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Donaldson, O. Fred – 1975
This unit, one in a set of teacher-developed materials for elementary geography, emphasizes that children act as geographers in activities that use a classroom as the environment. Exploration and discovery through game playing and maps are the techniques used for instruction as an alternative approach to content teaching by discussion. The first…
Descriptors: Class Activities, Discovery Learning, Educational Games, Elementary Education
Troyka, Lynn Quitman; Nudelman, Jerrold – 1975
Six simulation games for English instruction in the classroom are offered in this book, the aim of which is to encourage communication. In simulation games, rules are structured to correspond to those that are an integral part of a real situation, with supporting documentation replicating actual materials pertinent to the situation. The contents…
Descriptors: Class Activities, Communication (Thought Transfer), Educational Games, English Instruction
Seay, Shirley H.; Brown, Brenda
This manual, Part 2 of a two-volume series, is a compilation of instructional tasks designed to be used in the home by parents with their children. These home learning activities are one component of the Florida Model of Follow Through Programs. Each instructional task is designed for use in the home by a Parent Educator (P.E) who has already…
Descriptors: Classification, Color, Discrimination Learning, Early Childhood Education
Chapman, Thomas H. – 1974
The research reported here examines the effectiveness of a social simulation game "Starpower" and discussion model in developing more positive attitudes towards blacks and women. Although "Starpower" has been used extensively throughout the country with numerous groups, there is almost no research evaluating its effectiveness in terms of attitude…
Descriptors: Attitude Change, Class Activities, College Freshmen, Educational Games
DeNike, Lee – 1975
Educational cognitive style (ECS) is concerned with the types of behaviors, or elements, employed by an individual to derive meaning from an educational task. To determine if a student's ECS is related to learning from a simulation game, an exploratory study was conducted with a sample of 24 fifth grade students. The students were divided into two…
Descriptors: Academic Achievement, Achievement Gains, Cognitive Style, Educational Games
Nickerson, Raymond S.; And Others – 1974
Progress on an effort to develop a computer-based system of speech-training aids for the deaf is reported. The systems is described, as are four different types of visual displays. One type, showing speech parameters as functions of time, is discussed in detail. The problem of assessing speech performance and the possibility of giving the computer…
Descriptors: Computer Assisted Instruction, Computer Graphics, Deafness, Educational Games
Meierhenry, W. C., Ed. – 1970
This catalog identifies and describes media resources for preservice and inservice teacher education programs. Resources are divided into six categories according to their form: audiotapes; gaming and simulations, motion pictures, multimedia, slides and filmstrips, and videotapes. Topics of the materials include child development, teaching…
Descriptors: Audiotape Recordings, Audiovisual Aids, Classroom Techniques, Educational Games
Manley, Doreen E. – English for Immigrants, 1968
An eclectic approach to the teaching of English as a second language stresses the notion of play in the development of motivation. Linked with a variety of play activities, language acquisition, it is felt, becomes natural and meaningful for the student. Numerous examples are included. (RL)
Descriptors: Educational Games, Elementary Education, English Instruction, English (Second Language)
American Institutes for Research in the Behavioral Sciences, Palo Alto, CA. – 1969
The kindergarten Learning to Learn Program was designed to help children acquire flexible strategies for dealing with challenges and problems. The pupils in both experimental and control groups were from a low income black neighborhood. The program was organized around a carefully planned sequence of language and mathematical games and game-like…
Descriptors: Black Students, Cognitive Development, Compensatory Education, Early Childhood Education
Simulation Games as Advance Organizers in the Learning of Social Science Materials. Experiments 1-3.
Livingston, Samuel A. – 1970
Three classroom experiments were conducted using a simulation game, Trade and Develop, designed for classroom use with students in grade six through twelve economic geography classes. The hypotheses tested were: a simulation game will motivate students to learn subject matter related to the game, and, the game will facilitate learning by acting as…
Descriptors: Citations (References), Economics, Educational Games, Educational Research
Goodwin, William L., Ed.; Cieslak, Paul J., Ed. – 1968
Activities of a 2-week conference dealing with facilitating the learning of the migrant child are evaluated. A brief historical review is presented to explain the reasons for this conference and a previous conference and cites differences between the 2 conferences. Analyses of performance and attitudes of the participants during the conference and…
Descriptors: Annotated Bibliographies, Conference Reports, Educational Games, Evaluation Methods
Center for Applied Linguistics, Arlington, VA. – 1974
This bibliography lists audiovisual materials used in the teaching of English as a second language. The sections of the bibliography include: (1) Pictures, Charts, and Flash cards, (2) Flannel Aids, (3) Games and Puzzles, (4) Films, (5) Filmstrips and Transparencies, (6) Aural Aids, and (7) Miscellaneous Aids, including a classroom thermometer, a…
Descriptors: Audiovisual Aids, Audiovisual Instruction, Bibliographies, Class Activities
Moore, J. Malcolm; Rabin, Jack – 1973
This publication contains a collection of readings which discuss political participation in American government and games which students can play to get more involved in the topic. Intended for use on the college level and with advanced courses on the secondary level, the book heightens the mutual educational experience for both teacher and…
Descriptors: Civics, Educational Games, Elections, Feminism
Project SESAME, Danville, PA. – 1969
The principal objective of Project Sesame is to improve opportunities for pupil learning by developing a model for the coordination of smaller school districts' innovative ventures; a related objective is the stimulation of professional staff. This Project Sesame document lists educational games (K-12) developed at workshops by teachers in a…
Descriptors: Annotated Bibliographies, Class Activities, Educational Games, Educational Innovation
Tufts Univ., Medford, MA. Lincoln Filene Center for Citizenship and Public Affairs. – 1969
The simulation game "Conflict", stressing decision making in foreign policy, has several specific objectives which are: 1) to demonstrate the complexity of decision making in foreign policy; 2) to raise questions on foreign relations; 3) to make students aware of problems in world affairs; 4) to help students understand relationships…
Descriptors: Class Activities, Conflict, Developing Nations, Educational Games


