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Peer reviewedDanesi, Marcel; Mollica, Anthony – Mosaic: A Journal for Language Teachers, 1994
Revisits puzzleology (the study of puzzles and games in human cultures) in second language teaching to give the teacher an overview of the relevant facts "vis-a-vis" their incorporation into classroom instruction and to provide an elementary typology of puzzleological techniques for the teacher interested in incorporating them in…
Descriptors: Associative Learning, Behavioral Objectives, Classroom Techniques, Cognitive Processes
Peer reviewedNuessel, Frank; Cicogna, Caterina – Italica, 1994
Discusses strategies for enhancing vocabulary acquisition in first- and second-year Italian courses. The first part reviews the research on vocabulary acquisition; the second incorporates the implications of Danesi's model of neurological bimodality; the third part focuses on techniques for vocabulary elicitation; and the fourth presents examples…
Descriptors: Brain Hemisphere Functions, Educational Games, Idioms, Italian
Peer reviewedBlood, Gordon W. – Language, Speech, and Hearing Services in Schools, 1995
This article describes a cognitive-behavioral treatment package for relapse management in adolescents who stutter. The package includes game-based training techniques in problem solving, communication skills, and assertiveness; coping responses for stuttering episodes; and realistic expectations for fluency and relapse. Follow-up results with…
Descriptors: Adolescents, Behavior Modification, Cognitive Restructuring, Communication Skills
Peer reviewedSchlick-Renner, Monique; Truscott, Sandra – Language Learning Journal, 1994
Investigates the possibility of conducting adult education courses based on the Accelerated Learning (A.L.) methodology and of evaluating its advantages and disadvantages vis a vis more traditional methods. It is not clear that the A.L. materials produce better results. Further study is needed to evaluate the effectiveness of the entire A.L.…
Descriptors: Acceleration (Education), Adult Students, Course Organization, Educational Games
Peer reviewedHess, Natalie; And Others – TESOL Journal, 1995
Six classroom tips for language teachers focus on creating a congenial classroom environment, integrating listening and reading skills, teaching idioms from tabloid newspapers, cooperative learning in honors courses, grammar games, and teaching culture through personalized automobile license plate messages. (MDM)
Descriptors: Classroom Environment, Classroom Techniques, Cooperative Learning, Educational Games
Peer reviewedKagan, Gary; And Others – Journal of Economic Education, 1995
Maintains that stock market games are designed to provide students with a background for investing in securities, especially stocks. Reviews two games used with secondary students, analyzes statistical data from these experiences, and considers weaknesses in the games. (CFR)
Descriptors: Capitalism, Cooperative Learning, Economics, Economics Education
Peer reviewedPickard, Felicity; And Others – Canadian Social Studies, 1994
Presents a classroom game that serves as an introduction to mapping for first-grade students. Includes beginner and advanced levels. Outlines rules, student objectives, and an exemplar map. (CFR)
Descriptors: Educational Games, Educational Strategies, Elementary Education, Geography
Peer reviewedKing, Alan – Green Teacher, 1995
The object of this simulation game is to raise the average daily caloric intake of the inhabitants of Hondurica to the minimum level necessary for good health within 10 years. Players decide how to use limited resources to achieve the goal while tracking the impact of decisions year to year. (LZ)
Descriptors: Agricultural Production, Development, Economic Development, Educational Games
Peer reviewedKapp, Billie M. – Journal of Geography, 1991
Presents a series of hands-on activities for teaching about continents and oceans. Includes projects on (1) why earth is the blue planet; (2) continent names, shapes, and locations; and (3) continental drift. Discusses use of poetry, music games, mathematics, and science to interest students. Suggests ending with using maps in following directions…
Descriptors: Earth Science, Educational Games, Elementary Education, Geography Instruction
Peer reviewedLipton, Gladys C. – Hispania, 1994
Overviews some current approaches and practices of the basic aspects of foreign language in the elementary school (FLES) methodology and illustrates classroom implementation of these techniques. FLES practitioners need to explore ways to appeal to students to help them retain different types of Spanish content and gain new insights into Spanish…
Descriptors: Classroom Communication, Communicative Competence (Languages), Cooperative Learning, Educational Games
Miller-Lachmann, Lyn – School Library Journal, 1994
Presents a 10-point checklist for choosing children's educational software that is free of cultural bias. Each point is illustrated with examples drawn from currently available software. A sidebar lists 25 educational software programs in the areas of social studies, ecology, math and logic, and language arts from which examples were drawn. (three…
Descriptors: Characterization, Check Lists, Computer Simulation, Computer Software Evaluation
Peer reviewedDuffield, Judith A. – Educational Technology, Research and Development, 1991
Discusses factors that might influence the effectiveness of computer software designed to teach problem solving. Topics discussed include the structure of knowledge; transfer of training; computers and problem solving instruction; human-computer interactions; and types of software, including drill and practice programs, tutorials, instructional…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Courseware
Peer reviewedWheatley, Grayson, H.; Clements, Douglas H. – Arithmetic Teacher, 1990
The use of calculators in helping students to construct their own learning is discussed. Two games which illustrate this concept are presented. The features of a constructivist lesson which uses calculators are listed. (CW)
Descriptors: Calculators, Cognitive Development, Educational Games, Elementary School Mathematics
Peer reviewedKeutzer, Carolin S. – Teaching of Psychology, 1993
Describes the use of the board game, Jeopardy, in a college level abnormal psychology course. Finds increased student interaction and improved application of information. Reports generally favorable student evaluation of the technique. (CFR)
Descriptors: Course Content, Course Descriptions, Course Evaluation, Curriculum Design
Peer reviewedBolt, Brian R. – Journal of Teaching in Physical Education, 1998
Investigated whether cognitive growth would occur among preservice physical educators in an elementary educational games class that used case discussions as a teaching method. Data from interviews, transcripts of case discussions, and participants' written reflections on lesson episodes revealed cognitive growth via an improved general propensity…
Descriptors: Case Method (Teaching Technique), Case Studies, Cognitive Development, Discussion (Teaching Technique)


