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Peer reviewedKlassen, Johanna; Drummond, Damon – International Journal of Educational Technology, 2000
Describes and evaluates the design and development of an interactive multimedia simulation package for management education called Business Simulation which combines the concepts of case study methods with business simulation games. It is designed to provide students with skills-based training in human resources management, particularly…
Descriptors: Administrator Education, Business Administration Education, Case Method (Teaching Technique), Computer Simulation
Halverson, Richard – Innovate: Journal of Online Education, 2005
Schools have much to learn from video games and the gaming community. By providing compelling activities for motivating otherwise indifferent learners, video games can potentially help teachers improve the design of learning environments. However, there are considerable rhetorical and practical barriers between the schooling and gaming communities…
Descriptors: Video Games, Elementary Secondary Education, Learning Strategies, Educational Games
Squire, Kurt – Innovate: Journal of Online Education, 2005
Over the past few years, games have gone from social pariahs to the darlings of the media, technology, and now educational industries. E-learning educators in particular stand to learn a lot about building next-generation learning environments from games. While online courses are usually little more than "online course notes," games offer entire…
Descriptors: Electronic Learning, World History, Activity Units, Video Games
Chalup, Stephan K.; Mellor, Drew; Rosamond, Fran – Computer Science Education, 2005
Hex is a challenging strategy board game for two players. To enhance students' progress in acquiring understanding and practical experience with complex machine intelligence and programming concepts we developed the Machine Intelligence Hex (MIHex) project. The associated undergraduate student assignment is about designing and implementing Hex…
Descriptors: Undergraduate Students, Student Attitudes, Programming, Questionnaires
Sulzman, Elizabeth W. – Journal of Natural Resources and Life Sciences Education, 2004
An optional 1-credit recitation course was developed to supplement a traditionally taught 4-credit lecture-plus-laboratory course in soil science at Oregon State University. Popular, competitive games that would be familiar to students were revised to be "soils-based" and were employed in the recitation class. These games were seen as a…
Descriptors: Science Curriculum, Soil Science, Lecture Method, Comparative Analysis
Zapata, Julian Esteban – Online Submission, 2007
This action research paper dealt with how to increase motivation towards English language learning through cooperative work in a public school in Medellín, Colombia. It was necessary to explore the concepts of teachers' beliefs, social teaching, collaborative and cooperative learning, to understand the conditions and activities that favored…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Action Research
Riegle, Rodney P. – Journal of College Teaching & Learning, 2007
In the 20th century, student work was dominated by paper-print assignments, particularly essays. This was a reflection of the dominant media technology of that century--books, magazines, newspapers, radio, and television. But those days are gone. In the 21st century, the dominant media technology of today's students is the Internet. In addition to…
Descriptors: Student Projects, Essays, Printed Materials, Assignments
Braude, Stan; Corey, Leah M. – Science and Children, 2006
Students are usually quick to draw conclusions about their surroundings. Their generalizations, however, are often based on a single experience or even a story recounted by a friend. An individual's ability to reason inductively improves as he gains more experience in the world. The ability to draw broad conclusions also improves with an…
Descriptors: Grade 6, Probability, Science Fairs, Science Projects
Cronje, Johannes C.; Adendorff, Debbie E.; Meyer, Salome M.; van Ryneveld, Linda – Educational Technology & Society, 2006
Although much is written about reasons why students drop out of online courses, little is said about what makes them stay. This article reports on an experiment whereby online students were exposed to a learning experience modelled on the US television series "Survivor." Twenty-four students were put into "tribes" and allowed…
Descriptors: Dropout Rate, Computer Uses in Education, Online Courses, Learning Experience
Kaye, Peggy – 1995
This book of games for children from kindergarten to third grade offers parents ways to help their children become skilled and enthusiastic writers. The book provides instructions for parents to direct their children in easy-to-play educationally useful games, most requiring few or no materials. The book includes such activities as having children…
Descriptors: Childrens Games, Childrens Writing, Educational Games, Learning Motivation
Dana, Nancy Fichtman; Westcott, Laurie – 1995
Strategies for promoting reflection in prospective early childhood teachers are summarized. Each strategy was field tested and documented in the course "The Development and Administration of Child Service Programs," which was team taught during the summers of 1994 and 1995 at The Pennsylvania State University. About 30 students enrolled…
Descriptors: Case Studies, Child Development Centers, Child Development Specialists, Early Childhood Education
Anderson, Carolyn; Haller, Jackie – 1975
This collection of activities is designed to help students develop critical thinking skills. The activities are non-graded and can be used from upper elementary to high school. Reading levels vary from no reading required to very little reading required and can be used effectively with students who are poor readers, bilingual, or at a special…
Descriptors: Critical Thinking, Educational Games, Educational Strategies, Elementary Secondary Education
Anderson, Carolyn; Haller, Jackie – 1977
This collection of activities is designed to help students develop critical thinking skills. The activities are non-graded and can be used from upper elementary to high school. The reading levels vary from no reading required to very little reading required and can be used effectively with students who are poor readers, bilingual, or at a special…
Descriptors: Critical Thinking, Educational Games, Educational Strategies, Elementary Secondary Education
Summer, Gail L. – 1994
These activity packets were designed for use with preschool and kindergarten children in Hickory, North Carolina to assist in the link between school and home. As parents use these games to play with their child at home to reinforce what is being learned at school, parents will also learn a more appropriate way to "teach" their child than through…
Descriptors: Developmentally Appropriate Practices, Early Childhood Education, Educational Games, Learning Activities
G. Allan Roeher Inst., Toronto (Ontario). – 1991
This book, written in simple language, explains the Canadian Human Rights Act and how and when it can be used to assist individuals with mental handicaps. The book is designed to help people learn their rights as citizens of Canada and learn that if something wrong is done to them they can do something to change it. It explains what human rights…
Descriptors: Civil Liberties, Civil Rights, Civil Rights Legislation, Due Process

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