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Ripley, Marjorie A.; Johns, Jerry L. – Illinois Schools Journal, 1987
Research on computers in schools is reviewed. The findings include the following: (1) 53 percent of schools have computers; (2) restructuring classroom schedules and revising inservice programs would expand computer use; (3) software packages should allow for individual differences; (4) publishers are coordinating software with curriculum; and (5)…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Courseware
Peer reviewed Peer reviewed
Laing, Robert A., Ed.; And Others – Mathematics Teacher, 1988
Provides mathematical activities in reproducible format for students in grades seven through ten. Intended to review and reinforce mathematical symbolism, concepts and relationships appropriate for middle school students. The game format is modeled after a television game show. (PK)
Descriptors: Class Activities, Computation, Educational Games, Geometry
Peer reviewed Peer reviewed
Ashmore, Timothy M. – Western Journal of Speech Communication, 1987
Presents a computerized version of the Prisoner's Dilemma game, which runs on several Apple computers. Makes a case for utilizing the program in interpersonal, small group, and social conflict communication classes. Describes the four computerized versions of the game: rational, partially rational, nonrational, and assumed rational. (JD)
Descriptors: Class Activities, Computer Assisted Instruction, Computer Simulation, Computer Software
Male, Mary – Computing Teacher, 1986
Reviews benefits of using cooperative learning strategies and computer assisted instruction (CAI) in classrooms with mainstreamed students; describes teacher's role in implementing cooperative learning; presents examples demonstrating potential of cooperative learning and CAI in language and social skills development; and outlines steps in…
Descriptors: Class Activities, Computer Assisted Instruction, Cooperation, Educational Games
Solomon, Gwen – Electronic Learning, 1986
Discusses types of software most useful in social studies classes--games, simulations, and word processing, database, spreadsheets, and graphing--and introduces applications software through descriptions of four learning activities from different parts of the social studies curriculum: introducing databases, writing historical journals, tracking…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Computer Software
Peer reviewed Peer reviewed
Chase, Cida S. – Hispania, 1986
Suggests using the Hispanic literature of the American Southwest to teach Spanish in elementary school. Describes specific classroom practices using, as an example, a specific short story as well as games and activities that can be used in conjunction with the story. (SED)
Descriptors: Class Activities, Cultural Awareness, Educational Games, Elementary Education
Peer reviewed Peer reviewed
Julien, Don – Library Software Review, 1986
Describes adventure games, a genre of computer simulation games that require the use of creative and intuitive approaches similar to those used in online database searching, and suggests that they can be used in training online searchers to develop creative problem solving skills. Reviews of several available adventure games are included. (EJS)
Descriptors: Computer Graphics, Computer Simulation, Databases, Display Systems
Peer reviewed Peer reviewed
Rogers, P. J.; Miller, J. Valarie – Educational Research, 1984
The use of play as a means of teaching elementary mathematics is discussed. Earlier work is summarized and fresh results offered, particularly those concerned with the retention and transfer of play-acquired learning. The mathematical content chosen (factor, multiple, prime number, common factor, prime factor, and factorizing) is discussed. (CT)
Descriptors: Educational Games, Educational Theories, Elementary Education, Elementary School Mathematics
Peer reviewed Peer reviewed
Etzion, Dalia; Segev, Eli – Simulation and Games, 1984
Describes a study which used a graduate-level business game to examine consequences of objectively determined fit between managers' specialized competence and their functional roles in terms of individual and group performance. The game simulates a work environment of top-level management in industrial firms with responsibility for making…
Descriptors: Administrator Education, Competence, Difficulty Level, Educational Games
Devlin-Scherer, Roberta – Rowman & Littlefield Education, 2005
Here is a roadmap to success affecting the growth and achievement of all students. This book integrates research about teaching and learning using a variety of sources, both popular and academic, to create a readable text. The author offers: (1) A description of current practices in schools that successfully promote positive relationships; (2)…
Descriptors: Elementary Secondary Education, Teaching Methods, Technology Uses in Education, Student Evaluation
Korostelina, Karina V. – 2002
The article presents identity-based training created on the basis of the social identity theory, categorization theory and common identity model. Training consists of three parts: (1) multiplicity and salience of identity; (2) identity as a course of conflicts; (3) ways for tolerance recategorisation, decategorisation, and mutual differentiation.…
Descriptors: Adults, Conflict Resolution, Cross Cultural Training, Educational Games
Bernard, Robin – 1997
The activities in this book are designed to encourage children's scientific curiosity as well as their creativity. Activities include puppet making, word scrambles, matching exercises, crossword and jigsaw puzzles, mobiles, games, mini books, coloring activities, Venn diagrams, and plays. These activities are intended as a foundation for children…
Descriptors: Animals, Creative Development, Educational Games, Elementary School Science
Scholl, Jan – 2001
This publication was developed to help students participating in Fashion Review, a 4-H event in which students model a clothing outfit and accessories and are judged on their modeling ability, their presentation, and how well the clothing and accessory choices complement the students' skin tones, hair color, figure or physique, personality, and…
Descriptors: Clothing, Clothing Instruction, Clubs, Educational Games
Paes Barreto, Lilly L. – Modern English Journal, 1973
Descriptors: Class Activities, Classroom Communication, Classroom Techniques, Conversational Language Courses
Peer reviewed Peer reviewed
Brown, Kristine; And Others – Journal of College Science Teaching, 1972
Descriptors: Educational Games, Elementary School Teachers, Learning Resources Centers, Mathematics Education
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