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Olds, Henry F., Jr.; And Others – Learning, 1983
Three articles discuss the use of computers in education: (1) "References for a Broader Vision" (Henry F. Olds, Jr.); (2) "What Every Teacher Should Know About Computer Simulations" (David Grady); and (3) "The Computer as Palette and Model Builder" (Interview of Alan Kay). (CJ)
Descriptors: Computer Assisted Instruction, Computer Literacy, Computers, Educational Games
Rolle, Rosalba; And Others – Francais dans le Monde, 1981
Contains five articles concerning: (1) exploitation of commercials to enhance comprehension and oral/written expression; (2) a game involving matching picture and text in advertisements; (3) a vocabulary-development game used in teacher training; (4) comprehension and analysis of literary texts in intermediate classes; and (5) techniques for…
Descriptors: Advertising, Class Activities, Classroom Techniques, Educational Games
Kulewicz, Stan – Journal of Physical Education and Recreation, 1981
The competitive structure in which most children are taught to play is responsible for problems associated with stress. Athletic performance is important in how the child is perceived by peers and adults. Children who perceive themselves as inadequate at sports often feel low self-confidence and low self-esteem. (JN)
Descriptors: Achievement Need, Anxiety, Athletics, Competition
Peer reviewedBurton, Grace M. – Contemporary Education, 1981
Values clarification activities help preservice teachers understand their own values while developing activities which might be used in their own classrooms. Exercises are described which serve to orient the students to the teaching profession while presenting the philosophical, historical, and sociological foundations of education. (JN)
Descriptors: Communication Skills, Decision Making, Educational Games, Foundations of Education
Peer reviewedTornkvist, Soren – Physics Education, 1981
Provides rationale for and examples of a game (Mastermind) which fosters the development of a systematic approach to problem solving. Includes a brief summary of an experiment with 50 high school students indicating value of the game. (JN)
Descriptors: College Science, Educational Games, Higher Education, Learning Activities
Clabrough, Peter – Geoscope, 1978
Describes a simulation game about the third world which can be valuable to slow learners because it enables them to acquire abstract concepts using a concrete method (induction). For journal availability, see SO 507 289. (Author/CK)
Descriptors: Class Activities, Concept Formation, Developed Nations, Developing Nations
Humane Education, 1980
Presents an educational game intended to teach children proper cat care. It is intended for lower elementary-aged children and may be used as a classroom activity. (SA)
Descriptors: Affective Objectives, Animal Caretakers, Childrens Games, Class Activities
Physiologist, 1979
A collection of six papers presented at Queen Elizabeth College of University of London in February, 1979. Techniques presented on role of computer models and data bases, tapes/booklets, games and models, and audio tutorials as an alternative to practical teaching, television and videotapes, and computer graphics. (SA)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Educational Games
Peer reviewedAbbott, Elizabeth – English Language Teaching Journal, 1979
An instructional technique for foreign language communicative learning involving incomplete visuals is discussed. Exercises using visual materials that require students to communicate to seek and obtain information that they do not already posses are illustrated. (SW)
Descriptors: Communicative Competence (Languages), Dialogs (Language), Educational Games, Elementary Secondary Education
Peer reviewedKnapp, Clifford E. – Science and Children, 1979
Presented is a variety of tips for parents and teachers for exploring the outdoors with children. Activities are grouped according to appropriateness to the four seasons. Ideas presented relate to role playing, games, group problems, values, pollution, arts and crafts, science, record keeping, music, and classroom nature. (SA)
Descriptors: Classroom Games, Conservation (Environment), Educational Games, Elementary Education
Peer reviewedCarter, Lynne C.; Lee, Rhona Tye – Science Teacher, 1979
Presents a general step-by-step description of how classroom games for science can be developed. Examples from the slim chance game from the Health Activities Project of the University of California at Berkeley are included. (HM)
Descriptors: Class Activities, Design, Educational Games, Educational Media
Barstow, Barbara; Markey, Penny – School Library Journal, 1997
Presents six ideas to improve public libraries' summer reading programs. Highlights include creating Web sites; marketing directly to parents rather than to schools through direct mail and collaborative promotion; statewide cooperative programs; the use of teen volunteers; scratch-off game cards; and off-site programs. (LRW)
Descriptors: Adolescents, Educational Games, Library Cooperation, Library Extension
School Library Media Activities Monthly, 1996
Giving students a chance to associate numbers with subjects can be useful in speeding their location of desired print or nonprint materials and helping students feel independent when browsing. A matching game for helping students learn the Dewey numbers is presented. Instructions for the library media specialist or teacher, instructions for…
Descriptors: Class Activities, Dewey Decimal Classification, Educational Games, Elementary Education
Peer reviewedWoodward, John; Baxter, Juliet – Exceptional Children, 1997
A year-long study of an innovative approach to mathematics, which emphasized in-depth problem solving and achievement of automaticity through math games, found such methods to be viable for students with average and above average academic abilities, but students with learning disabilities or at-risk students need much greater assistance if they…
Descriptors: Educational Games, High Risk Students, Inclusive Schools, Instructional Effectiveness
Peer reviewedKrajewski, Patricia R.; Piroli, Vivienne B. – Journal of Library Administration, 2002
Describes the library instruction program for first year students at Simmons College that incorporated active learning strategies into the two-semester course. Highlights include collaboration with faculty; self-guided tours; the use of games; marketing strategies; workshops for information literacy and research skills; and evaluation and…
Descriptors: Academic Libraries, Active Learning, College Freshmen, Course Evaluation


