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Vogel, Sara; Hoadley, Christopher; Castillo, Ana Rebeca; Ascenzi-Moreno, Laura – Computer Science Education, 2020
Background and Context: In this theory paper, we explore the concept of translanguaging from bilingual education, and its implications for teaching and learning programming and computing in especially computer science (CS) for all initiatives. Objective: We use translanguaging to examine how programming is and isn't like using human languages. We…
Descriptors: Bilingual Education, Code Switching (Language), Computer Science Education, Programming Languages
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Smith, Hannah; Closser, Avery H.; Ottmar, Erin; Arroyo, Ivon – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2020
The Game Play and Design Framework is a project-based instructional method to engage teachers and students with mathematics content by utilizing technology as a vehicle for game play and creation. In the authors' prior work, they created a technology tool and game editing platform, the Wearable Learning Cloud Platform (WLCP), which enables…
Descriptors: Computation, Mathematics Instruction, Mathematics Skills, Knowledge Level
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Irgatoglu, Aydan; Pakkan, Gülsev – Journal of Language and Linguistic Studies, 2020
This study investigates the 21st century skills of the third and fourth year students studying at the Department of English Language and Literature of two Turkish state universities. Additionally, this study reveals the levels of the 21st century skills of these students. To this end, a case study has been designed and conducted with 158 ELL…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, 21st Century Skills
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Bhuyan, Jay; Wu, Fan; Thomas, Cassandra; Koong, Kai; Hur, Jung Won; Wang, Chih-hsuan – TechTrends: Linking Research and Practice to Improve Learning, 2020
This paper describes the design, implementation, and results of an NSF funded Summer Academy from 2016 to 2018, which engaged, on an annual basis, 30 to 60 rising 10th and 11th grade high school science students in an innovative, technology-enriched Project Based Learning (PBL) environment. This Academy emphasized how tech gadgets work and the…
Descriptors: Teaching Methods, Grade 10, Grade 11, High School Students
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Torres-Escobar, Germán Andrés; Correa-Lopez, Rolan Arcadio – GIST Education and Learning Research Journal, 2020
The present reflective article aims to describe some challenges that psychology programs in Colombia must face in the future, in order to let their students achieve an international professional profile and to improve their academic quality. First of all, psychology programs need to implement a bilingual curriculum, with many basic and…
Descriptors: Undergraduate Students, Faculty Development, Psychology, Educational Quality
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Bremert, Helen; Stoff, Amy; Boesdorfer, Sarah B. – Science Teacher, 2020
Scientists and other professionals across the globe require employees to collaborate, think critically, and solve problems effectively. To this end, the "Next Generation Science Standards" (NGSS) have a vision of ensuring that through inquiry, collaboration, and evidence-based instruction, students will have the necessary skills to be…
Descriptors: Science Instruction, Teaching Methods, Cooperative Learning, Classroom Environment
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Schneider, Jenifer Jasinski; King, James R.; Kozdras, Deborah; Welsh, James L. – Literacy Research: Theory, Method, and Practice, 2020
The purpose of this article is to isolate and detail various literacies deployed by youth when they composed multimodal texts that culminated in the production of student films. In particular, we focus on manifestations of young people's thinking in the forms of fast and slow literacies. Using data from a series of research studies in which we…
Descriptors: Literacy, Ethics, Films, Student Developed Materials
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Bleicher, Elizabeth – Honors in Practice, 2020
The first-year seminar Why Are We Here? Student Culture and the Problem of College (WAWH) helps high-achieving students become motivated agents in their education by changing attitudes toward themselves, college, and their roles as students. The author presents the intentional design, execution, analysis, and results of the WAWH seminar, a…
Descriptors: Honors Curriculum, First Year Seminars, College Freshmen, Intentional Learning
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Spycher, Pamela; Girard, Vanessa; Moua, Bao – Theory Into Practice, 2020
Among the many approaches proposed for closing opportunity and achievement gaps is supporting student's academic language development. Often, however, instructional approaches that are more familiar to teachers, such as helping students learn new vocabulary, are prioritized over more complex and less familiar explorations into disciplinary…
Descriptors: Hmong People, Culturally Relevant Education, Elementary School Students, Literacy Education
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Mtebe, Joel; Kissaka, Mussa M.; Raphael, Christina; Stephen, Josephine K. – Journal of Learning for Development, 2020
Africa is the most youthful continent in the world with approximately 20% of the global youth population, which is expected to increase by 42% by the end of 2030. This great number of youths, which could be used as a huge asset for the continent's economic growth and development, is largely unemployed. As a result, governments have introduced…
Descriptors: Foreign Countries, Vocational Education, Educational Technology, Technology Uses in Education
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Karapetian, Alina O. – European Journal of Educational Research, 2020
The purpose of this research is to experimentally evaluate how the "flipped classroom" model used to deliver Business English, which is commonly an integral part to the ESP course at tertiary schools of Economics in Ukraine, to the students majoring in Economics fosters students' critical thinking skills and improved their academic…
Descriptors: Blended Learning, Teaching Methods, English for Special Purposes, Business English
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Newton, Kristie J.; Leonard, Jacqueline; Buss, Alan; Wright, Christopher G.; Barnes-Johnson, Joy – Journal of Research on Technology in Education, 2020
This mixed methods study examined how engagement in robotics and game design influenced students' self-efficacy, STEM attitudes, and computational thinking (CT) skills. Predominantly African-American students engaged in engineering and computer science tasks during informal learning environments. Results revealed students' self-efficacy scores on…
Descriptors: Robotics, STEM Education, Self Efficacy, Student Attitudes
Vonder Haar, Kristin – ProQuest LLC, 2020
This qualitative phenomenological interview study examined the experiences of principals who completed Stanford University d.school's School Retool fellowship program for school leaders, which focused on using the design thinking process for school improvement toward deeper learning. This research project explored the leadership practices and…
Descriptors: Phenomenology, Principals, Administrator Attitudes, Educational Improvement
Nicholas Alan Lytle – ProQuest LLC, 2020
It is becoming increasingly necessary for every child to have experience with 21st century Computational Thinking (CT) skills including learning to program. Considerable efforts have been made within the last two decades including the development and widespread use of novice-friendly block-based programming environments such as Scratch and Snap!…
Descriptors: Scaffolding (Teaching Technique), Elementary Secondary Education, Instructional Design, 21st Century Skills
Gülay, Ahmet; Özsevgeç, Lale Cerrah – International Journal of Psycho-Educational Sciences, 2017
Determining the creative thinking levels of fourth grade students at primary school are aimed at this research. The qualitative study was carried out with descriptive method. Twenty students, who were selected in accordance with the sampling method among the students receiving education in a primary school of Rize province, Güneysuyu district in…
Descriptors: Creative Thinking, Thinking Skills, Grade 4, Elementary School Students
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