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Whitman, Nancy C. – Mathematics Teacher, 1992
Described is a game that is used to introduce the concept of multiplying integers. Serving as a physical model for the concept, "Froggie Frolic" races frogs along a number line by moves that indicate direction, magnitude, and number of jumps, thus modeling integer multiplication. A teacher's guide and worksheets are provided. (MDH)
Descriptors: Concept Formation, Educational Games, Enrichment Activities, Integers
Martin, Ron – School Library Media Activities Monthly, 1991
Describes activities and resources for elementary and junior high school students that highlight the contributions of African-Americans in the United States. Materials reviewed include games, workbooks, teacher's guides, and books for students. A list of distributors who can provide additional print and nonprint materials is included. (two…
Descriptors: Blacks, Class Activities, Educational Games, Elementary Education
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Yeo, Gee Kin; Nah, Fui Hoon – Simulation & Gaming, 1992
Describes the design of a decision support system (DSS) for a management game called MAGNUS (Management Game for National University of Singapore). Built-in models for performance analysis and decision making are explained; database query and model building are described; and future work is discussed. (11 references) (LRW)
Descriptors: Administrator Education, Computer Games, Computer Software Development, Databases
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Haas, Mary E. – Social Studies and the Young Learner, 1990
Maintains that small-group games increase student time on task over whole-class games. Provides guidelines for designing small-group games as well as large-group games. Points out that games provide leadership opportunities, review material presented in class, and develop cognitive and social skills. Provides a list of teaching resources for using…
Descriptors: Childrens Games, Class Activities, Creative Teaching, Decision Making
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Chappell, Kelly K.; Taylor, Catherine S. – Journal of Educational Computing Research, 1997
Describes the development of the Computer Game Attitude Scale (CGAS) which evaluates student attitudes toward educational computer games and is based on the Computer Attitude Scale. Results of a study conducted with middle school students are discussed; these results indicate that the CGAS produced reliable test scores that may aid in evaluation.…
Descriptors: Attitude Measures, Computer Assisted Instruction, Computer Attitudes, Computer Games
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Lias, Sarah; Thomas, Colin – Primary Science Review, 2003
The authors use digital photographs to help children recall "key events" in a practical activity--those moments that provide rich learning opportunities. The captured images of particular events helped the children to recall what they were doing at a particular time and prevented confusion over which event was being discussed. They also…
Descriptors: Photography, Electronic Publishing, Technology Uses in Education, Children
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Shellman, Stephen M.; Turan, Kursad – Simulation & Gaming, 2006
This article describes an international relations simulation that focuses on threats of transnational insurgent organizations, the future of the Iraqi regime, and the effect of globalization on foreign policies. It contains both the Simulation Director's Guide and the Participant's Guide. The guides explain the steps taken to run the simulation…
Descriptors: Global Approach, International Relations, Foreign Policy, Role Playing
Rupp, Rebecca – 1993
This book offers a compilation of home-education resources. The book contains brief descriptions of resources under the categories of catalogs, audiovideo resources, books, authors, and miscellaneous. The titles of the 10 chapters are: (1) "Reading and Literature: Beginners to Bookworms"; (2) "Writing: From ABC to the Great American Novel"; (3)…
Descriptors: Audiovisual Aids, Educational Games, Educational Resources, Elementary Secondary Education
Alaska State Dept. of Fish and Game, Douglas. Div. of Wildlife Conservation. – 1989
Wildlife is often described as one of Alaska's most important and valuable resources. Helping wildlife can take many forms. This document contains the directions and parts of two games for use with the "Alaska Wildlife Week" materials. The games "Brant for the Future", a simulation of bird and human interactions in the Pacific…
Descriptors: Conservation (Environment), Ecology, Educational Games, Elementary School Science
McKendree, Jean; Lee, John; Dineen, Finbar; Mayes, Terry – 1998
This paper focuses on the Vicarious Learner project, at Glasgow Caledonian University and the University of Edinburgh (Scotland) that is looking at issues concerning the role of dialogue in learning. Efforts to understand how the value of dialogue in learning depends on the structure of the environment in which it takes place are discussed. The…
Descriptors: Cooperative Learning, Courseware, Dialogs (Language), Discussion (Teaching Technique)
Feldman, Jean R. – 1997
This book for primary grade teachers provides over 500 ideas and suggestions for designing the environment and developing learning activities in a child-centered classroom. Part 1 of the book focuses on the larger school environment, with suggestions for making the whole school inviting for parents and children. Part 2 provides ideas for making…
Descriptors: Childrens Art, Class Activities, Classroom Design, Classroom Environment
Schneider, Joel; And Others – 1991
This report summarizes the mathematical and pedagogical content of the SQUARE ONE TV library after four seasons of production, relating that content to the series' three goals: (1) to promote positive attitudes toward, and enthusiasm for, mathematics; (2) to encourage the use and application of problem-solving processes; and (3) to present sound…
Descriptors: Animation, Content Analysis, Educational Games, Educational Objectives
Bailey, Gerald D.; Bailey, Gwen L. – 1994
This sourcebook provides ideas and training activities for school administrators who want to develop technology staff development programs. The book is organized into five sections that include: getting ready for change and understanding technology; planning, implementing, and institutionalizing a technology staff development program; and special…
Descriptors: Administrator Guides, Educational Games, Educational Technology, Elementary Secondary Education
Peace Corps, Washington, DC. Information Collection and Exchange Div. – 1993
This resource manual discusses Acquired Immune Deficiency Syndrome (AIDS) and offers suggestions on activities and games that can be used to enhance education. The manual begins with question-and-answer sections that address basic facts about AIDS, such as its transmission, prevention, cure, infection in the workplace, loss of income from illness,…
Descriptors: Acquired Immune Deficiency Syndrome, Adult Education, Class Activities, Communicable Diseases
Stevens, Kelly – 1994
Student leadership is a critical aspect of all middle level and senior high school experiences. Involving students in the workings of the school can mean the difference for them between a mediocre school experience and an exceptional one. This retreat manual is a resource guide for student advisors who wish to develop retreat programs in their…
Descriptors: Educational Games, High School Students, High Schools, Intermediate Grades
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