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Kiili, Kristian – Australasian Journal of Educational Technology, 2005
The purpose of this paper is to present a participatory multimedia learning model for use in designing multimedia learning environments that support an active learning process, creative participation, and learner engagement. Participatory multimedia learning can be defined as learning with systems that enable learners to produce part of the…
Descriptors: Educational Games, Active Learning, Multimedia Instruction, Epistemology
Lee, Mark J. W.; Eustace, Ken; Fellows, Geoff; Bytheway, Allan; Irving, Leah – Australasian Journal of Educational Technology, 2005
This paper reports on the first stage of a project to develop and test the use of massively multiplayer online role playing games (MMORPGs) for promoting computer supported collaborative learning through instructional gaming in the high school classroom. Teachers and students of English and Science at Swan View Senior High School, Western…
Descriptors: Video Games, Role Playing, Foreign Countries, Educational Games
Wiebenga, Susan R. – Performance Improvement Quarterly, 2005
The use of games in corporate training began in the 1950s. In subsequent years the use of games has increased, while the look and feel of the games being used has evolved. Unfortunately, very little research regarding the effectiveness of games as a training tool has been conducted; and, the research conducted often yields conflicting results. The…
Descriptors: Learning Theories, Transfer of Training, Industrial Training, Adult Learning
Farrell, Carlyle – Journal of Teaching in International Business, 2005
This paper examines the perceived effectiveness of simulations in teaching international business. A survey of third and fourth year Canadian students who participated in a web-based international business simulation was conducted using a structured questionnaire. Factor analysis was used to understand the underlying relationships in the resulting…
Descriptors: Textbooks, International Trade, Computer Simulation, Factor Analysis
Koh, Anthony C. – Journal of Teaching in International Business, 2003
The purpose of this paper is to offer a successful pedagogy in the teaching of "Understanding Culture Differences for Business" using Internet sources. The use of the pedagogy has helped the author and several faculty (in the author's University located in the U.S.) to popularize the learning of the origins of national culture and how culture…
Descriptors: Intercultural Communication, Cultural Differences, Internet, Cultural Awareness
Cox, James F., III; Walker, Edward D., II – Journal of Management Education, 2005
Production planning and control (PPC) systems and operations performance measures are topics that students generally find both boring and difficult to understand. In the article, the authors present a production line game that they have found to be an effective tool to increase student interest in the topics as well as student comprehension. The…
Descriptors: Student Interests, Measurement, Learning Motivation, Improvement Programs
Gross, M. Scott – American Journal of Sexuality Education, 2005
This article provides a review of some of the currently available literature surrounding the academic study of video games. Many of these theoretical methods have been used to study film and television and are discussed here in order to frame the need for further examination of video games. Suggestions for the use of video games in the classroom…
Descriptors: Video Games, Sexuality, Sex Education, Educational Games
Griffin, Sean – Irish Educational Studies, 2005
The school operated by David Manson in 18th century Belfast was a centre of learning which represented a critical approach to traditional forms of education. Choice instead of coercion; encouragement rather than ridicule; achievement and recognition for all learners were the hallmarks of his method. Enjoyment in teaching and in learning was not…
Descriptors: Educational Change, Teaching Methods, Educational Games, Learner Engagement
Bell, Garry; Henderson, Colleen – Australian Primary Mathematics Classroom, 2004
Whenever teachers of young children get together there will be differences of opinion about how far children should be taught to count. Some will argue that the focus should be on small numbers to 9, building up the notion of what, say, the name 5 means, what it looks like, and how it can be represented. Others argue that with ice blocks retailing…
Descriptors: Number Systems, Young Children, Arithmetic, Mathematics Instruction
Broadbent, Andrea – Australian Primary Mathematics Classroom, 2004
In this article, the author reports findings from a project designed to explore approaches for improving students' mathematical learning outcomes in relation to the base ten number system. The project explored the role of a commonly used teaching activity, referred to in the project as the "base ten game," in developing children's…
Descriptors: Number Systems, Number Concepts, Teaching Methods, Outcomes of Education
James A. Newell – Chemical Engineering Education, 2005
This paper describes an active learning game that addresses different motivational styles including intrinsic, social, achievement, and instrumental. The game is loosely based on the CBS television series Survivor and involves breaking the class into student teams (tribes) and allowing them to compete at solving chemical engineering problems. In…
Descriptors: Active Learning, Student Motivation, Learning Activities, Feedback (Response)
1983
This curriculum guide presents strategies for teaching a unit on the Middle East conflict including a rationale, performance objectives, background information, and questions. Worksheets contain simulations, poetry, and news stories which are used to teach the origins of and issues concerning the conflict. A simulation of the 1897 Zionist Congress…
Descriptors: Curriculum Guides, Educational Games, Educational Resources, Instructional Materials
Valk, John-Harmen; Rashid, Ahmed T.; Elder, Laurent – International Review of Research in Open and Distance Learning, 2010
Despite improvements in educational indicators, such as enrolment, significant challenges remain with regard to the delivery of quality education in developing countries, particularly in rural and remote regions. In the attempt to find viable solutions to these challenges, much hope has been placed in new information and communication technologies…
Descriptors: Pilot Projects, Outcomes of Education, Educational Quality, Educational Indicators
Hudson, J. N.; Bristow, D. R. – Advances in Physiology Education, 2006
An understanding of the hormonal basis of normal growth and development, including the changes occurring at puberty, is important foundation knowledge for contemporary medical practice in most fields of medicine. A quiz, testing the important physiological concepts of growth and puberty, was designed using the format of the well-known television…
Descriptors: Formative Evaluation, Medical Education, Tests, Physiology
Craig, Sharon A. – Journal of Educational Psychology, 2006
Using a pretest-posttest comparison-group design, this 16-week study investigated the effects of 2 instructional approaches on the phonological awareness, alphabetic knowledge, and early reading of kindergarten children. The primary goal was to compare a form of contextualized instruction based on an adapted interactive writing program with a…
Descriptors: Kindergarten, Reading Skills, Intervention, Writing Instruction

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