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Richmond, George H. – 1975
A microeconomic simulation game, called Micro-Economy, is discussed. The game approach was developed to provide students and educators an opportunity to express the aspirations, values, and principles of the people living in an environment. By following a microeconomic model, Society School, students create microinstitutions for their society at…
Descriptors: Class Activities, Economic Factors, Educational Games, Educational Objectives
Nickerson, R. S.; Feehrer, C. E. – 1975
Theoretical and empirical studies of decision-making were reviewed to identify results applicable to training decision-makers. The review is organized in terms of the following component tasks: information gathering, data evaluation, problem structuring, hypothesis generation, hypothesis evaluation, preference specification, action selection, and…
Descriptors: Cognitive Processes, Decision Making Skills, Educational Games, Leadership Training
McKillip, William; And Others – 1971
This module is divided into five sections, each of which emphasizes a different aspect of planning for using drill activities. These are "what we know about learning through drill,""drill: how and when to use it,""commercial materials for use in drill,""activities and games for use in drill," and "using new drill activities." There is a programed…
Descriptors: Class Activities, Drills (Practice), Educational Games, Elementary Education
PDF pending restorationEnwall, Beverly; Joiner, Elizabeth – 1975
This classroom activity supplement is designed to accompany the "En Francais" language instruction series (programs 1-13) used on closed circuit television in South Carolina. It is intended to enrich classroom follow-up of the film program and to prvide a variety of activities and suggestions for teaching French language skills. Lessons introduce…
Descriptors: Closed Circuit Television, Curriculum Guides, Educational Games, Educational Television
Madaras, Susan; McMillan, Nancy – 1974
This culture game is an adaptation of "Sovietiquette," developed by Donald K. Jarvis. It deals with the everyday culture and basic geography of Spanish-speaking countries, and is designed as reinforcement for previously presented cultural material. The game, written in English, is intended to teach the middle school student correct responses to…
Descriptors: Cultural Awareness, Cultural Education, Educational Games, Educational Media
Archuleta, Lena, Comp. – 1973
This resource book on Spanish and English names, origins, and meanings gives the teacher background material for developing bilingual classroom activities. Knowledge of one's name is important for developing self-concept in a bilingual-bicultural education program. Section one contains a history and development of surnames. Section two traces the…
Descriptors: American History, Biculturalism, Bilingual Education, Bilingual Teacher Aides
Clements, Irene Zachry – 1970
Money and credit management is a problem which the teenager must face as a member of his present family and, in the not-too-distant future, in a home of his own. To help teach consumer credit and money management in high school vocational homemaking classes, a simulation game was developed using procedures and steps listed by various game…
Descriptors: Comparative Analysis, Concept Teaching, Consumer Economics, Credit (Finance)
American Institutes for Research in the Behavioral Sciences, Palo Alto, CA. – 1969
This preschool program offered a highly structured curriculum in which language development was fostered through encouraging verbal responses in a game format context. The curriculum, based on skills and concepts required for success in elementary school, included language arts, reading readiness, mathematical concepts, science, and social…
Descriptors: Black Students, Cognitive Development, Compensatory Education, Disadvantaged Youth
Thomas, David B. – 1971
Two educational computer simulations are described in this paper. One of the simulations is STATSIM, a series of exercises applicable to statistical instruction. The content of the other simulation is comprised of mathematical learning models. Student involvement, the interactive nature of the simulations, and terminal display of materials are…
Descriptors: Behavioral Science Research, Computer Oriented Programs, Display Systems, Educational Environment
Postma, Charles H.; And Others – 1974
A research project investigated the effect which experience with simulation techniques had upon students' and teachers' affective perceptions of the teaching-learning process in which they were involved. Two hundred ninety-five eleventh grade students from Indiana public schools were divided into experimental and control groups for instruction in…
Descriptors: Class Activities, Educational Games, Educational Research, Grade 11
Belch, Jean, Comp. – 1973
This reference work lists approximately 900 games, covering almost all subject matter fields, which have sufficient intellectual content to be used for educational purposes by students ranging from the elementary grades to the university, government or business level. Arranged alphabetically by the name of the game, each entry provides information…
Descriptors: Childrens Games, Class Activities, Directories, Educational Games
Virgin, Albert E. – 1972
An evaluation assessed the simulation game called "Operation Moonvigil". The program consisted of eight daily five minute telecasts followed by 30 minutes of classroom activities based on information communicated during the telecast. Teachers, pupils, and non-participant observers provided data through questionnaires, diaries, and…
Descriptors: Educational Games, Evaluation, Games, Grade 5
Envirometrics, Inc., Washington, DC. – 1970
CITY III is a computer-assisted simulation game in which participants make decisions affecting the economic, governmental, and social conditions of a simulated urban area. In CITY III, the computer stores all the relevant statistics for the area, updates data when changes are made, and prints out yearly reports. The computer also simulates…
Descriptors: City Government, Computer Assisted Instruction, Computer Programs, Decision Making
Nesbitt, William A., Ed. – 1971
A broad coverage of the war/peace field is represented by the items in this annotated bibliography and resource guide. It attempts to provide some solutions to questions about what to teach, how to teach it, and, of course, where to find materials. Both disciplines and topics appropriate to social studies courses are represented by books of…
Descriptors: Annotated Bibliographies, Educational Games, Educational Strategies, Futures (of Society)
Young, William T. – 1971
The overall purpose of this study was the investigation of the singing abilities of kindergarten and first grade children. Information was sought concerning the following: (1) the maximum singing range of preschool children compared to that of first grade children, (2) the range within which accurate singing could be expected from the majority of…
Descriptors: Blacks, Child Development, Comparative Analysis, Data Collection


