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Lori J. Hill – ProQuest LLC, 2022
This study used a quasi-experimental approach with a nonequivalent control group posttest-only design to examine the effectiveness of a virtual escape room on the acquisition of nursing students' knowledge related to leadership nursing content. Additionally, the study measured the students' perceptions of the escape room activity as an effective…
Descriptors: Nursing Education, Educational Games, Electronic Learning, Virtual Classrooms
Ching-Yi Chang; Intan Setiani; Jie Chi Yang – Journal of Educational Computing Research, 2025
Traditional teaching methods often limit interactive learning, negatively impacting students' motivation and learning achievement. Moreover, fostering collaborative awareness and problem-solving skills is crucial for developing the core competencies of future nursing professionals. To address these challenges, this study proposed an escape…
Descriptors: Educational Games, Puzzles, Computer Assisted Instruction, Electronic Learning
Yelitza Freitas; Beatriz Guiomar; Sofia Gonçalves; Ricardo Pinto; Elisabete Pinto; Virgílio Rato; Fernando Martins – Educational Process: International Journal, 2025
Background/purpose: This article aims to analyze the use of serious games from the Hypatiamat Platform to promote mental arithmetic in a first-grade primary school class in an Exploratory Teaching environment. Materials/methods: This study is mixed, interpretative, and action-research in design. It quantitatively analyses the students' Level of…
Descriptors: Grade 1, Elementary School Students, Elementary School Mathematics, Mathematics Instruction
Cheng-Tai Li; Huei-Tse Hou; Liang-Hsuan Lee – Language Teaching Research, 2025
Promoting English as a foreign language (EFL) students' reading comprehension, improving their reading motivation, and reducing their anxiety have always been the focus of EFL researchers. Educational board games have gradually received attention from educators. Various studies have found that board game-based teaching can improve students'…
Descriptors: Scaffolding (Teaching Technique), Educational Games, Teaching Methods, Reading Strategies
Carruth, Leah; Bustos, Charlene – Texas Association for Literacy Education Yearbook, 2019
Phonemic Awareness is the understanding that words are made up of individual sounds. These individual sounds are referred to as phonemes. Within the English language, there are about 44 sounds, and several of these are rather difficult for children to grasp. Mastery of phonemic awareness is a foundational skill for reading, yet is often skimmed…
Descriptors: Phonemic Awareness, Reading Instruction, Listening Comprehension, Learning Activities
Robbins, Thomas R. – Decision Sciences Journal of Innovative Education, 2019
This article describes a game used in an MBA-level operations management course to help students understand the concept of the learning curve. Student teams participate in an interactive, hands-on Lego assembly exercise, measuring their times through repeated trials after which they calculate their team's learning curve rate. The exercise is…
Descriptors: Business Administration Education, Masters Programs, Educational Games, Learning
Greenhalgh, Spencer P.; Koehler, Matthew J.; Boltz, Liz Owens – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2019
Although board, card, and other analog games can serve as useful educational technologies, little research exists to support teachers' efforts in finding analog games that are pedagogically appropriate or likely to be well-received by their students. In this study, the authors retrieved data associated with 208 educational games from the…
Descriptors: Educational Games, Instructional Design, Instructional Effectiveness, Models
Lyford, Alexander; Rahr, Thomas; Chen, Tina; Kovach, Benjamin – Teaching Statistics: An International Journal for Teachers, 2019
There is much debate about the place of probability in an introductory statistics course. While students may or may not use probability distributions in their post-collegiate lives, they will likely be faced with day-to-day decisions that require a probabilistic assessment of risk and reward. This paper describes an innovative way to teach…
Descriptors: Probability, Teaching Methods, Statistics, Educational Games
Sandstrom, Alice M. – ProQuest LLC, 2019
This dissertation proposes the development of an educational video game that teaches its players. This proposed game seeks to address the following two issues/problems within the topic of shape grammar. First, the process of designing with shape grammar requires the designer to first develop shape rules at the start of the design process, opposite…
Descriptors: Educational Games, Video Games, Architectural Education, Geometric Concepts
Rachel E. Frieder – Management Teaching Review, 2024
This experiential exercise is crafted around the classic board game Operation® (Hasbro 2008). Students are instructed that they are members of an emergency room team responsible for curing their patient of their ailments. However, unlike the board game, students in roles of doctors, nurses, and chief of surgery grapple with numerous sources of…
Descriptors: Stress Variables, Stress Management, Work Environment, Job Satisfaction
Safura Meeran; Sophy Mamanyena Kodisang; Mathomo Merriam Moila; Mogamat Noor Davids; Matlala Violet Makokotlela – African Journal of Research in Mathematics, Science and Technology Education, 2024
Mathematics education remains a worrisome issue in the South African education system. This dilemma presents itself in the underperformance of learners in Intermediate Phase mathematics. In an effort to address this challenge and develop alternative approaches to the teaching of mathematics, a university-based project was initiated. As part of the…
Descriptors: Ethnic Groups, Mathematics Instruction, Educational Games, Mathematics Teachers
Hung-Yu Chan; Shu-Wei Liu; Huei-Tse Hou – Interactive Learning Environments, 2024
This study developed an online role-playing history education game with real-person NPCs (Non-Player Characters). The game features real people playing NPC characters, and provides a multi-dimensional scaffolding mechanism with realistic story and historical scenes, allowing learners to engage in strategic planning and problem solving during a…
Descriptors: Educational Games, Scaffolding (Teaching Technique), Electronic Learning, Play
Yi-Shiuan Chou; Huei-Tse Hou; Kuo-En Chang – Education and Information Technologies, 2024
The trend in history education is gradually emphasizing the development of historical thinking and collaborative problem-solving skills, which are expected to enhance the breadth and depth of learners' thinking. The integration of game-based learning with collaborative problem-solving activities designed for historical thinking is expected to help…
Descriptors: History Instruction, Instructional Effectiveness, Behavior Patterns, Cognitive Processes
Carmen Alvarez-Alvarez; Leann Mischel – International Journal of Education and Development using Information and Communication Technology, 2024
The need for online educational tools has increased significantly since the COVID-19 pandemic forced many students to embrace distance learning as a classroom alternative. While many instructors have used "Edpuzzle" to enhance distance learning, there has been little research that assesses and compares the views of teachers and students…
Descriptors: Electronic Learning, Puzzles, Educational Technology, Teacher Attitudes
Rachael Byrne; Regina Murphy; Francis Ward; Una McCabe – British Journal of Music Education, 2024
Playful practices have been linked to increased motivation, engagement, learning and skill development. However, limited research has explored what playful music learning might look like for primary schools, and how teachers might incorporate a range of playful music practices within their classrooms. Our conceptual model for playful music…
Descriptors: Music Education, Play, Skill Development, Learner Engagement

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