NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 8,521 to 8,535 of 9,507 results Save | Export
Peer reviewed Peer reviewed
Bright, George W. – Journal of Computers in Mathematics and Science Teaching, 1988
Compares achievement effects and time-on-task generated for computer and non-computer versions of essentially the same game. Notes that students followed different rules for the same game and pace was faster for computer versions. Reports transfer of instruction may not be complete. (MVL)
Descriptors: Achievement, Computer Assisted Instruction, Computer Uses in Education, Educational Games
Watson, Jim – Computing Teacher, 1988
Discussion of the use of databases as a teaching/learning tool focuses on their use in a classroom setting with one computer. Topics discussed include instructional strategies, small group and large group activities, and the teachers' role. Exercises and games are suggested and examples of worksheets are provided. (7 references) (LRW)
Descriptors: Class Activities, Computer Assisted Instruction, Databases, Educational Games
Peer reviewed Peer reviewed
Laurillard, Diana; Taylor, Josie – Journal of Educational Television, 1994
Describes an evaluative study of the use of interactive video in elementary and secondary school mathematics in the United Kingdom. The "Stepping Stones" game is described; and issues for the design of interactive media are discussed, including high quality sound and visuals, interactivity and pupil support, and activity off the…
Descriptors: Computer Assisted Instruction, Curriculum Development, Educational Games, Elementary Secondary Education
Peer reviewed Peer reviewed
Owens, John E. – Mathematics Teaching in the Middle School, 1995
Describes how graphing calculators can be used to explore different functions, from linear to higher degree polynomials. "Globs" (circles) are drawn around randomly plotted points on the screen, and students devise functions that pass through as many of these globs as possible. Variations on the game are also mentioned. (DPM)
Descriptors: Algebra, Computer Games, Cooperative Learning, Discovery Learning
Mock, Carol – Political Science Teacher, 1990
Presents simulation materials for teaching the U.S. congressional budget process that was developed for an introductory course in public policy. Follows the class throughout the simulation experience. Includes a summary of the scenario and description of students' experiences with mechanics, schedule, assignments, roles, and rules. (NL)
Descriptors: College Students, Course Content, Critical Incidents Method, Educational Games
Peer reviewed Peer reviewed
Faulkner, Dorothy; Miell, Dorothy – International Journal of Early Years Education, 1993
Reports the findings from a pilot study that investigated the effects of friendship on four and five year olds during their first term in school. Results suggested that friendship played an important part in developing children's social and communicative competencies and influenced children's performance in classroom-based learning activities. (BB)
Descriptors: Class Activities, Communicative Competence (Languages), Cooperation, Early Childhood Education
Peer reviewed Peer reviewed
Calver, M. C.; And Others – Journal of Biological Education, 1990
The assumptions common to all capture-recapture models for estimating population size are reviewed. A simulation using either a playing board, counters, and dice or computers is described. Classroom implications of using the board game are discussed. (KR)
Descriptors: Biology, College Science, Computer Assisted Instruction, Computer Simulation
Peer reviewed Peer reviewed
Smiddie, Laura – International Journal of Social Education, 1990
Lists supplementary materials cited in the Educational Resources Information Center (ERIC) database that can help social studies teachers use computers effectively in the classroom. Provides
Descriptors: Annotated Bibliographies, Computer Assisted Instruction, Computer Simulation, Computer Uses in Education
Sweeters, William – Educational Technology, 1994
Popular electronic tools for learning--tutorials, educational databases, learning nodes, simulations and educational games--are described, and their functions as part of the learning system are examined using Gagne's Events of Instruction model. Figures representing tutorial models are included. (Contains seven references.) (SLW)
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Simulation, Courseware
Winograd, Kathryn – Converge, 2001
Under the direction of the Pennsylvania Department of Migrant Education, an educational software company has adapted educational curricula to a video game format for use in video game consoles that hook into television sets. Migrant children using these at home have made significant gains in math, reading, English fluency, and critical thinking…
Descriptors: Academic Achievement, Educational Games, Educational Technology, Elementary Secondary Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tüzün, Hakan; Arkun, Selay; Bayirtepe-Yagiz, Ezgi; Kurt, Funda; Yermeydan-Ugur, Benlihan – Journal of Educational Technology, 2008
In this study, researchers evaluated the usability of game environments for teaching and learning about mathematical functions. A 3-Dimensional multi-user computer game called as "Quest Atlantis" has been used, and an educational game about mathematical functions has been developed in parallel to the Quest Atlantis' technical and…
Descriptors: Computer Games, Educational Games, Program Evaluation, Instructional Effectiveness
Commonwealth of Learning, 2008
"Education for a Digital World" contains a collection of strategies and tools for effective online teaching, based on the principles of learning as a social process. Narrative is supplemented by real-life examples, case studies, and resources to supply comprehensive perspectives about structuring and fostering socially engaging learning…
Descriptors: Educational Strategies, Learning Problems, Instructional Design, Management Systems
Block, Cathy Collins, Ed.; Parris, Sheri R., Ed. – Guilford Publications, 2008
Now in a substantially revised and updated second edition, this comprehensive professional resource and text is based on cutting-edge research. In each chapter, leading scholars provide an overview of a particular aspect of comprehension, offer best-practice instructional guidelines and policy recommendations, present key research questions still…
Descriptors: Constructivism (Learning), Reading Comprehension, Reading Research, Global Approach
Browne, Ann – Paul Chapman Publishing, 2007
In this book, Ann Browne draws on research findings and good practice to provide practical and guidance about working with young children aged 3-5 years in nursery and reception classes. The author covers all of the key theoretical issues, providing a wealth of classroom examples. Practical suggestions for activities and resources include ways of…
Descriptors: Book Reviews, Textbook Content, Teaching Guides, Learning Modules
Peer reviewed Peer reviewed
Direct linkDirect link
Brown, James G. – Social Education, 2007
The "Darfur is Dying" website was the winning entry of a contest called Darfur Digital Activist, launched by MTV's 24-hour college network (mtvU). The site describes the winning game as "a narrative-based simulation where the user negotiates forces that threaten the survival of his or her refugee camp. It offers a faint glimpse of what it is like…
Descriptors: Death, Primary Sources, Technology Uses in Education, Computer Simulation
Pages: 1  |  ...  |  565  |  566  |  567  |  568  |  569  |  570  |  571  |  572  |  573  |  ...  |  634