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Marek, Edmund; Howell, Beverly – Science and Children, 2006
In this article, the authors present a classic playground game called "Sharks and Fishes" to introduce second- to fourth-grade students to the concept of "predation," or the relationships between a predator and its prey. By incorporating the game in a learning cycle on predation, students not only learn about predation in a memorable way, but they…
Descriptors: Science Instruction, Science Curriculum, Educational Games, Grade 2
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Yip, Florence W. M.; Kwan, Alvin C. M. – Educational Media International, 2006
Vocabulary learning is often perceived as boring by learners, especially for those who grew up in the digital age. This paper reports a study of the usefulness of online games in vocabulary learning for some undergraduate students. Three teachers and 100 engineering students participated in a quasi-experimental study for approximately nine weeks.…
Descriptors: Vocabulary Development, Educational Games, Computer Assisted Instruction, Educational Technology
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Lennon, Jeffrey L.; Coombs, David W. – Simulation & Gaming, 2006
The study's goal was to demonstrate the ability of an 8-year-old child to create educational games for the topic of dengue fever control. A naturalistic descriptive case study method was employed. The child had two dengue fever educational game creation activities. The study demonstrated that a child could develop functional games related to…
Descriptors: Health Education, Educational Games, Cognitive Development, Young Children
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Dundes, Lauren; Harlow, Roxanna – Teaching Sociology, 2005
A simulation called "Star Power" provides an invaluable means to help students understand structural social inequality. This paper explains how Star Power achieves this goal and provides suggestions on how to inculcate the following points that are both central to sociology and difficult to adequately convey to students: 1) Students see how those…
Descriptors: Social Class, Conflict, Advantaged, Whites
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Benigno, Joann P.; Ellis, Shari – Early Childhood Research Quarterly, 2004
One possible source of variation in children's mathematical abilities upon entry to school may be the social support of early number skills children receive in the home. In the present study, we explored parental support of preschoolers' counting in the context of an everyday activity and whether parental ability to provide aid is influenced by…
Descriptors: Siblings, Preschool Children, Parent Child Relationship, Middle Class
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Dibbets, Pauline; Jolles, Jellemer – Cognitive Development, 2006
Age-related changes in mental flexibility, in the form of task switching, were assessed in 292 children (58-156 months old). Task switching was examined with a new task for young children, the Switch Task for Children (STC). The STC consists of two easy, comparable games and does not require reading skills, which makes it suitable for children…
Descriptors: Memory, Young Children, Preadolescents, Cognitive Development
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Kirk, Elizabeth W.; Clark, Patricia – Childhood Education, 2005
Names hold great meaning for children and are, for many, the first word they learn to recognize by sight. Children have a great interest in learning to write their names as well as the names of their family and friends. Adults working with young children can take advantage of this interest to introduce a variety of early literacy concepts. Using…
Descriptors: Emergent Literacy, Word Recognition, Beginning Reading, Associative Learning
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Ahamer, Gilbert – Campus-Wide Information Systems, 2004
An original concept for a Web-based role play "SurfingGlobalChange" is proposed on the basis of multi-year interdisciplinary teaching experience and constructivist pedagogy. Underlying didactic orientation is towards self-guided learning, acquiring socially compatible "competence to act" in a globalised world, self-optimising social procedures…
Descriptors: Constructivism (Learning), Higher Education, Role Playing, Teaching Experience
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Jewitt, Carey – Discourse: Studies in the Cultural Politics of Education, 2005
As words fly onto the computer screen, revolve, and dissolve, image, sound, and movement enter school classrooms in "new" and significant ways, ways that reconfigure the relationship of image and word. In this paper I discuss these "new" modal configurations and explore how they impact on students' text production and reading…
Descriptors: Teaching Methods, Multimedia Instruction, Writing Instruction, Foreign Countries
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de Freitas, Sara I. – Learning, Media & Technology, 2006
The growing interest in the use of games and simulations to support learning is evidenced in the literature, as well as in recent research projects and initiatives. While a focus upon the users of games and simulations is not well evidenced in the literature, this study aimed to highlight key issues and perceptions that inform and underpin how…
Descriptors: Teaching Methods, Computer Uses in Education, Computer Simulation, Video Games
Arn, Susan Kyle – Techniques: Connecting Education and Careers, 2006
Students today begin using computers and playing video games as early as two years old. The technology behind these games is more complicated than most people can imagine. In this article, the author presents some simple number games which seem easy at the beginning, but as the games are repeated, mathematical content becomes more of the focus…
Descriptors: Mathematics Skills, Video Games, Mathematics Instruction, Teaching Methods
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Saenz-Ludlow, Adalira – Educational Studies in Mathematics, 2006
Classroom communication has been recognized as a process in which ideas become objects of reflection, discussion, and amendments affording the construction of private mathematical meanings that in the process become public and exposed to justification and validation. This paper describes an explanatory model named "interpreting games", based on…
Descriptors: Games, Classroom Communication, Mathematics Instruction, Semiotics
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Clark, Sherri; Smith, Geoffrey Battle – Journal of College Science Teaching, 2004
Outbreak! is an online, interactive educational game that helps students and teachers learn and evaluate clinical microbiology skills. When the game was used in introductory microbiology laboratories, qualitative evaluation by students showed very positive responses and increased learning. Outbreak! allows students to design diagnostic tests and…
Descriptors: Microbiology, Laboratory Experiments, Educational Games, Diagnostic Tests
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Herrera, Terese A. – Teaching Children Mathematics, 2004
This article features Number Time, a site developed by the British Broadcasting Corporation (BBC) for young mathematics learners, located at www.bbc.co.uk/schools/numbertime. The site uses interactive animation to help children in pre-K through grade 2 understand and practice number basics. Users will find online games, videos that tell number…
Descriptors: Animation, Web Sites, Mathematics Instruction, Young Children
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McNeill, Michael C.; Fry, Joan M.; Wright, Steven C.; Tan, Clara W. K.; Rossi, Tony – Physical Education and Sport Pedagogy, 2008
Background: A paradigm shift in educational policy to create problem solvers and critical thinkers produced the games concept approach (GCA) in Singapore's Revised Syllabus for Physical Education (1999). A pilot study (2001) conducted on 11 primary school student teachers (STs) using this approach identified time management and questioning as two…
Descriptors: Student Teachers, Elementary Schools, Secondary Schools, Physical Education Teachers
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