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May, Hayden Barkley – Journal of Architectural Education, 1979
Gaming-simulation in professional practice, education, and research is discussed. Simulation assists in exploring and resolving incongruent values and interests of clients, users, and architects; conveys complex interactive systems students are trying to understand; and elicits responses to alternative actions and contributes to theory development…
Descriptors: Architectural Education, Architecture, Community Planning, Conflict Resolution
Green, Cedric – Journal of Architectural Education, 1979
Design is described as a social process and a game. Games provide an experience and environment in which aspects of design skill may be learned. Self-expression (involving no one else) and design (product must satisfy requirements imposed by others) are contrasted. Games described: JOIN, GAMBIT, URBISM, SPIEL, etc. (MLW)
Descriptors: Architectural Education, Communication (Thought Transfer), Conflict Resolution, Cooperative Planning
Peer reviewed Peer reviewed
Romesburg, H. Charles – Science Education, 1979
Describes Eleusis, a card game invented in the mid-1950s to stimulate various features of scientific inquiry. The analogies between Eleusis and scientific methods are also discussed to illustrate the effectiveness of this game for reinforcing science teaching. (HM)
Descriptors: Classroom Games, Cognitive Processes, Educational Games, Educational Media
Peer reviewed Peer reviewed
Brown, David W. – Social Studies, 1996
Argues that with a little creativity and some scrounged materials, social studies teachers can construct interesting games and activities. Provides examples of games and a lesson plan teaching responsibility through a group construction. Profiles an instructional materials center that collects and distributes donated materials. (MJP)
Descriptors: Class Activities, Content Analysis, Creativity, Ecology
Peer reviewed Peer reviewed
Hillis, Michael R.; Eschenbach, John F. von – Social Studies and the Young Learner, 1996
Proposes using instructional games as a means of reaching students with varying learning styles. Describes several games involving problem solving, role playing, and simulations. The games incorporate aspects of Sternberg's theory that intelligence can be conceptualized as analytic, creative, or practical. (MJP)
Descriptors: Cognitive Development, Cognitive Style, Educational Games, Educational Strategies
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Dresner, Marion – Journal of Environmental Education, 1990
A simulation game was used in an attempt to change undergraduates' behavior and attitudes toward energy conservation. Social influence was found to be correlated significantly with experimental treatment. Participants showed an increase in favorable attitudes toward activism and political efficacy, and exhibited a greater likelihood of taking…
Descriptors: Alternative Energy Sources, College Science, Conservation (Environment), Educational Games
Peer reviewed Peer reviewed
Oldfield, Bernard J. – Mathematics in School, 1991
Discussed are reasons why games should be included in the mathematics curriculum at all levels. Presented are arguments for this position and ways of enhancing the use of games in the learning of mathematics. Included are a definition of a mathematical game and types of mathematical games. (KR)
Descriptors: Computer Uses in Education, Educational Games, Elementary School Mathematics, Elementary Secondary Education
Peer reviewed Peer reviewed
Barton, Ray – Mathematics Teacher, 1990
Presented is an educational game called "The Chaos Game" which produces complicated fractal images. Two basic computer programs are included. The production of fractal images by the Sierpinski gasket and the Chaos Game programs is discussed. (CW)
Descriptors: Chaos Theory, Computer Graphics, Computer Uses in Education, Educational Games
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Burger, H. Robert – Journal of Geological Education, 1989
Described is a simulation program designed to teach the geology of oil exploration in a game format. Discussed are information and tools provided, information management, data sets, and availability of the program. (CW)
Descriptors: College Science, Computer Assisted Instruction, Computer Software, Computer Uses in Education
Peer reviewed Peer reviewed
Whiteley, T. R.; Faria, A. J. – Simulation and Games, 1989
Describes study that investigated the relationship between participation in a business simulation game and performance on a final exam in a principles of marketing course. Past research on business games is reviewed; the use of midterm exam performance level as a pretest variable is explained; and question classification is described. (44…
Descriptors: Analysis of Variance, Business Administration Education, Comparative Analysis, Educational Games
Peer reviewed Peer reviewed
Lilly, Sherril L. – Science Teacher, 1989
Describes a two-day forensic science course that is offered to eighth grade students enrolled in Science, Mathematics, and Technology Magnet Schools. Provides sample student activity sheets for the course. (Author/RT)
Descriptors: Chemistry, Data Analysis, Data Collection, Data Interpretation
Peer reviewed Peer reviewed
Olds, Sue – Social Studies Review, 1989
Describes cooperative learning strategies used in a class of eighth grade U.S. history students representing a number of cultures and a wide range of abilities. Discusses the formation of groups and the aspects of class routine to which the groups are subject. Provides a form for recording points earned and suggests possible rewards for points.…
Descriptors: Class Activities, Classroom Techniques, Cooperative Learning, Educational Games
Peer reviewed Peer reviewed
Gosenpud, Jerry – Simulation and Games, 1989
This discussion of research methodologies and performance prediction in business simulations describes a study of undergraduates that considered time in the prediction of simulation performance, and explored how relationships between performance and its antecedents vary over the simulation's duration. Hypotheses tested are explained and results of…
Descriptors: Business Administration Education, Correlation, Educational Games, Higher Education
Peer reviewed Peer reviewed
Martin, Hope M.; Zawojewski, Judith S. – Arithmetic Teacher, 1993
Presents activities taken from the National Council of Teachers of Mathematics Addendum Series, grades 5-8, involving data collection and chance. Students determine whether a game is fair based on the data collected and examine rule changes to ensure fairness. (MDH)
Descriptors: Data Analysis, Data Collection, Decision Making, Educational Games
Allen, Denise – Teaching PreK-8, 1995
Features reviews of four computer games for use with intermediate and upper grade students, three on geography (Travelrama USA, Crosscountry USA, My America) and one on history (Vital Links). Comments include strengths of each activity, related multimedia activities and resources, and links to literature. Also reviews "Educator's Internet…
Descriptors: Computer Games, Computer Software, Computer Uses in Education, Educational Games
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