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Krish Pillai; Marcia Lovas – International Society for Technology, Education, and Science, 2023
A typical first computer science course (CS1) introduces the student to coding conventions, variables, methods, control structures, conditionals, and the semantics of classes and objects. Advanced concepts of inheritance, polymorphism, abstract classes, interfaces, and their use in the design process, are covered in a second-level course (CS2).…
Descriptors: Computer Games, Educational Games, Teaching Methods, Technology Uses in Education
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Robert Jesiolowski; Monique Jesiolowski – International Society for Technology, Education, and Science, 2023
Today more than ever before, we have access to new technologies which provide unforeseen opportunities for educators to pursue new innovations in online education. Pursuing innovation is a complex process! It starts with an idea, but that needs to be coupled with the right team of experts willing to take big risks and put in the hard work to build…
Descriptors: Game Based Learning, Computer Games, Educational Games, Artificial Intelligence
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Tye Campbell; Diandra Singh; Cathlene Hillier; J-F; Haleigh Sears – Canadian Journal of Science, Mathematics and Technology Education, 2023
Over the past several decades, policymakers, researchers, and practitioners have placed an emphasis on inquiry-based science and mathematics instruction in elementary school. While inquiry-based science and mathematics instruction can support student learning and engagement, teacher preparation programmes have experienced challenges in preparing…
Descriptors: Elementary School Teachers, Preservice Teachers, Teacher Education Programs, Science Instruction
Megan Burns – ProQuest LLC, 2023
Phonological and phonemic awareness are foundational skills in reading development. This explanatory mixed methods study explored primary teachers' beliefs and knowledge of phonological awareness and their perceptions of Heggerty, a phonological and phonemic awareness curriculum. Analysis of quantitative and qualitative data from surveys and…
Descriptors: Phonological Awareness, Phonemic Awareness, Elementary School Teachers, Teacher Attitudes
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Nurazidawati Mohamad Arsad; Kamisah Osman; Marlissa Omar; Nur Suhaidah Sukor – International Society for Technology, Education, and Science, 2023
The aim of this research is to determine the effectiveness of the STEM Kid Module on the scientific literacy of fifth-grade students in the 'Energy' topic. The module was developed based on the combination of constructivism and constructionism as a fundamental learning theory. Meanwhile, the STEM Kid instructional phase was formed using a STEM…
Descriptors: Program Effectiveness, STEM Education, Units of Study, Academic Achievement
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Jaclyn Gish-Lieberman; Karen Macbeth; Amanda Rockinson-Szapkiw – International Journal of Designs for Learning, 2023
The purpose of this design case was to document rigorously the process and decisions made during the development of a five-day, pre-semester virtual orientation for International Graduation Teaching Assistants (IGTAs) and their domestic counterparts, teaching in an English as a Second Language Composition (ESLC) Program of a large land-grant…
Descriptors: Professional Identity, Teaching Assistants, Graduate Students, Foreign Students
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Boitshwarelo, Bopelo; Vemuri, Sivaram – International Journal for Academic Development, 2017
Improved clarity concerning the relationship between curriculum and pedagogy in higher education is needed to address issues concerning learning and teaching quality. This paper explores the relationship between curriculum and pedagogy and argues for a stronger and more explicit link between the two. On that basis, the paper proposes a conceptual…
Descriptors: Higher Education, Teaching Methods, Instruction, Correlation
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Rimland, Emily; Raish, Victoria – Journal of Electronic Resources Librarianship, 2017
Digital badges give libraries greater flexibility in delivering impactful instruction to students. They serve as flexible, stackable microcredentials that sequence an information literacy experience across the curriculum. Design considerations rooted in learning theory have a foundation through which to drive decisions. Information literacy badges…
Descriptors: Design Requirements, Credentials, Electronic Publishing, Technology Uses in Education
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Bülbül, Mustafa Sahin – Journal of Science Education for Students with Disabilities, 2017
In this century, technological and educational needs increase drastically. Out of local language, educators need to teach robotic language and use necessary technologies to design robots like with the Arduino set. Users may develop their own robots with this set. It also improves design and implementation skills. However, it is not a suitable…
Descriptors: Robotics, Curriculum Design, Student Centered Learning, Self Efficacy
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Puente, S. M. Gómez; Jansen, J. W. – European Journal of Engineering Education, 2017
This paper aims at presenting the experience of the Power Conversion project in teaching students to design a proof-of-principle contactless energy transfer system for the charging of electrical vehicles. The Power Conversion is a second-year electrical engineering (EE) project in which students are to gather and apply EE knowledge to design and…
Descriptors: Engineering Education, Student Projects, Energy, Motor Vehicles
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Mayer, R. E. – Journal of Computer Assisted Learning, 2017
This paper reviews 12 research-based principles for how to design computer-based multimedia instructional materials to promote academic learning, starting with the multimedia principle (yielding a median effect size of d = 1.67 based on five experimental comparisons), which holds that people learn better from computer-based instruction containing…
Descriptors: Multimedia Instruction, Multimedia Materials, Electronic Learning, Instructional Materials
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Cheng, Meng-Tzu; Lin, Yu-Wen; She, Hsiao-Ching; Kuo, Po-Chih – British Journal of Educational Technology, 2017
Many studies have shown the positive impact of serious gaming on learning outcomes, but few have explored the relationships between game immersion and science learning. Accordingly, this study was conducted to investigate the effectiveness of learning by playing, as well as the dynamic process of game immersion experiences, and to further identify…
Descriptors: Multivariate Analysis, Grade 7, Quasiexperimental Design, Research Design
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Bevan, Bronwyn – Studies in Science Education, 2017
"Making" is a rapidly emerging form of educational practice that involves the design, construction, testing, and revision of a wide variety of objects, using high and low technologies, and integrating a range of disciplines including art, science, engineering, and mathematics. It has garnered widespread interest and support in both…
Descriptors: STEM Education, Science Education, Design, Problem Solving
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Beamish, Julia O.; Hwang, Eunju; Parrott, Kathleen; Carneal, Margaret – Journal of Family and Consumer Sciences, 2017
Universal design is a concept in design that addresses the usability of products and spaces that meet the needs of the most people possible. Principles guide the design process for various spaces and products. The Center for Real Life Design at Virginia Tech renovated two kitchens that incorporated many universal design features. The Universal…
Descriptors: Access to Education, Case Studies, Usability, Interior Space
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Verschaffel, Lieven; Van Dooren, W.; Star, J. – ZDM: The International Journal on Mathematics Education, 2017
This special issue comprises contributions that address the breadth of current lines of recent research from cognitive psychology that appear promising for positively impacting students' learning of mathematics. More specifically, we included contributions (a) that refer to cognitive psychology based principles and techniques, such as explanatory…
Descriptors: Cognitive Psychology, Instructional Design, Mathematics Instruction
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