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Thomas, Siobhan – Simulation & Gaming, 2006
Pervasive gaming has tremendous potential as a learning tool and represents an interesting development in the field of video games and education. The literature surrounding video games and education is vast: For more than 20 years, educationalists have been discussing the potential that exists for the application of video games to learning.…
Descriptors: Foreign Countries, Video Games, Educational Games, Multimedia Materials
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Ito, Mizuko – Discourse: Studies in the Cultural Politics of Education, 2006
The late 1980s saw the emergence of a new genre of instructional media, "edutainment", which utilized the capabilities of multimedia personal computers to animate software designed to both educate and entertain young children. This paper describes the production of, marketing of and play with edutainment software as a contemporary example of…
Descriptors: Play, After School Programs, Marketing, Educational Media
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Kambouri, Maria; Thomas, Siobhan; Mellar, Harvey – Learning, Media & Technology, 2006
Runner is a high-quality educational game designed by the University for Industry (UfI/"learndirect") to attract young adults who find learning in formal educational contexts difficult. A case study evaluation of this novel application of an adventure game genre to literacy learning is discussed, based on observations and interviews in…
Descriptors: Young Adults, Literacy Education, Adult Literacy, Case Studies
American Animal Welfare Foundation, St. Paul, MN. – 1993
This document consists of a teacher guide and a student guide to an educational simulation game that provides students with an opportunity to examine the relationship between humans and animals, and to explore the roles that animals play in daily life. The teaching technique employed is a student-centered process in which students work…
Descriptors: Agriculture, Animals, Educational Games, Environment
Kolson, Kenneth – 1994
This research paper presents an analysis of the computer simulation, SimCity, used for an urban city planning class. The data were gathered by actual use of the simulation and an electronic mail network was employed to secure impressions from users of the simulation. SimCity (developed by Maxis) provides the player with rules of human factors,…
Descriptors: City Government, Community Planning, Computer Simulation, Educational Games
Manitoba Dept. of Education and Training, Winnipeg. – 1995
This booklet consists of 220 questions about Native North Americans and Metis people that can be used as learning activities for elementary and secondary school students. Suggestions for using the questions include playing games in pairs or teams, locating resources to find answers to questions, playing trivia games and board games, and using…
Descriptors: American Indian Culture, American Indian Education, American Indian History, American Indians
Kaye, Peggy – 1991
This book provides parents with more than 70 original, entertaining, and educational ways to help their children master crucial learning skills--each game takes just 10 minutes or less from start to finish. The games presented in the book cover all the important areas of the primary school curriculum: reading, writing, spelling, mathematics,…
Descriptors: Childrens Games, Educational Games, Language Arts, Learning Activities
Conlon, Rose; And Others – 1995
One of a series of workplace education modules, this module includes assessment instruments and classroom activities for teaching English as a Second Language (ESL) in the workplace. First, an overview is provided, describing issues unique to teaching ESL in the workplace. Five levels of difficulty are then described for module activities (i.e.,…
Descriptors: Adult Basic Education, Class Activities, Curriculum Development, Educational Games
Greenawald, G. Dale – 1991
This document, part of a series of units designed to help students take and defend a position on public issues, discusses the changes that the railroads brought to the United States economy and society. As the first big businesses in this country, railroads had to grapple with a variety of challenges: raising enough money to launch companies…
Descriptors: Capitalism, Competition, Educational Games, Federal Regulation
Peace Corps, Washington, DC. Information Collection and Exchange Div. – 1994
This volume is a collection of interactive games and activities created to supplement existing curricula on Acquired Immune Deficiency Syndrome (AIDS) and designed to give students a sense of responsibility in the fight against AIDS while taking the fear out of AIDS education. All of the games and activities in the volume have undergone…
Descriptors: Acquired Immune Deficiency Syndrome, Class Activities, Educational Games, Elementary Education
United Nations Educational, Scientific, and Cultural Organization, Paris (France). Div. of Science, Technical and Environmental Education. – 1985
This report provides information and conceptual tools needed to foster development of an interdisciplinary pedagogy geared to solving of environmental problems. It describes several procedures to further educational activities aimed at the solution of environmental problems. The approaches presented include the following: (1) The discussion group…
Descriptors: Demonstrations (Educational), Discussion (Teaching Technique), Educational Games, Elementary Secondary Education
Brothers, Chris; Fortner, Rosanne W. – 1991
This teacher guide and student workbook set contains two learning activities, designed for fifth through ninth grade students, that concentrate on the adaptations of shorebird beaks for a variety of habitats and food sources, and the effect of toxic chemicals in the food chain on the birds. In activity A, students discover how shorebirds are…
Descriptors: Biological Sciences, Birds, Class Activities, Educational Games
Brothers, Chris; And Others – 1991
This teacher guide and student workbook set contains two learning activities, designed for fifth through ninth grade students, that concentrate on lake stratification and water quality. In the activities students model the seasonal temperature changes that occur in temperate lakes and observe the resulting stratification of lake waters. Students…
Descriptors: Class Activities, Educational Games, Environmental Education, Graphs
Oxberger, Nancy; And Others – 1979
Games and activities which involve problem solving are presented in order to help teachers develop the numeric, geometric, and logical thought processes of elementary school students. The activities and games (many of which are pencil-and-paper) require using logic, plan-ahead strategies, spatial reasoning, strategies based on prior patterns or…
Descriptors: Cognitive Processes, Educational Games, Elementary Education, Elementary School Mathematics
Gronert, Joie; Marshall, Sally – 1979
Activities and games which use dominoes to reinforce basic arithmetic skills are presented. Instructions and materials are provided for the activities and games, most of which involve addition and subtraction. Other skill areas which are covered include recognition and matching of domino patterns, multiplication, and division. A seven-item list of…
Descriptors: Addition, Arithmetic, Division, Educational Games
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