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Teh, Ee Wen; Krishnapillai, Gengeswari; Chan, Ling Meng – International Journal of Game-Based Learning, 2022
Recently, digital games are used as a form of new media with massive potential for learning the English Language. To understand the typology of user experiences with digital games, the Presence-Involvement-Flow Framework (PIFF) was utilized. A series of semi-structured interviews were conducted with ten tertiary students in Northern Malaysia.…
Descriptors: Computer Games, Educational Games, Second Language Instruction, Second Language Learning
Ahmed, Shamsuddin – International Journal of Information and Communication Technology Education, 2022
The theory of knowledge on concepts or CK design theory describes creativity as a design conceptualization independent of other design areas. It represents innovation, creation, and discovery within the design process framework. Engineering design requires creative skills. This article presents a "Quality Function Deployment" method for…
Descriptors: Educational Innovation, Instructional Design, Creativity, Course Content
Zhang, Jingyuan; Rispoli, Mandy; Xin, Yan Ping; Sulu, Mehmet Donat – Education and Training in Autism and Developmental Disabilities, 2022
Including students with autism spectrum disorders (ASD) in general education is a common practice today. However, there are relatively few mathematics interventions for students with ASD in secondary education. There is also a lack of literature exploring mathematics interventions that reflect grade-level academic requirements and are adapted for…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Mathematics Instruction, Intervention
Intelligent Science Exhibits: Transforming Hands-On Exhibits into Mixed-Reality Learning Experiences
Yannier, Nesra; Crowley, Kevin; Do, Youngwook; Hudson, Scott E.; Koedinger, Kenneth R. – Journal of the Learning Sciences, 2022
Background: Museum exhibits encourage exploration with physical materials typically with minimal signage or guidance. Ideally children get interactive support as they explore, but it is not always feasible to have knowledgeable staff regularly present. Technology-based interactive support can provide guidance to help learners achieve scientific…
Descriptors: Museums, Exhibits, Hands on Science, Artificial Intelligence
Jay, Lightning – History Teacher, 2022
While standards and assessments demand that students be able to recall content information, planning guides direct teachers to prioritize the development of transferable skills and understandings, and scholars of education have spent the past century debating the purpose of history instruction without approaching consensus. The field is still…
Descriptors: History Instruction, Teaching Methods, Transfer of Training, Educational History
Zarzosa, Jennifer – Marketing Education Review, 2022
While marketing educators have identified the need for integrating transformative consumer behavior (TCR) in the marketing curriculum, they offer scant examples as it relates to actual student projects. The purpose of this article is to demonstrate how marketing educators can help students design interventions that address macro-level marketing…
Descriptors: Design, Teaching Methods, Marketing, Student Projects
Rich, Kathryn M.; Franklin, Diana; Strickland, Carla; Isaacs, Andy; Eatinger, Donna – Computer Science Education, 2022
Background and Context: We explored how learning trajectories (LTs) might be used to design variables instruction. Objective: We aimed to develop an LT for variables and use it to guide curriculum development for fourth graders working in Scratch in an integrated mathematics+CS curriculum. Method: We synthesized learning goals (LGs) and levels of…
Descriptors: Teaching Methods, Computer Science Education, Sequential Learning, Instructional Design
Amundrud, Anja; Smørdal, Ole; Rasmussen, Ingvill – Technology, Pedagogy and Education, 2022
Educational activities using microblogging co-located with face-to-face communication might promote productive classroom interactions. However, much depends on how teachers design those activities. This article explores how the educational design of an activity that uses microblogging engages lower secondary school students in classroom…
Descriptors: Instructional Design, Electronic Publishing, Classroom Communication, Teaching Methods
Nenno, Nancy P. – Unterrichtspraxis/Teaching German, 2022
The current focus on diversity and inclusion amid calls to decolonize the German curriculum prompts us once again to examine what we understand to be "German" about German Studies. This article pursues this agenda by addressing a lacuna in our understanding and representation of migrants to Germany, specifically the presence, history,…
Descriptors: Diversity, Inclusion, German, Immigrants
Suárez-López, Rafael; Eugenio-Gozalbo, Marcia – International Research in Geographical and Environmental Education, 2022
Sustainability is one of the most important challenges for present and future societies, which needs to be urgently and adequately addressed from Education. This study qualitatively analyses the curricula of primary and secondary education in Spain and Portugal, with the objective of assessing how sustainability is addressed across compulsory…
Descriptors: Sustainability, Elementary Secondary Education, Cross Cultural Studies, Evaluation Methods
Nguyen, Mike Hoa – Journal of Higher Education, 2022
This study examines how Asian American and Native American Pacific Islander-Serving Institutions (AANAPISI) build capacity for student success. By contrasting a community college on the West Coast and a regional comprehensive university on the East Coast, new pathways are forged to recognize the critical role that federally-funded AANAPISIs play…
Descriptors: Capacity Building, Minority Serving Institutions, Asian American Students, American Indian Students
Zhou, Liqiu; Xue, Sijia; Li, Ruiqian – SAGE Open, 2022
While online education has been increasingly adopted in different educational systems across the world, it is still a recent phenomenon in developing countries such as China. Various factors could affect learners' adoption of technology, including their online learning. In this study, we took the Technology Acceptance Model as the theoretical…
Descriptors: Online Courses, Integrated Learning Systems, Technology Integration, Intention
Charteris, Jennifer; Smardon, Dianne; Kemmis, Stephen – Studies in Continuing Education, 2022
This article illustrates how schooling Innovative Learning Environments (ILE) deploy a future-focused imaginary for a perfectly self-managing society. New building design, coupled with this imaginary, creates possibilities for new ecologies of practices in which there are reframed relationships and pedagogical opportunities. We use the theory of…
Descriptors: Educational Environment, Educational Innovation, Leadership, Self Management
Huang, Hsinfu; Lee, Chang-Franw – Interactive Learning Environments, 2022
The aim of the present study was to explore the learning usability factors of 3D modeling in virtual reality environment (VRE). Users' 3D modeling usability factors in VR were investigated through principal component analysis (PCA). Fifty industrial design students participated in the 3D modeling learning in VR experience experiment, and their…
Descriptors: Usability, Computer Simulation, Educational Technology, Geometric Concepts
Pardo-Guerra, Juan Pablo; Pahwa, Prithviraj – Sociological Methods & Research, 2022
This paper considers the adoption of computational techniques within research designs modeled after the extended case method. Echoing calls to augment the power of contemporary researchers through the adoption of computational text analysis methods, we offer a framework for thinking about how such techniques can be integrated into…
Descriptors: Case Studies, Research Design, Marketing, Social Science Research

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