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Beames, Simon; Mackie, Chris; Scrutton, Roger – Journal of Adventure Education and Outdoor Learning, 2020
Experiences of outdoor education are believed to have significant impacts on participants, but research on the lasting influences of extended programmes is limited. Gordonstoun School, an independent residential school founded by Kurt Hahn in 1934, provides a rich legacy of outdoor education against which to explore any enduring outcomes. Drawing…
Descriptors: Alumni, Boarding Schools, Outdoor Education, Program Design
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Blakeman, Robyn; Haley, Eric; Taylor, Maureen – Journal of Advertising Education, 2020
The relationship between account management and creative is a complicated and ever-changing one. A common theme in the advertising literature is that account and creative teams sometimes struggle with intra-agency communication. This article looks at why communication is still an issue today and what knowledge modern account and creative teams…
Descriptors: Agency Cooperation, Creativity, Administration, Peer Relationship
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Tsai, Jen-Che; Chen, Shih-Yeh; Chang, Chun-Yen; Liu, Shiang-Yao – Education Sciences, 2020
This article reports the design of a scientific board game, named "Element Enterprise Tycoon" (EET), which creates a scenario combining chemical elements, techniques, and products in daily life. The game cards are designed to motivate students not only to retrieve information about chemical elements, but also to be proficient in…
Descriptors: Games, Chemistry, Science Instruction, Teaching Methods
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Zur, Agnieszka – Education Sciences, 2020
Globalisation and digital technology have changed the means and mechanisms of knowledge acquisition. The rapidly expanding open-access online resources and various digital learning platforms present new opportunities in the area of continuous entrepreneurial learning, including that of corporate employees. This paper draws on knowledge spillover…
Descriptors: Entrepreneurship, Lifelong Learning, Online Courses, Electronic Learning
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Guo, Yanjie; Yang, Lijuan; Chen, Xuefeng; Yang, Lei – Education Sciences, 2020
How to cultivate students' engineering practice ability in the digital manufacturing period is a difficult problem. This paper presents a finite element analysis experiment project for undergraduate students. The goals of implementing finite element modeling in this project are to enhance students' understanding of theoretical mechanics and to…
Descriptors: Undergraduate Students, Engineering Education, Computer Assisted Design, Outcome Based Education
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Rizvi, Saman; Rienties, Bart; Rogaten, Jekaterina; Kizilcec, René F. – Journal of Computing in Higher Education, 2020
Studies on engagement and learning design in Massive Open Online Courses (MOOCs) have laid the groundwork for understanding how people learn in this relatively new type of informal learning environment. To advance our understanding of how people learn in MOOCs, we investigate the intersection between learning design and the temporal process of…
Descriptors: Online Courses, Learning Processes, Science Education, Learner Engagement
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Coleman, Thomas E.; Money, Arthur G. – Higher Education: The International Journal of Higher Education Research, 2020
Student-centred learning forms a major driver behind educational policy and practice in the modern day. With a drive towards embracing the possibilities of technology within the classroom, especially digital video games, it is vital to have an understanding of where such games are delivering and where their potential has yet to be explored. With…
Descriptors: Student Centered Learning, Educational Games, Computer Games, Video Games
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Blom, Nicolaas; Bogaers, Alfred – International Journal of Technology and Design Education, 2020
One of the characteristics of the twenty-first century is the increase in the information sources available to designers to make their design decisions. However, current verbal protocol analysis methods and theoretical frameworks do not explain how internal and external information sources contribute to novice designers' moment-to-moment thought…
Descriptors: Information Sources, STEM Education, Design, Protocol Analysis
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Lin, Chun-Yu; Huang, Chung-Kai; Ko, Chao-Jung – Australasian Journal of Educational Technology, 2020
With advances in information and communication technology, blended learning has become an effective approach for highlighting disciplinary effects and accommodating student population diversity. Faculty members in business schools have developed an understanding of design approaches that have evolved and selected appropriate designs for blended…
Descriptors: Foreign Countries, Learner Engagement, Teamwork, Cooperative Learning
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Siew, Cynthia S. Q. – Education Sciences, 2020
A fundamental goal of education is to inspire and instill deep, meaningful, and long-lasting conceptual change within the knowledge landscapes of students. This commentary posits that the tools of network science could be useful in helping educators achieve this goal in two ways. First, methods from cognitive psychology and network science could…
Descriptors: Expertise, Network Analysis, Cognitive Psychology, Concept Formation
Cochrane, Thomas – Melbourne Centre for the Study of Higher Education, 2020
Authentic online collaboration focuses upon exploring (often complex) real world problems or practice, and highlights the importance of designing learning experiences that involve interdisciplinary collaboration. Most professions involve some form of teamwork and collaboration across a variety of discipline and cultural boundaries; therefore, this…
Descriptors: Authentic Learning, Cooperative Learning, Interdisciplinary Approach, Educational Environment
Lippert, Anne; Shubeck, Keith; Morgan, Brent; Hampton, Andrew; Graesser, Arthur – Grantee Submission, 2020
This article describes designs that use multiple conversational agents within the framework of intelligent tutoring systems. Agents in this case are computerized talking heads or embodied animated avatars that help students learn by performing actions and holding conversations with them in natural language. The earliest conversational intelligent…
Descriptors: Intelligent Tutoring Systems, Man Machine Systems, Natural Language Processing, Educational Technology
Gouëdard, Pierre; Pont, Beatriz; Hyttinen, Susan; Huang, Pinhsuan – OECD Publishing, 2020
Countries consider curriculum reform as an important and necessary measure to make schools enter the 21st century and respond to a fast-changing world. In recent years, many OECD countries have engaged in curriculum reform as a way to equip children with the knowledge, skills and competences needed for tomorrow. However, how to initiate such…
Descriptors: Curriculum Development, Curriculum Implementation, Educational Change, Curriculum Design
Gallagher, Alyssa; Thordarson, Kami – ASCD, 2020
Design thinking is a person-centered, problem-solving process that's a go-to for innovative businesses and gaining traction with school leaders interested in positive change. But understanding design thinking is one thing; actually putting it in play is something else. Authors Alyssa Gallagher and Kami Thordarson offer educators a practical guide…
Descriptors: Thinking Skills, Design, Teaching Methods, Educational Change
Kobett, Beth McCord; Karp, Karen S. – Corwin, 2020
We often evaluate student thinking and their work from a deficit point of view, particularly in mathematics, where many teachers have been taught that their role is to diagnose and eradicate students' misconceptions. But what if instead of focusing on what students don't know or haven't mastered, we identify their mathematical strengths and build…
Descriptors: Teaching Methods, Student Characteristics, Mathematics Instruction, Teacher Characteristics
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