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Reid, Avis – 1974
This book contains game-planning ideas which will help instructors and students design games to fit the needs of their own particular schools and communities. The strategies and plans are recommended for classes of social problems, human relations, psychology, and can also be used with summer camp groups, chambers of commerce, clubs, and church…
Descriptors: Adult Education, Community Education, Curriculum Development, Educational Games
Kurfman, Dana G.; Phillips, Ina M. – 1970
Using simulations developed by the High School Geography Project and films recording the use of the simulations, teachers learn to: (1) use simulation exercises in class; (2) provide a classroom atmosphere conducive to free interaction and expression among students; (3) analyze simulation in terms of problems considered, alternative choices,…
Descriptors: Affective Objectives, Cognitive Objectives, Content Analysis, Educational Games
Lee, W. R. – 1965
A variety of educational word games for students of foreign languages of all age levels is described in this handbook. A rationale for the use of games in the classroom emphasizes the importance of promoting enthusiasm for learning through direct participation. Sections include: Oral Games, Pronunciation Games, Reading and Writing Games, Spelling…
Descriptors: Childrens Games, Class Activities, Communication Skills, Educational Games
Cratty, Bryant J.; Szczepanik, Sister Mark – 1971
First graders (105 males and 152 females) from 16 "Central City" schools within the Catholic Archdiocese of Los Angeles were selected because they were diagnosed as poorly prepared for regular classroom activities. Following the administration of a six-category test battery, the children were placed within two groups: Group 1, containing…
Descriptors: Achievement Gains, Catholic Schools, Class Activities, Classroom Environment
Envirometrics, Inc., Washington, DC. – 1970
CITY III is a computer-assisted simulation game which allows the participants to make decisions affecting various aspects of the economic, governmental, and social sectors of a simulated urban area. The game director selects one of five possible starting city configurations, may set a number of conditions in the city before the start of play, and…
Descriptors: City Government, Computer Assisted Instruction, Computer Programs, Decision Making
Charles, Cheryl L., Ed.; Stadsklev, Ronald, Ed. – 1973
Seventy social studies educational games and simulations, designed for K-12th grade, with many applicable to adults, are described and analyzed in the major section of this book. Each of the analyses is divided into eight categories and provides an overview of the game; a description of the physical qualities and cost of the materials; suggested…
Descriptors: Anthropology, Civics, Class Activities, Directories
Parot, Jean Jacques – 1971
This document, based on mathematical research conducted by the Instituto Colombiano de Pedagogia, is the first in a series of scheduled publications designed to report recent findings to teachers and to offer new methodological guidelines in teaching math. This document suggests elementary-level learning activities for helping the students develop…
Descriptors: Abstract Reasoning, Cognitive Processes, Early Childhood Education, Educational Games
Community Services Planning Council, Sacramento, CA. – 1970
The ideas contained in this book provide a sampling the tutor can do in the study center. These activities include: (1) thinking games; (2) reading and language skills; (3) vocabulary building games; (4) math games; (5) spelling practice, games, and additional techniques, and, (6) "fun." The user of the book is advised to: (1) refer all discipline…
Descriptors: Educational Games, Elementary Education, Elementary School Curriculum, Individual Instruction
Illinois Univ., Urbana. Social Science Curriculum Study Center. – 1968
Designed to follow "Economics: Choice Making" described in SO 003 175, this secondary teacher and student manual provides simulation exercises to approximate the processes of political decision-making on the local level. Objectives of this course of study are for students to: gain an understanding of political processes; learn analytical methods…
Descriptors: Class Activities, Cognitive Objectives, Community Study, Concept Teaching
Mathews, Sharleen; Sipe, Bonnie – 1971
A course designed to sensitize the student to both verbal and non-verbal clues to the levels of meaning from written and non-written communication is presented. Course objectives include the following: (1) Students recognize examples of emotionally toned language; (2) Students determine attitudes from demonstrations of various body gestures,…
Descriptors: Attitudes, Cognitive Processes, Communication (Thought Transfer), Course Content
DeVries, David L.; And Others – 1976
Cooperative classroom structures create more positive student attitudes and interpersonal relations. Their effect on student learning is less clear. TGT (Teams-Games-Tournament) is one cooperative-competitive classroom structure which facilitates learning mathematics and language arts. A study applying TGT to third grade reading classes is…
Descriptors: Basic Skills, Class Activities, Classroom Research, Educational Games
School Library Media Activities Monthly, 1987
Provides fully developed library media activities designed to be used in connection with specific curriculum units in art, music, reading and language arts, science, and social studies. For each activity, objectives of the exercise, resources, instructional roles of librarians and teachers, procedures involved, and evaluation and follow-up…
Descriptors: Educational Games, Elementary Education, Learning Activities, Learning Resources Centers
Designing an Educational Game, Simulation or Workshop: A "Course and Curriculum" Design Perspective.
Cryer, Patricia – Simulation/Games for Learning, 1987
Discusses the nature and sequencing of decisions involved in designing a game, simulation, or workshop from the theoretical perspective of course and curriculum design. A model for design is presented that incorporates objectives, teaching/learning methods, content, and assessment/evaluation, and other models are also discussed. (Author/LRW)
Descriptors: Content Analysis, Curriculum Design, Decision Making, Educational Games
Peer reviewedHall, Susan E. M. – Journal of Teaching Writing, 1985
Examines teacher attitudes that inhibit experimentation and stifle the development of beginning writers. Illustrates the drawbacks of insisting on (1) using only one approach to learning to write, (2) keeping a quiet classroom, (3) fitting letters between the lines of ruled paper, (4) using primary pencils for all writing activities, and (5)…
Descriptors: Class Activities, Classroom Techniques, Discipline, Early Childhood Education
Peer reviewedMalouf, David B. – Journal of Special Education, 1988
Learning-disabled sixth through eighth grade students (n=25) received vocabulary instruction involving matching negation prefixes to root words. The students used an instructional computer game or a computer program that operated identically but without game features. Both programs produced equal gains in task skill, but the game produced higher…
Descriptors: Achievement Gains, Comparative Analysis, Computer Games, Courseware


