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Peer reviewedBaltra, Armando – Hispania, 1986
Discusses the lack of versatility and availability of software for teaching second or foreign languages. Most software programs do not contain editing components; therefore, teachers are prevented from tailoring the software to their students' needs. Some solutions to this problem are outlined. (SED)
Descriptors: Communicative Competence (Languages), Computer Assisted Instruction, Courseware, Editing
Strange, William C. – Collegiate Microcomputer, 1987
Describes experimental college Shakespeare seminar that used Macintosh computers and software called ELIZA and ADVENTURE to develop character dialogs and adventure games based on Hamlet's characters and plots. Programming languages are examined, particularly their relationship to metaphor, and the use of computers in humanities is discussed. (LRW)
Descriptors: Characterization, Computer Assisted Instruction, Computer Software, Dialogs (Literary)
Peer reviewedEperson, D. B. – Mathematics in School, 1988
Six sets of nonstandard mathematical activities or problems are presented. The topics are appropriate for a wide range of age and ablity groups. Includes answers and explanations. (PK)
Descriptors: Class Activities, Educational Games, Elementary School Mathematics, Elementary Secondary Education
Seidman, Steven A. – Educational Technology, 1986
Describes a study investigating extent to which 11 media were utilized by teachers in general, and at elementary, middle, and high school levels in Fort Worth, Texas, public schools. Results indicate nonprint media is underutilized; the simplest forms are chosen for use; and more high school teachers utilize complex technologies. (MBR)
Descriptors: Audiovisual Aids, Computer Software, Educational Games, Elementary School Teachers
Peer reviewedSamuel, Oliver – Medical Teacher, 1986
Describes a teaching game designed to train clinicians about effective management practices and strategies. Provides the goals and objectives of the same, along with the specific instructions for participants involved in this simulated operation of an imaginary health center. (TW)
Descriptors: College Science, Decision Making, Educational Games, Higher Education
Naturescope, 1986
Examines how humans have treated mammals throughout history. Identifies both the problems facing animals and the corrective efforts that are currently underway. Student activities include stories, games, a scavenger hunt, a mural, a puzzle, and a survey focusing on mammals. (ML)
Descriptors: Educational Games, Elementary Education, Elementary School Science, Endangered Species
Wozny, Cecilia – Simulation/Games for Learning, 1985
Outlines the theoretical developmental principles on which the use of educational games is based and describes a school/college link program that applied these principles to a project designed to increase the confidence of adolescents attending a special school; student groups were encouraged to develop their own games. (MBR)
Descriptors: Adolescents, College School Cooperation, Educational Games, Foreign Countries
Peer reviewedCatterall, P.; Lewis, R. – Journal of Computer Assisted Learning, 1985
Documents the educational use of spreadsheets through a description of exploratory work which utilizes spreadsheets to achieve the objectives of Conway's Game of Life, a scientific method game for the development of problem-solving techniques. The implementation and classroom use of the spreadsheet programs are discussed. (MBR)
Descriptors: Computer Software, Educational Games, Elementary Secondary Education, Literature Reviews
Dillon, Randy K. – 1998
This paper explores behavior patterns that inhibit effective communication in everyday, educational, and business cross-cultural settings. Opportunities to change these inhibiting patterns, metaphorically referred to as "stumbling blocks," into building blocks or tools for successful intercultural understandings are discussed in the…
Descriptors: Behavior Patterns, Class Activities, Classroom Techniques, Communication Problems
Kimble-Ellis, Sonya – 1997
Puzzles, games, and activities provide perfect opportunities for students to work in groups, interact, communicate with each other, and discuss strategies. The activities, games, and puzzles contained in this book are designed to help students learn mathematics in a fun yet challenging way. The activities are designed to encourage students to…
Descriptors: Arithmetic, Computation, Cross Cultural Training, Educational Games
McGee, Alice E.; Weinstein, Rachel S. – 1996
This practical guide to teaching reading offers activities to teach reading readiness and mathematics. It also discusses the reasons for reading to children, teaching phonics, and using the basal reader. The section on reading readiness focuses on the importance of such skills, and specific reading readiness skills such as visual discrimination,…
Descriptors: Class Activities, Educational Games, Foreign Countries, Learning Activities
Gershaw, David A. – 1994
Since 1974, the game, Mastermind, has been a partial requirement for an introduction to psychology course at Arizona Western College. The game is designed to help students become aware of negative mental sets and apply critical thinking skills, and requires students to duplicate a code consisting of four different colored pegs arranged in a…
Descriptors: Class Activities, Community Colleges, Critical Thinking, Educational Games
Stewart, Elise – 1998
This lesson on India is suggested as a culminating activity to bring together previously taught units about infrastructure, Islam, Buddhism, Hinduism, ancient India, and contemporary India. The lesson's goals are to examine how a country's cultural background can influence change and to study the development of modern infrastructure. The students…
Descriptors: Area Studies, Cultural Background, Curriculum Development, Developing Nations
Kahn, Ken – 1999
ToonTalk is an animated interactive world inside of which one can construct a very large range of computer programs. These programs are not constructed by typing text or arranging icons, but by taking actions in this world. Robots can be trained, birds can be given messages to deliver, and so on. This paper describes the design and preliminary…
Descriptors: Authoring Aids (Programming), Children, Computer Assisted Instruction, Computer Games
Peer reviewedTurner, Thomas N. – Social Education, 1973
Objectives and procedures are described for using a game focusing upon discussion which involves students in important and current issues. (SM)
Descriptors: Class Activities, Controversial Issues (Course Content), Discussion (Teaching Technique), Educational Games


