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Debyser, Francis – Francais dans le Monde, 1980
Gives the guidelines for a unit of study based on creative activities. Defines procedures, rules of the game, and basic information. The exercises provide instructions and suggestions to stimulate the learners to gradually build a fictional world as a backdrop for the interaction of characters emerging from group work and discussion. (MES)
Descriptors: Class Activities, Creative Activities, Educational Games, French
Peer reviewedSlavin, Robert E. – Review of Educational Research, 1980
Small-group cooperative learning methods have improved achievement, low and high level cognitive learning, race relations and mutual student concern. Most of the research focuses on four approaches: Teams Games Tournament (DeVries), Student Teams Achievement Divisions (Slavin), Jigsaw (Aronson) and Small Group Teaching (Sharan). (Author/CP)
Descriptors: Academic Achievement, Classroom Techniques, Cognitive Development, Competition
Peer reviewedAlsop, Thomas W. – Foreign Language Annals, 1980
Describes the use of a game, Grand Prix Wagon Racing, to prompt speaking in the foreign language and to provide visibility among parents and administrators of the foreign language program. (PMJ)
Descriptors: Class Activities, Dramatic Play, Educational Games, French
Moore, Ross – North Carolina Journal of Outdoor Education, 1979
Discussing the facilities and uses of North Carolina's Small State Forest System, this article describes a learning activity packet containing 42 outdoor exercises designed for use by school groups or individuals. Journal availability: see RC 503 504. (SB)
Descriptors: Educational Games, Elementary Secondary Education, Environmental Education, Experiential Learning
Peer reviewedMazzocco, Michele M. M. – Journal of Child Language, 1997
Examined the effect of homonymity on children's use of semantic context to derive word meaning. The study presented participants (preschoolers, second graders, and college students) with stories including nonsense words, familiar words used accurately, and homonymous words. Results suggest that homonymity inhibits children's tendency to derive…
Descriptors: College Students, Context Clues, Educational Games, Elementary Education
Peer reviewedChapman, David – Babel: Australia, 1997
Discusses the Queensland Languages and Cultures Initial Teacher Education Program (LACITEP), in which 50% to 80% of the subjects taken are delivered through Japanese immersion. Notes that the promotion of second-language learning is a common aim of all immersion classrooms and provides insight into how the LACITEP Health and Physical Education…
Descriptors: Course Objectives, Educational Games, Foreign Countries, Health Education
Peer reviewedHarrington, Michael – On-Call, 1996
Introduces the field of intelligent computer assisted language learning (ICALL) and relates them to current practice in computer assisted language learning (CALL) and second language learning. Points out that ICALL applies expertise from artificial intelligence and the computer and cognitive sciences to the development of language learning…
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Assisted Instruction, Concept Formation
Peer reviewedChilders, Cheryl D. – Teaching Sociology, 1996
Reviews a teaching strategy built on the body of research revealing crossword puzzles as effective means of introducing fundamental concepts and vocabulary. Discusses methods for constructing the puzzle. Student responses suggest that the puzzle was useful as a tool for both learning and review. (MJP)
Descriptors: Educational Games, Fundamental Concepts, Higher Education, Learning Activities
Shafer, Marilyn – School Library Media Activities Monthly, 2002
Offers suggestions for an orientation program for middle school library media centers. Highlights include focusing on a different curriculum area each year; teamwork among library staff; creating hands-on activity stations around the library; teamwork among students; and ideas for the activity stations, including video, arts and crafts, games, and…
Descriptors: Cooperative Learning, Educational Games, Educational Technology, Handicrafts
Peer reviewedHsu, Enrico – Simulation and Games, 1989
Discusses the role of management games in management education. Topics discussed include role playing; computer simulation; computer games; elements of management game effectiveness; Bloom's taxonomy of learning objectives; models of the learning process; group interaction; experiential learning; and research studies on the effectiveness of…
Descriptors: Administrator Education, Computer Games, Computer Simulation, Educational Games
Peer reviewedPerzov, Aviva; Kozminsky, Ely – Computers in the Schools, 1989
Describes an empirical study of the effect of computer game practice on the improvement of skills that are related to visual perception in young children. Treatment of experimental and control groups of kindergarten children in Israel are described, and recommendations for the use of computer games versus educational games are given. (23…
Descriptors: Analysis of Variance, Computer Assisted Instruction, Computer Games, Courseware
Peer reviewedMcGrath, Diane, Ed. – School Science and Mathematics, 1989
Provides reviews of courseware entitled: "Mystery Matter," which is a series that supplements the basic inquiry process; "Jumping Math Flash," which is an arcade-game program with arithmetic problems; and "Quest for Files: Science Rocks and Minerals The Upper Crust," which is a database program for earth science.…
Descriptors: Computer Software, Computer Software Reviews, Computer Uses in Education, Courseware
Peer reviewedGray, Susan H. – Teaching Sociology, 1989
Describes a computer-based learning package designed to introduce students to concepts and controversies surrounding the social problem of poverty in the United States and to familiarize them with public policies concerning that problem. Use of the "Poverty Game" is discussed and information concerning cost and availability of software…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Software, Educational Games
Hymowitz, Ellen; Daar, Lisa – Perspectives for Teachers of the Hearing Impaired, 1988
Therapeutic games were invented or adapted to assist in counseling deaf children with emotional or behavioral difficulties. The games dealt with assertiveness, giving/receiving compliments, problem-solving, being a friend, self-control, and paying attention. The games helped in overcoming: negative attitudes toward counseling, communication…
Descriptors: Assertiveness, Attention Control, Behavior Problems, Childrens Games
Peer reviewedReid, Robert K. – American Biology Teacher, 1994
Describes a computer-generated exercise that combines creative-thinking skills with practice activities in spelling and recalling vocabulary. A sample word game is included. (ZWH)
Descriptors: Biology, Class Activities, Computer Uses in Education, Creative Thinking


