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Gresczyk, Rick – 1980
Created to help students understand how plants were used for food, for medicine, and for arts and crafts among the Ojibwe (Chippewa) Indians, the game Tree-Ties combines earth and social sciences within a specific culture. The game requires mutual respect, understanding, and agreement to succeed. Sounding like the word "treaties", the…
Descriptors: American Indian Culture, American Indian Education, American Indians, Art Materials
Texas Education Agency, Austin. – 1985
Developed as a planning guide for the Computer Literacy Curriculum, a junior high course required by the Texas State Board of Education, this document presents objectives, student activities, and suggested resources that can be used for a full year or semester course. A list of computer literacy learning objectives interprets the essential…
Descriptors: Behavioral Objectives, Computer Literacy, Computer Science Education, Computers
National Energy Foundation, Salt Lake City, UT. – 1985
These activities and activity ideas are designed to reinforce energy concepts when only short periods of time are available. They require little teacher preparation, and take only a few minutes to complete. Some activities can be extended for longer periods of time. The activities have been separated into the following general categories: (1)…
Descriptors: Conservation Education, Educational Games, Elementary Education, Elementary School Science
Knerr, Bruce W.; And Others – 1979
Three research efforts that used computer-based simulations for maintenance training were in progress when this report was written: Game-Based Learning, which investigated the use of computer-based games to train electronics diagnostic skills; Human Performance in Fault Diagnosis Tasks, which evaluated the use of context-free tasks to train…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation
Learning, 1983
The "Idea Place," a regular feature carried by the magazine "Learning," provides an assortment of practical teaching techniques selected from commercially available materials and from ideas submitted by readers. Games and activities are given for the areas of reading, writing, spelling, mathematics, science, social studies, and…
Descriptors: Art Activities, Educational Games, Elementary School Mathematics, Intermediate Grades
Learning, 1983
The "Idea Place," a regular feature carried by the magazine "Learning," provides an assortment of practical teaching techniques selected from commercially available materials and from ideas submitted by readers. Games, puzzles, and other activities are given for the areas of language arts, reading, mathematics, science, social…
Descriptors: Art Activities, Cooking Instruction, Early Childhood Education, Educational Games
Silvey, Linda, Ed.; Smart, James R., Ed. – 1982
This yearbook for teachers of mathematics in grades 5-9 contains three sections: (1) critical issues; (2) learning activities; and (3) games, contests, and student presentations. The first section includes articles on sex-related differences, learning disabled students, computer literacy, mental arithmetic, rational numbers, and problem solving.…
Descriptors: Educational Games, Elementary Secondary Education, Instruction, Junior High Schools
CEMREL, Inc., St. Louis, MO. – 1979
This material describes two games, Minicomputer Tug-of-War and Minicomputer Golf. The Papy Minicomputer derives its name from George Papy, who invented and introduced it in the 1950's. The Minicomputer is seen as an abacus with the flavor of a computer in its schematic representation of numbers. Its manner of representation combines decimal…
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Estimation (Mathematics)
CEMREL, Inc., St. Louis, MO. – 1979
This Comprehensive School Mathematics Program (CSMP) guide is divided into three major parts. The first, the Languages of Strings and Arrows, opens with a suggested lesson order. Major sections cover instructional approaches for: (1) Games with Strings, (2) Necklaces, and (3) The Table Game. A Series of appendices is included. Part 2, Geometry and…
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Geometric Constructions
Meirovitz, Marco; Jacobs, Paul I. – 1984
A program for teaching children and adults the thinking skills most important in everyday life is described. This program, which has been tried out and evaluated in the United States, France, Germany, England, Australia, Japan, and Israel, is needed in every school and community as a "gymnasium for the mind," to help people fully use their natural…
Descriptors: Adult Education, Communication Skills, Community Education, Creative Thinking
Oates, Rita Haugh – 1985
Four commercially available instructional software programs for high school journalism students are examined in this paper, which also contains suggestions on their use. The four programs reviewed in the paper provide (1) practice in finding the best interview sources in a newsgathering simulation (Super Scoop); (2) review and reinforcement of…
Descriptors: Computer Assisted Instruction, Computer Graphics, Courseware, Educational Games
Louisiana State Dept. of Education, Baton Rouge. – 1982
This book was developed by teachers for parents to work through with their children. Learning activities are provided for each of the mathematics skills on the third-grade Basic Skills Test in Louisiana. Two pages of practice activities and games are provided for each skill, plus a test question similar to that on the Basic Skills Test. The topics…
Descriptors: Answer Keys, Basic Skills, Computation, Drills (Practice)
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Haenen, Jacques; Tuithof, Hanneke – Teaching History, 2005
Jacques Haenen and Hanneke Tuithof describe an activity that they developed for pupils as a part of an initial teacher education course. Teams of Year 7 pupils were given a structure and guidelines within which they were to work collaboratively and at their own direction and pace. Pupils were given various tools for monitoring the success of their…
Descriptors: History Instruction, Medieval History, Educational Games, Cooperative Learning
Virginia State Dept. of Education, Richmond. Div. of Vocational Education. – 1977
This publication was developed as an aid for industrial cooperative training coordinators in the teaching of general related topics for 11th and 12th grade cooperative programs. Major emphasis is on innovative types of materials which can be used to stimulate the type of students who have difficulty in adjusting to traditional teaching materials…
Descriptors: Class Activities, Cooperative Education, Educational Games, Grade 11
Zelson, Sidney N. J. – Language Association Bulletin, 1976
"Skill-using" in second-language learning is often given less priority than "skill-getting" activities. The first and second year of language instruction should concentrate on longer and more varied sequences of tasks in which the learner is communicating and using "real" language. In addition, the learner's focus should be shifted from his errors…
Descriptors: Class Activities, Communicative Competence (Languages), Educational Games, Games
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