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Couger, J. Daniel, Ed. – v6 n1 September 1972, 1973
The first of the two issues included here reports on various developments concerning the use of computers for schools of business. One-page articles cover these topics: widespread use of simulation games, survey of computer use in higher education, ten new computer cases which teach techniques for management analysis, advantages of the use of…
Descriptors: Accounting, Bibliographies, Business Administration, Business Education
Colorado State Dept. of Education, Denver. – 1970
These guidelines were designed to be used in a training program for thirty secondary teachers who planned to implement "The Man Made World" course in their classrooms in the fall of 1970. Emphasis is upon a multi-disciplinary team-teaching approach to help students cope in the real world. Seven chapters are included. Chapter one, the rationale of…
Descriptors: Class Activities, Curriculum Development, Educational Games, Guidelines
Kibel, Barry M. – 1972
This technical paper was written with undergraduate geography students and instructors in mind. Its primary objective is to introduce readers to the first of urban simulations and to provide materials for utilizing simulation models. Contents are interdisciplinary oriented and contain seven chapters showing how simulation techniques may be…
Descriptors: Educational Games, Elementary Education, Game Theory, Games
Miller, J. Dale – 1972
Supplementary teaching materials for French language programs are presented in this text. Primarily intended for secondary school students, the study contains seven units of material. They include: (1) French gestures, (2) teaching the interrogative pronouns, (3) French cuisine, (4) recreational learning games, (5) French-English cognates, (6)…
Descriptors: Cartoons, Cross Cultural Studies, Cultural Education, Cultural Enrichment
Chicago Public Schools, IL. – 1972
This document contains articles and reports relevant to the bilingual education programs in the Chicago Public Schools. The booklet includes announcements of cultural and learning activities; projects and opportunities for teachers; articles on bilingual education in America, accountability, and the National Conference on Bilingual Education;…
Descriptors: Accountability, Biculturalism, Bilingual Education, Bilingualism
Peer reviewed Peer reviewed
Maheady, Larry; And Others – Journal of Special Education, 1987
The study examined the effects of classwide peer tutoring (involving team assignment, a game format, contingent point rewards, and immediate error correction) on the academic performance of mildly handicapped and nondisabled students (n=91) in ninth- and tenth-grade math classes. Group and individual results indicated significant improvement in…
Descriptors: Academic Achievement, Demonstration Programs, Educational Games, Feedback
Peer reviewed Peer reviewed
Sewall, Susan B. – Science and Children, 1986
Presents criteria for having students make their own games which are used by the class to review material covered in life science. Students are required to use recycled materials in producing the game and its accessories. Samples of some of the games produced are included. (TW)
Descriptors: Activities, Biological Sciences, Educational Games, Elementary Education
Classroom Computer Learning, 1986
Presents practical teaching suggestions selected from commercially available materials and also submitted by readers that can be easily adapted to different grade levels. Includes seven computer-based activities on topics such as map-making, word games, database logic, concatenation, and one-line programs. (ML)
Descriptors: Computer Assisted Instruction, Computer Science Education, Computer Simulation, Computer Uses in Education
Classroom Computer Learning, 1986
Presents practical teaching suggestions selected from commercially available materials and also submitted by readers that can easily be adapted to different grade levels. Contains eight computer based activities which provide experience with spreadsheets, random number functioning, word puzzles, survey plotting, graphics, and Logo programming. (ML)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Science Education, Computer Simulation
Peer reviewed Peer reviewed
Williams, Robert H.; And Others – Simulation and Games, 1986
Study designed to determine which version of a game developed in strict compliance with competing models of incentive and dissonance would be more effective in producing attitude change found that results were similar in the experimental groups. Similarity is attributed to sense of identification with simulation characters reported by subjects.…
Descriptors: Analysis of Variance, Attitude Change, Educational Games, Educational Research
Peer reviewed Peer reviewed
Ernest, Paul – Mathematics in School, 1986
Why games should be used in mathematics classes is discussed. Their advantages and use in teaching mathematics effectively are emphasized: to practice skills, to develop concepts, to build problem-solving strategies, and to motivate. (MNS)
Descriptors: Educational Games, Educational Philosophy, Educational Research, Elementary School Mathematics
Banerjee, Abhijit; Cole, Shawn; Duflo, Esther; Linden, Leigh – National Bureau of Economic Research, 2005
Many efforts to improve school quality by adding school resources have proven to be ineffective. This paper presents the results of two experiments conducted in Mumbai and Vadodara, India, designed to evaluate ways to improve the quality of education in urban slums. A remedial education program hired young women from the community to teach basic…
Descriptors: Foreign Countries, Slums, Urban Schools, Literacy Education
Din, Feng S.; Caleo, Josephine – 2000
This study investigated whether kindergarten students who played Sony Play Station (Lightspan) computer games learned better than peers who did not play such games. Participants were 47 African-American kindergartners from two classes of an urban school in the Northeast. A pretest and posttest with control group design was used in the study. The…
Descriptors: Academic Achievement, Black Students, Comparative Analysis, Computer Assisted Instruction
Peer reviewed Peer reviewed
McCormack, Alan J. – American Biology Teacher, 1982
Scientific challenges are presented to motivate secondary and college students in creative thinking and scientific problem solving. Student solutions to the "Create-a-Creature" challenge are presented and six new challenges are issued. (PEB)
Descriptors: Biology, College Science, Creative Activities, Creative Thinking
Paine, Carolyn – Learning, 1982
Exemplary teaching aids--games, workbooks, student and teacher resource books, reading materials, and records--are recommended by subject area and grade level. Materials include an ice cream cone game for mathematics, a "Life Skills Reading" book on telephone usage, a "Dictionary of Recent American History," and many other items. (PP)
Descriptors: Audiovisual Aids, Educational Games, Educational Resources, Elementary Education
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