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Long, Maxine M., Ed.; McCleary, William J., Ed. – English Record, 1982
The study and teaching of literature is the emphasis of this special journal issue. The nine articles included in the issue discuss the following: (1) time and social class in William Faulkner's "A Rose for Emily," (2) Robert Frost's "Yankee Ironist," (3) an approach to teaching "Moby Dick," (4) using games to review…
Descriptors: Adolescent Literature, Educational Games, English Instruction, English Literature
Naughton, Patrick W. – 1978
The paper describes a method of using simulation games with inverted maps to teach college undergraduates basic cartographic and spatial knowledge in geography. The author discusses the nature of simulation gaming in terms of the conflicting needs for structure and open-endedness, then identifies his major objective in developing the new approach.…
Descriptors: Cartography, Educational Games, Geographic Regions, Geography Instruction
Matthews, Carolyn H. – 1979
Metric instructional units, including objectives, pretests, posttests, and resource materials, were developed for grades 1 through 5. Metric objectives and a metric test were developed for teachers. Books, charts, games, and kits used as resources in the units were evaluated according to SI guidelines. Five teachers, one from each grade level,…
Descriptors: Achievement, Educational Games, Elementary Education, Elementary School Mathematics
Barth, Beth; And Others – 1971
Presented is a series of activity cards developed in order to help children explore mapping ideas in a variety of ways. Children work with concrete materials such as blocks, puzzles, checkerboards, and three-dimensional graphs. Concepts covered include scale, the usefulness of symbols, and relationships. The games can be used with individuals,…
Descriptors: Educational Games, Elementary Education, Elementary School Science, Interdisciplinary Approach
Mosley, Glenn Richard – 1976
Based on the need to provide effective, relevant, and more engaging teaching techniques in the church, a study examined whether or not the effectiveness of secular instructional games used in adult religious education is greater than the effectiveness of religious instructional games in facilitating self-actualization. The experimental group of…
Descriptors: Adult Education, Church Programs, Comparative Analysis, Doctoral Dissertations
Robinson, Bryan E. – 1977
A simulation game designed as a tool for teaching parenting skills is described. This board game, called MANDALA, guides participants through the process of rearing a child from conception to adolescence. Assuming the parenting role, players must cope with true-life experiences of their child. A throw of the dice sends players through the various…
Descriptors: Child Development, Child Rearing, Educational Games, Educational Media
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Bagley, Carole A. – 1977
This report summarizes the year's activities of a project at two adult correctional institutions which utilized computers in their educational programs to supplement the existing GED, basic math, language arts, reading, and vocational skills and awareness curriculums. The computer is used as a supplement to the educational programs by providing…
Descriptors: Adult Education, Computer Assisted Instruction, Computer Oriented Programs, Correctional Education
Main, Dana B.; Plant, Mark – 1973
This paper directs attention to the use of the EQUATIONS game as a research tool to study certain kinds of mathematical behavior, for example, the kinds of mathematical problems which players prefer to consider and to force their opponents to consider. Mathematical equations that meet certain game rule constraints constitute a problem space. A…
Descriptors: Class Activities, Cognitive Development, Educational Games, Game Theory
Burie, Audrey Ann; Heltshe, Mary Ann – 1975
Designed for use in a self-contained or open space classroom with students from pre-school through age 8, this book contains: reading readiness games for developing visual motor skills, visual discrimination, and perception, and for promoting mental development; basic reading skills games that teach word perception, phonetic analysis, structural…
Descriptors: Basic Reading, Content Area Reading, Early Childhood Education, Educational Games
Nelson, Doreen G. – 1974
The program outlined in this manual is an interdisciplinary method of teaching required curriculum (plus additional skills) to elementary students within the framework of a series of activities that relate subject matter to real-life situations. The activities of the program are divided into four slightly overlapping phases or topic areas, each…
Descriptors: Creative Development, Creative Thinking, Curriculum Guides, Educational Games
Masciantonio, Rudolph – 1976
This gamebook is intended to assist the grade school (FLES) Latin teacher to introduce the reading and writing of English derivatives and cognates after these have been mastered audiolingually in Philadelphia's Latin course "Voces de Olympo (Echoes from Mt. Olympus): A Humanistic Approach to Latin for Children in the Sixth Grade." Games are…
Descriptors: Class Activities, Classical Languages, Curriculum Guides, Educational Games
Anderson, Valerie; Bereiter, Carl – 1975
This book lists procedures, materials, special problems, and variations for playing 54 games designed to help children use their thinking abilities in play. The games presented were designed primarily for use in school with children aged 5-9. They give practice in such skills as planning, drawing inferences, seeing things from other points of…
Descriptors: Childrens Games, Class Activities, Cognitive Development, Early Childhood Education
Cardone, Kenneth; Paine, Mary – 1974
Activities for grades 4, 5, 6, and junior high acquaint students with consumer and economic problems, particularly how people spend money and methods used in advertising. The guide opens with a vocabulary list. Then, five objectives, using hypothetical situations, introduce the student to the decisions involved in spending money wisely. For…
Descriptors: Commercial Art, Consumer Education, Economics Education, Educational Games
Rabin, Jack; Dodd, Donald B. – 1973
A game designed to introduce secondary and college students to the legislative process and the issues surrounding the Equal Rights Amendment through simulation and role playing is presented. The simulation places the student in the role of a member of the Senate Judiciary Committee of the State Legislature of the hypothetical state of New…
Descriptors: Civics, Civil Rights, Class Activities, Educational Games
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Dissemination and Assessment Center for Bilingual Education, Austin, TX. – 1974
This resource guide is designed as an aid to primary teachers of Mexican-American children. Besides including basic introductory material, the volume provides suggestions for parent involvement, classroom learning activity centers, and extensive resource materials. Classroom learning activity centers include: Art, Book, Communication, Discussion,…
Descriptors: Audiovisual Aids, Bibliographies, Biculturalism, Bilingual Education
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