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Dyrli, Odvard Egil – Learning, 1982
"Learning" magazine evaluated computer software marketed in 1982 for: (1) accuracy of content; (2) quality of instructional design; (3) audience suitability; (4) creative use of technology; and (5) value of instructional information. Judging included field-tests with students. Award-winning products are listed by subject area, along with other…
Descriptors: Art, Classroom Techniques, Computer Literacy, Computer Managed Instruction
Ryba, Kenneth A.; Chapman, James W. – Computing Teacher, 1983
Discusses improvement in self-concept, self-management of behavior and learning, and reduction of emotional dependence for slow learners which resulted from feelings of personal control and effectiveness when using computer-assisted instruction. Guidelines for improving instructional software and current research investigating effects of computer…
Descriptors: Adaptive Behavior (of Disabled), Adjustment (to Environment), Attribution Theory, Cognitive Development
Peer reviewedSchool Science Review, 1982
Describes laboratory procedures, demonstrations, and classroom materials, including "diet poker" (nutrition game); an experiment on enzyme characteristics; demonstrations of yeast anaerobic respiration and color preference in Calliphora larvae; method to extract eugenol from clove oil to show antibiotic properties; and Benedict's test.…
Descriptors: Biology, College Science, Educational Games, Higher Education
Caton, Brian – SASTA Journal, 1981
Outlines some general considerations relating to gaming and simulation for educational purposes. Provides an example of a simulation and some examples of commercially available materials. Includes a short bibliography related to this topic. (DS)
Descriptors: Educational Games, Elementary Schools, Elementary Secondary Education, Environmental Education
Peer reviewedByers, C. Richard – American Biology Teacher, 1979
Describes a role-playing game that can be used by high school teachers to teach ecology. The procedures of the game are accompanied by pointers for teachers. (SA)
Descriptors: Class Activities, Ecology, Educational Games, Educational Resources
Peer reviewedBaker, Robert Lee, Jr. – Business Education Forum, 1978
Describes a variety of activities for the basic business classroom, such as having guest speakers, question-and-answer sessions, simulations, role playing, debates, small group work, field trips, games, and individualized instruction. Includes a report of business teachers' knowledge of and attitudes toward these activities. (MF)
Descriptors: Business Education, Class Activities, Classroom Techniques, Educational Games
Peer reviewedLumsden, David N. – Journal of Geological Education, 1979
Describes a competitive oil-play game for petroleum geology students. It is accompanied by a computer program written in interactive Fortran. The program, however, is not essential, but useful for adding more interest. (SA)
Descriptors: College Science, Computer Assisted Instruction, Economic Opportunities, Educational Games
Peer reviewedGremmen, Hans; Potters, Jan – Journal of Economic Education, 1997
Presents the results of a study that measured the efficacy of an international economics simulation among undergraduates. The simulation consisted of a macroeconomics game where students develop economic policies for four hypothetical countries. A multiple choice test and posttest questionnaire suggests that classroom games are more effective than…
Descriptors: Comprehension, Economics Education, Educational Games, Fundamental Concepts
Clark, Farland – Teaching Pre K-8, 1997
Describes an innovative approach, for fourth graders who were reviewing mathematics for the Texas Assessment of Academic Skills (TAAS) test, called the TAAS Olympics. Provides guidelines for the program format, preparation, team creation, and score keeping. Highlights specific skills transferable between the games and test taking. (SD)
Descriptors: Class Activities, Educational Games, Educational Testing, Elementary Education
Peer reviewedLyons, Adrian – Economics, 1990
Offers a microeconomics crossword puzzle aimed at helping upper sixth year students prepare for the Advanced Level examination. Presents the puzzle as a useful tool to stimulate class discussion and to test students' facility with economic language and concepts. (CH)
Descriptors: College Entrance Examinations, College Preparation, Economics Education, Educational Games
Peer reviewedAhmad, Paula – School Arts, 1989
Recommends the use of visual art games to organize learning for short time periods. Outlines strategies for seven visual art games adaptable for most age and skill levels. Based on familiar games such as "I-Spy" or "Bingo," these activities deal with artistic terms or concepts, artists, artworks, and art history. (LS)
Descriptors: Art Activities, Art Education, Art Expression, Art History
Peer reviewedCope, Karen E. – Social Studies Journal, 1989
Describes a four week simulation of the U.S. Constitutional Convention in which ninth grade students use problem-solving and decision-making skills to debate the issues of the convention. Students are assigned identities and interest areas to stimulate the writing of a class constitution which is then compared with the U.S. Constitution. (LS)
Descriptors: Constitutional History, Debate, Decision Making, Educational Games
Peer reviewedAhmad, Paula – School Arts, 1989
Recommends the use of visual art games to introduce art units and stimulate student interest. Outlines strategies for 10 visual art games adaptable for most age and skill levels. Based on familiar games such as "tic-tac-toe" or "hangman," these activities deal with artists, artistic skills or concepts, and art history. (LS)
Descriptors: Art Activities, Art Education, Art Expression, Art History
Peer reviewedFerguson, Jim – Social Studies, 1989
Describes a project undertaken by a fourth grade class (Columbus, Indiana) to develop a computer game about Indiana history. Advocates using computing across the curriculum in a manner similar to the writing across the curriculum project. Provides a step by step guide to the development of the game. (KO)
Descriptors: Class Activities, Classroom Techniques, Computer Assisted Instruction, Educational Games
Studabaker, Anne – PC/Computing, 1988
Describes three IBM compatible French language software packages: (1) "Ticket to Paris," a tourist searches for his cousin answering questions on culture, language, history, art, banking, and shopping; (2) "La Guillotine," a French version of the hangman game; and (3) "Bataille de Mots," tutors on 450 French nouns,…
Descriptors: Computer Software, Computer Software Reviews, Computer Uses in Education, Courseware


