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Peer reviewedSchool Science Review, 1982
Presents procedures, experiments, demonstrations, teaching suggestions, and information on a variety of chemistry topics including, for example, inert gases, light-induced reactions, calculators, identification of substituted acetophenones, the elements, analysis of copper minerals, extraction of metallic strontium, equilibrium, halogens, and…
Descriptors: Chemistry, College Science, Demonstrations (Educational), Educational Games
Peer reviewedJournal of Reading, 1982
Offers suggestions on how to ask questions in a teacher/student reading conference, promote professional growth through the use of reading journals, produce a newspaper as a final examination, use modern music to teach reading and writing, and use content area textbooks to teach reading skills. (FL)
Descriptors: Content Area Reading, Critical Thinking, Educational Games, Learning Activities
Peer reviewedSchool Science Review, 1981
Outlines a variety of laboratory procedures, demonstrations, and classroom materials including a three dimensional, moveable cardboard model of the rib cage and diaphragm; a polyphenal oxidase experiment; ringing experiment using Impatiens; enzyme rummy game; and leaf impressions. (DS)
Descriptors: Biology, College Science, Educational Games, Higher Education
Hasell, Jo – Journal of Architectural Education, 1979
Because of the complexity of large-scale projects, teams of experts have become the new designers of the built environment, with clients, decision makers, and buildings' users demanding inclusion in these teams. The Grand Frame Game is described as a technique for including people in decision making. (MLW)
Descriptors: Architectural Education, Architecture, Communication (Thought Transfer), Community Involvement
Taylor, Greg; And Others – Learning & Leading with Technology, 1997
Teachers can use the World Wide Web to create multimedia foreign language activities without expensive software. Describes and includes a lesson plan for a mystery game suitable for high school advanced placement or intermediate university Spanish students requiring students to work together solving clues and writing short compositions. Includes…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Educational Games, Higher Education
Peer reviewedCox, Allen C. – Social Education, 1997
Describes an educational game designed to help students (fourth grade through adult) understand how financial markets work within the free enterprise system and how the basic economic principles impact the stock market. Discusses the paper and Internet versions of the game and provides some teaching guidelines. (MJP)
Descriptors: Business Cycles, Computer Uses in Education, Economics, Economics Education
Peer reviewedReys, Barbara J.; Wasman, Deanna G. – Mathematics Teaching in the Middle School, 1998
Describes a mathematics fair prepared by the University of Missouri Mathematics Teachers Organization (UM2TO) which includes games involving numbers and computation, logic puzzles, geometry and spatial-visualization exploration, and probability and statistics activities. Presents tips for developing a mathematics fair. (ASK)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Geometry
Peer reviewedLe, Van; And Others – TESOL Journal, 1996
Discusses ways to improve the learning experience in English-as-a-Second-Language classes. These include interacting with others, discussions of interesting subjects, playing games with a pronunciation focus, communicating over the computer with native speakers and establishing analytical and comprehensible grading criteria. (Three references) (CK)
Descriptors: Class Activities, Communication (Thought Transfer), Educational Games, Electronic Mail
Peer reviewedWirth, Lori A.; Breiner, Judy – Journal of School Health, 1997
Describes how to teach secondary students about human reproduction using the game "Jeopardy." Students respond to five categories of questions about reproduction, receiving points for correct answers. This encourages students' full participation in learning, allows students to integrate concepts, and reinforces the idea that learning can…
Descriptors: Anatomy, Class Activities, Educational Games, Health Education
Peer reviewedMcBride, John W.; Lamb, Charles E. – Arithmetic Teacher, 1991
The use of commercial games to design and construct games to drill specific mathematics skills is discussed. Game types discussed include card games and board games. Two game boards adapted from "Chutes and Ladders" and "Battleship" are provided. (CW)
Descriptors: Arithmetic, Computation, Drills (Practice), Educational Games
Peer reviewedCullen, John F., Jr. – Journal of Chemical Education, 1989
Presented is a computer simulation called "The Great Chemical Bead Game" which can be used to teach the concepts of equilibrium and kinetics to introductory chemistry students more clearly than through an experiment. Discussed are the rules of the game, the application of rate laws and graphical analysis. (CW)
Descriptors: Chemical Equilibrium, Chemical Reactions, Chemistry, College Science
Peer reviewedJauch, Lawrence R.; And Others – Simulation and Games, 1989
Reviews the development of integrated business policy and strategic management courses, or capstone courses, in business school curricula. A simulation game is described that incorporates the need for computer literacy, decision support systems (DSS), and interaction to effectively meet the needs for a capstone course. (14 references) (LRW)
Descriptors: Business Administration Education, Capstone Experiences, Computer Assisted Instruction, Computer Literacy
Peer reviewedRahim, Medhat; Sawada, Daiyo – School Science and Mathematics, 1989
Discusses an activity for the use of tangrams in which students flip, rotate, slide, or patch the pieces in order to construct a particular shape. Examples include provisions for constructing two trapezoids; transforming a scalene triangular region into quadrilaterals of equal area; and transforming a cross into a picture frame. (RT)
Descriptors: Educational Games, Elementary School Mathematics, Experiential Learning, Geometric Constructions
Peer reviewedReimer, Wilbert – Mathematics Teacher, 1989
Domino games are used to illustrate problem-solving techniques in a college principles-of-mathematics course. Students develop tables and use Pascal's triangle to find the total number of pips and the sum of numbers on the pieces. (DC)
Descriptors: Class Activities, College Mathematics, Critical Thinking, Discovery Learning
Evaluation of the Efficacy of Simulation Games in Traffic Safety Education of Kindergarten Children.
Peer reviewedRenaud, Lise; Suissa, Samy – American Journal of Public Health, 1989
Uses a post-test-only control group study to evaluate the effect of three different types of simulation games used to teach traffic safety to kindergarten students. Results suggest that games including role-playing/group dynamics and modeling/training can change attitudes and modify behavior with this age group. (FMW)
Descriptors: Educational Games, Elementary Education, Foreign Countries, Instructional Effectiveness


