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Bos, Nathan D.; Shami, N. Sadat; Naab, Sara – Simulation & Gaming, 2006
There is an increasing need for business students to be taught the ability to think through ethical dilemmas faced by corporations conducting business on a global scale. This article describes a multiplayer online simulation game, ISLAND TELECOM, that exposes students to ethical dilemmas in international business. Through role playing and…
Descriptors: Role Playing, International Trade, Global Approach, Perspective Taking
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Zualkernan, Imran A. – Educational Technology & Society, 2006
Semantically rich domains require operative knowledge to solve complex problems in real-world settings. These domains provide an ideal environment for developing authentic constructivist e-learning environments. In this paper we present a framework and a methodology for developing authentic learning environments for such domains. The framework is…
Descriptors: Constructivism (Learning), Computer Assisted Instruction, Electronic Learning, Educational Environment
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Wheeler, Sarah M. – Journal of Political Science Education, 2006
This paper proposes criteria that instructors should be sensitive to when evaluating simulations or role-plays for use in international/comparative politics courses. The potential benefits and drawbacks to these interactive exercises are addressed as well as the special circumstances that must be taken into consideration to reap the full promise…
Descriptors: Role Playing, Simulation, Educational Games, International Studies
Spann, Mary Beth – 1996
Suggesting that phonics instruction that is an integral component of a language arts program can offer children important skills and strategies for developing reading and writing abilities, this book presents phonics activities designed to enrich existing language arts curricula by combining phonics instruction with real-life connections, such as…
Descriptors: Classroom Environment, Classroom Techniques, Educational Games, Language Arts
Rubright, Lynn – 1996
This book demonstrates how kindergarten through sixth-grade teachers can use storytelling and the expressive arts not only as motivational tools to develop students' skills, but also as ways to improve their own teaching styles. The book argues that when the arts are integrated across the curriculum, content becomes meaningful to students and they…
Descriptors: Classroom Techniques, Creative Expression, Drama, Educational Games
Alger, Sandra L. H. – 1995
This teacher's guide gives directions, models, and illustrations for 24 games in art history, criticism, aesthetics, and art production. The games present specific art concepts and vocabulary based on clearly stated objectives and they can be adapted to a variety of lesson types. The goal of each activity is to encourage students to engage in…
Descriptors: Aesthetics, Art Activities, Art Criticism, Art Education
Bell, Terrel H.; Hertzler, Elam K. – 1992
This book for parents and child care providers describes a program for home-based, early childhood education that does not use formal, disciplined instruction. The program uses the technique of "incidental teaching," which emphasizes learning activities that occur while children participate in typical daily activities, such as eating,…
Descriptors: Child Development, Early Childhood Education, Educational Environment, Educational Games
Wasserman, Pamela, Ed. – 1991
This pamphlet presents brief reviews of 38 population education software and online systems currently available. It includes mathematical models, simulations, databases, problem-solving games, online systems, and associations. The review includes a description of the program, the level at which it is aimed, required computer hardware, the vendor's…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Courseware
Wisconsin State Dept. of Natural Resources, Madison. – 1990
This resource packet contains six documents developed by the Wisconsin Department of Natural Resources in order to help teachers infuse the environmental education topics of recycling and solid waste into social studies, art, English, health, mathematics, science, and environmental education classes. "Recycling Study Guide" contains 19…
Descriptors: Class Activities, Ecology, Educational Games, Elementary Secondary Education
Sigman, Marilyn, Ed. – 1989
Wildlife is often described as one of Alaska's most important and valuable resources. Helping wildlife can take many forms. In this educational packet, a variety of activities are included to help primary students understand which human activities help wildlife and which harm wildlife. The activities included in this packet represent adaptations…
Descriptors: Conservation (Environment), Ecology, Educational Games, Elementary School Science
Stanford Univ., CA. Stanford Program on International and Cross Cultural Education. – 1975
Cooperation is one of the central motivating forces in the economic and social organization of China. This unit utilizes a game called "Broken Squares" to initiate a discussion of the concepts of cooperation and competition as possible models for problem solving. In the game, students are confronted with a group task and provided with…
Descriptors: Chinese Culture, Cooperation, Cultural Activities, Cultural Education
Ohio Valley Educational Cooperative, Shelbyville, KY. – 1998
Developed by the Kentucky Migrant Technology Project, this CDROM contains English-as-a-Second-Language (ESL) lessons, Internet resources for ESL and migrant education, and educational games. The disk runs in Windows 95 or 98. The ESL lessons were created in Microsoft PowerPoint and are best viewed with Microsoft's PowerPoint Viewer97, which can be…
Descriptors: Art Activities, Educational Games, Elementary Secondary Education, English (Second Language)
Ristow, Robert S.; Edeburn, Carl E. – 1983
The purpose of this study was to determine whether existing instrumentation is capable of identifying learning style differences within and among college students. Focusing upon methodology, rather than processing, the Renzulli/Smith Learning Style Inventory (RSLI) was administered to 115 sophomores and juniors. The RSLSI was developed to assess…
Descriptors: Cognitive Style, College Students, Discussion (Teaching Technique), Educational Games
Bolger, Charlene – 1980
Elementary students are introduced to a wide variety of reference materials. Separate sections contain activities for using an atlas, "The Book of Lists," dictionaries, encyclopedias, "Familiar Quotations," games, "The Guiness Book of World Records," magazines, multi-references, newspapers, the "T.V. Guide,"…
Descriptors: Basic Skills, Educational Games, Elementary Education, Instructional Materials
Bialosiewicz, Frank; Burns, Julie – 1983
Designed to create an awareness of health problems among children in Third World settings, the board game uses simulation and role playing to help participants identify the symptoms and consequences of six childhood diseases preventable by vaccination: measles, whooping cough, tetanus, diphtheria, polio, and tuberculosis. The game also helps…
Descriptors: Adult Education, Children, Communicable Diseases, Developing Nations
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