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Lauer, Thomas E. – American Biology Teacher, 2003
Proposes a teaching strategy to teach ecological concepts and terminology through the use of games and simulations. Includes examples from physiological ecology, population ecology, and ecosystem ecology. (Author/SOE)
Descriptors: Active Learning, Ecology, Educational Games, Experiential Learning
Ur, Penny – English Teachers' Journal (Israel), 1996
Discusses the importance of the strategic use of lesson time to impart learning to students of English as a Second Language. The article touches on the definition of teaching, wasting time in the classroom, overuse of English or of the mother tongue, and interaction patterns in the classroom. (one reference) (CK)
Descriptors: Classroom Techniques, Discussion (Teaching Technique), Educational Games, Educational Strategies
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Rubenstein, Rheta N. – Mathematics Teaching in the Middle School, 1996
Describes the function game, or input-output game, and its benefits. One person is the computer and thinks of a rule. Classmates give input values and the computer gives the corresponding output. The object is to guess the rule. Benefits include the use of mental mathematics, problem solving, communication opportunities, and fostering key ideas,…
Descriptors: Class Activities, Computer Science Education, Cooperative Learning, Educational Games
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Hill, Timothy; Reed, Kaarin – Early Child Development and Care, 1990
Studied the process of implementing a cooperative games program in kindergarten settings. Children's responsiveness was dependent on the enthusiasm of the teachers who implemented the program. (BG)
Descriptors: Classroom Observation Techniques, Cooperative Learning, Early Childhood Education, Educational Games
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Onslow, Barry – School Science and Mathematics, 1990
Described is research which considers the appropriateness of using games in the mathematics classroom. The methodology of the study, the game used in the study, and the results of the study are presented. Games were found to be a beneficial addition to the learning environment. (CW)
Descriptors: Educational Environment, Educational Games, Elementary School Mathematics, Instructional Materials
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Henkens-Matzke, Ann; Abbott, Douglas A. – Early Childhood Research Quarterly, 1990
Measures the effectiveness of a medically oriented educational game in increasing knowledge and decreasing young children's fears regarding common medical procedures. Paired t-tests indicated a significant increase in children's knowledge of health care concepts and decrease in fear of medical procedures after the game was played. (BB)
Descriptors: Class Activities, Coping, Educational Games, Experimental Groups
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Read, Simon – Economics, 1989
Describes a game that illustrates the effects of pricing on profit. Students compete against each other in an imaginary industry and become familiar with decision-making processes. Depicts the gameboard, how to make it, and how to use it. (GG)
Descriptors: Business Education, Class Activities, Decision Making, Economic Factors
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Bright, George W. – Arithmetic Teacher, 1989
Describes two simulations for practicing arithmetic skills: "Calculators," simulating the management of a store with a calculator, and "MECC 'Sell' Series," simulating profit-making with different levels of difficulty from grade two to eight. Provides hints for classroom use. (YP)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Mathematical Applications
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Borst, Richard – Science Teacher, 1989
Describes a kangaroo simulation which can be adapted for use with radio tracking activities for other animals. Outlines procedures and information to help implement the activity. Provides a map of Australia, calculations, and sample kangaroo movement data. (RT)
Descriptors: Animal Behavior, Biological Sciences, Computer Simulation, Ecology
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Seiter, David M. – Social Education, 1989
Describes instructional resources that are available through the Educational Resource Information Center (ERIC) system for teaching effective citizen participation. Materials highlight decision making, reflective thinking and civic responsibility. Includes two curriculum guides and a simulation for citizenship decision making. (SLM)
Descriptors: Citizen Participation, Citizenship Education, Citizenship Responsibility, Civics
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Conderman, Gregory; Tompkins, Bonita J. – TEACHING Exceptional Children, 1995
A teacher-developed board game, designed for upper elementary and middle school students with mild disabilities, promotes student familiarity with their home state and applies problem-solving and map-reading skills in a cooperative-learning format. (DB)
Descriptors: Cooperative Learning, Educational Games, Geography, Intermediate Grades
Cicekdag, Mehmet Ali – Dialog on Language Instruction, 1995
Focuses on a real world technique used to teach language proficiency in the classroom. This method involves creating deliberate information and opinion gaps by administering pop quizzes and other communicative games and filling those gaps through cooperative action. Use of this technique generated heated discussion among students. (nine…
Descriptors: Class Activities, Educational Games, Language Fluency, Second Language Instruction
May, Lola – Teaching PreK-8, 1995
Features five activities to nurture "number sense," promote practice in mental calculations, and promote student self-confidence in mathmatical operations. These are "hands-off" exercises that are preparatory to calculator and computer use for math. (ET)
Descriptors: Abstract Reasoning, Cognitive Development, Educational Games, Elementary School Mathematics
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Ricci, Katrina E. – Journal of Interactive Instruction Development, 1994
Research conducted at the Naval Training Systems Center in Orlando, Florida, investigated the acquisition and retention of basic knowledge with subject matter presented in the forms of text, test, and game. Results are discussed in terms of the effectiveness of computer-based games for military training. (Author/AEF)
Descriptors: Ability Identification, Computer Assisted Instruction, Educational Games, Instructional Effectiveness
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Ortiz, Enrique – Teaching Children Mathematics, 1994
Presents a geometry game which offers K-2 students a way to learn geometric concepts and skills as part of a small-group or cooperative-learning activity or in a learning center. (MKR)
Descriptors: Cooperative Learning, Educational Games, Elementary School Mathematics, Geometric Concepts
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