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Junge, Charlotte W. – National Council of Teachers of Mathematics Yearbook, 1973
Determining learning readiness, diagnosing difficulties, and organizing classroom atmosphere are recognized as prerequisite tasks to effective teaching. Examples of techniques, games, problems, and devices that have been successfully used are given. (LS)
Descriptors: Class Activities, Diagnostic Teaching, Educational Games, Elementary School Mathematics
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Ockenga, Earl; Duea, Joan – Arithmetic Teacher, 1983
Four activities focus on estimation and mental computation. Each consists of a game that can be used on an overhead projector. The content involved finding costs and estimating sums, products, and percents. (MNS)
Descriptors: Addition, Class Activities, Educational Games, Elementary School Mathematics
Instructor, 1983
This package of patriotic learning activities refers to historic tales about colonial days, Black history, and the contributions of the states to America's wealth and history. Poems, skits, riddles about states and presidents, and a play featuring mock presidential interviews are included. A Save-the-Statue-of-Liberty project is noted. (PP)
Descriptors: Black History, Class Activities, Colonial History (United States), Dramatic Play
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Journalism Educator, 1982
Offers teaching suggestions for public relations, media history, mass communications, broadcast journalism, and journalism education. (HOD)
Descriptors: Educational Games, Higher Education, Journalism Education, Mass Media
Fox, Annie – Creative Computing, 1982
Four games and documentation in a computer assisted mathematics program (Applesoft Basic) are reviewed. Although the games do not teach mathematical concepts, they do serve to reinforce concepts/skills students already possess. The intended audience is elementary/junior high school students, but the programs could be used for mathematics…
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Elementary School Mathematics
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Journal of Reading, 1982
Offers seven teaching ideas concerning aids for adult nonreaders, remedial reading in content areas, study skills workshops, video games, and vocabulary projects. (AEA)
Descriptors: Adult Education, Adult Literacy, Content Area Reading, Educational Games
Poppenhagen, Brent W.; McArdle, Richard J. – Technological Horizons in Education, 1981
A computer simulation game is discussed which helps managers systematically understand the institutional finance of a complex university and make decisions based upon data from projected outcomes. (MP)
Descriptors: Administrator Education, Educational Finance, Educational Games, Educational Research
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Dussart, G. B. J. – Journal of Biological Education, 1981
Provided are details for a game designed to help secondary school or college students understand the types of problems encountered in applied hydrobiology and the financial and time constraints involved in their solution. (PB)
Descriptors: Biological Sciences, College Science, Educational Games, Higher Education
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Smith, Clyde R. – Foreign Language Annals, 1981
Describes a small-group activity, the German "circle games," which turn grammatical exercises into meaningful communicative activities by introducing pantomime, props, and pictures for providing contexts. Students drill specific grammatical features while communicating real information. The multisensory experience and the contextualization of…
Descriptors: Communication Skills, Drills (Practice), Educational Games, German
Huber, Herbert; And Others – Francais dans le Monde, 1981
Contains four articles concerning: the semantic opposition "Intense-Intesif"; vocabulary enrichment based on authentic documents; descriptions of personal characteristics and group activities; word-games promoting linguistic creativity; and various aspects of the expressions of quantity. (MES)
Descriptors: Class Activities, Cultural Awareness, Educational Games, French
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Combs, Warren E.; Wilhelmsen, Kathy – High School Journal, 1979
Described is an action research project in sentence combining which is helping to revise the language arts curriculum in Madison County, Georgia. It is suggested that there are benefits to classroom research projects. (KC)
Descriptors: Class Activities, Classroom Research, Curriculum Development, Curriculum Research
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Heller, Marvin O. – Science and Children, 1980
Describes how to construct a game for elementary children who need to acquire skills in ordering or sequencing of items. Suggestions for its use in instruction are given. (SA)
Descriptors: Basic Skills, Class Activities, Educational Games, Elementary Education
Sanoff, Henry – Journal of Architectural Education, 1979
Gaming, an approach to problem solving that engages a real life situation, is a technique particularly appealing for design students because it permits learning about the process of change in a dynamic environment requiring periodic decisions. Two games about consensus decisions are discussed: KEEPS and Senior Center Game. (MLW)
Descriptors: Architectural Education, Community Involvement, Cooperative Planning, Decision Making
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Wurzelbacher, Thelma M. – Science and Children, 1979
Suggestions are presented for planning activities around the concept of endangered species. A sample of the classification system and a matching game are described. (SA)
Descriptors: Classroom Games, Conservation (Environment), Educational Games, Elementary Education
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Balser, Jeffrey R.; Blice, Sylvia A. – Unterrichtspraxis, 1978
Examines three examples of computer games that can be used by high school German students: antonyms, compound nouns, and prepositions. The programs were written in BASIC and developed for use in a second-year German class. (EJS)
Descriptors: Class Activities, Computer Assisted Instruction, Educational Games, Educational Media
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