structured interviews, the study explored the relationship between South African MOOC designers and their open educational practices…
Descriptors: Open Education, Online Courses, Instructional Design, Epistemology
Kim, Kevin Gonyop; Oertel, Catharine; Dobricki, Martin; Olsen, Jennifer K.; Coppi, Alessia E.; Cattaneo, Alberto; Dillenbourg, Pierre – British Journal of Educational Technology, 2020
Immersive virtual reality (IVR) offers possibilities of creating a learner-centric environment that can provide more presence and engagement for students leading to an enhanced learning experience compared to conventional classroom practices. However, the potential of IVR in vocational education and training (VET) has not yet been explored…
Descriptors: Computer Simulation, Electronic Learning, Vocational Education, Apprenticeships
Eitel, Alexander; Endres, Tino; Renkl, Alexander – Educational Psychology Review, 2020
The main goals of this paper are to exemplify and further elaborate on the theoretical connections between cognitive load and self-regulated learning. In an effort to achieve this, we integrate the concepts of self-control and self-management within the effort monitoring and regulation (EMR) framework laid out by de Bruin et al. (Educational…
Descriptors: Cognitive Processes, Difficulty Level, Self Management, Self Control
Simon, Leah M. – Journal of Mathematics Education at Teachers College, 2020
This classroom study immersed high school geometry students in the creative and intellectually challenging design task of developing unique logos using mathematics and technology. The students applied and deepened their knowledge of transformations while using dynamic geometry software. One of the main aims of the task was to elevate student…
Descriptors: High School Students, Secondary School Mathematics, Mathematics Skills, Geometry
Hinck, John M.; Davis, Steven B. – International Journal of Teaching and Learning in Higher Education, 2020
This article re-operationalizes the term "impact" to evaluate success in the USAF Leader Development Course for Squadron Command (LDC). Literature is used to define impact in a three-part way: area of impact (what topics were most effective in instruction), level of impact (how topics will be applied in the future), and depth of impact…
Descriptors: Leadership Training, Military Training, Curriculum Design, Outcomes of Education
Flierl, Michael; Fundator, Rachel; Reed, Jason B.; McGowan, Bethany; Cai, Chao; Maybee, Clarence – Journal of Information Literacy, 2020
Academic libraries have long recognised the benefits of integrating information literacy into disciplinary curricula. One model that addresses the common problems of sustainability and scalability of such efforts is the train the trainer model, where academic librarians serve as faculty developers. Improving faculty development efforts requires…
Descriptors: Information Literacy, Integrated Curriculum, Academic Libraries, Faculty Development
Haugsbakken, Halvdan – European Journal of Open, Distance and E-Learning, 2020
Creating a Massive Online Open Course (MOOC) based on analysis from research requires the adaptation of MOOC pedagogies. For example, course designers need to follow certain design principles and adapt learning content to the pedagogies and constraints of a MOOC platform. That said, this paper outlines five different learning design principles…
Descriptors: Instructional Design, Active Learning, Learner Engagement, Online Courses
Özyurt, Hacer; Özyurt, Özcan – Journal of Pedagogical Research, 2020
This study aims to examine the effects of Visual Programming course conducting in accordance with design-based research on students' learning experiences. The study was conducted in the fall semester in 2017-2018 at Software Engineering Department in Technology Faculty of a university in the north of Turkey. The sample of the study consists of 12…
Descriptors: Computer Science Education, Programming, Design, Learning Experience
Gallardo, Katherina – Problems of Education in the 21st Century, 2020
Rubrics are assessment guides for grading and giving feedback to students while demonstrating acquired knowledge and skills. In the last decades, rubrics have been all part of the most used learning evaluation tools in higher education. Its use is further well-related to competency-based assessment purposes. Nevertheless, criticism around design…
Descriptors: Performance Based Assessment, Competency Based Education, Higher Education, Scoring Rubrics
McMahon, Kelly A.; Whyte, Kristin – Curriculum Journal, 2020
Increasingly school districts are attempting to align curricula, assessments and standards, in an effort to eliminate inequities. Some approaches like Prek-3 initiatives call for coordination of instruction between preschool and later elementary grades that would resemble a coherent instructional system with clear learning goals for students…
Descriptors: Mathematics Curriculum, Preschool Curriculum, Alignment (Education), Instructional Materials

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