Publication Date
| In 2026 | 5 |
| Since 2025 | 1501 |
| Since 2022 (last 5 years) | 7837 |
| Since 2017 (last 10 years) | 18294 |
| Since 2007 (last 20 years) | 37935 |
Descriptor
| Instructional Design | 20608 |
| Foreign Countries | 16811 |
| Curriculum Design | 15927 |
| Teaching Methods | 14058 |
| Higher Education | 12227 |
| Research Design | 10170 |
| Program Design | 9815 |
| Design | 8499 |
| Educational Technology | 7411 |
| Elementary Secondary Education | 7408 |
| Models | 6431 |
| More ▼ | |
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 5165 |
| Teachers | 3834 |
| Researchers | 1668 |
| Administrators | 1516 |
| Policymakers | 714 |
| Students | 353 |
| Media Staff | 215 |
| Community | 111 |
| Parents | 109 |
| Counselors | 59 |
| Support Staff | 52 |
| More ▼ | |
Location
| Australia | 1870 |
| Canada | 1495 |
| United Kingdom | 1194 |
| Turkey | 997 |
| California | 882 |
| United States | 831 |
| China | 722 |
| United Kingdom (England) | 692 |
| Taiwan | 617 |
| Texas | 546 |
| New York | 493 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 35 |
| Meets WWC Standards with or without Reservations | 65 |
| Does not meet standards | 82 |
Penuel, William R.; O'Connor, Kevin – Theory Into Practice, 2018
More than 20 years ago, literacy pedagogies informed by the emerging networked world defined by local diversity and global connectedness, new digital media and fast capitalism. Modern people now fully inhabit the world they described, but the contours of that world's racial dynamics and growing inequality call for a refinement of pedagogies that…
Descriptors: Multiple Literacies, Social Change, Futures (of Society), Instructional Innovation
Tracey, Monica W.; Hutchinson, Alisa – International Journal of Technology and Design Education, 2018
Design thinking positions designers as the drivers of the design space yet academic discourse is largely silent on the topic of professional identity development in design. Professional identity, or the dynamic narratives that individuals construct and maintain to integrate their personal qualities with professional responsibilities, has not been…
Descriptors: Professional Identity, Design, Reflection, Writing Assignments
Swan, Kathy; Lee, John; Grant, S.G. – Social Education, 2018
The number one question educators ask about inquiry is how many time a year should it be done. One of the inescapable challenges to inquiry is its lack of efficiency in "covering" content. Inquiry necessarily takes longer than direct instruction and this can be problematic for teachers struggling to find time to cover the breadth of…
Descriptors: Inquiry, Teaching Methods, Social Studies, Curriculum
Page, Tom – Journal of Educational Technology, 2018
This paper examines the development of rapid prototyping and how it affects industrial design students. Using a combination of survey and interview sessions the researcher studied how the development of these technologies affected the creative processes that designers use to develop new products, and whether this has had a positive or negative…
Descriptors: Questionnaires, Undergraduate Students, Visual Aids, Computer Assisted Design
Bradshaw, Amy C. – TechTrends: Linking Research and Practice to Improve Learning, 2018
A combined timeline project of major events in the field of instructional design and technology (IDT) and concurrent events in the broader social context was engaged as part of an effort to understand why social justice issues seem to be perceived as irrelevant to and disconnected from professional work in IDT. A brief review of IDT is presented,…
Descriptors: Instructional Design, Educational Technology, Social Justice, Inclusion
Landry, Jeffrey P.; Pardue, J. Harold; Daigle, Roy J. – Information Systems Education Journal, 2018
Bart Longenecker was one of the most influential Information Systems (IS) educators ever. Renowned for his decades of work on IS model curricula, Bart died in 2016 after a 44-year career. This paper traces the life's work of this EDSIG Fellow and Professor Emeritus to capture his IS education legacy.
Descriptors: Information Systems, Biographies, Curriculum Development, Models
Hultén, Magnus; Artman, Henrik; House, David – International Journal of Technology and Design Education, 2018
In this article we focus on the co-creation of ideas. Through the use of concepts from collaborative learning and communication theory we suggest a model that will enable the cooperative nature of creative design tasks to emerge. Four objectives of the model are stated and elaborated on in the paper: that the model should be anchored in previous…
Descriptors: Cooperative Learning, Design, Creativity, Models
Montangero, Simone; Vittone, Francesca; Olderbak, Sally; Wilhelm, Oliver – Teaching Statistics: An International Journal for Teachers, 2018
We present a versatile scenario to introduce students to statistics: the test that spaghetti sticks only if sufficiently done. The statistical analyses can be performed at different levels of complexity and formal correctness, adapting it to the students' age.
Descriptors: Teaching Methods, Statistics, Statistical Analysis, Difficulty Level
Muslim, Arham; Chatti, Mohamed Amine; Bashir, Muhammad Bassim; Barrios Varela, Oscar Eduardo; Schroeder, Ulrik – Journal of Learning Analytics, 2018
Open Learning Analytics (OLA) is an emerging concept in the field of Learning Analytics (LA). It deals with learning data collected from multiple environments and contexts, analyzed with a wide range of analytics methods to address the requirements of different stakeholders. Due to this diversity in different dimensions of OLA, the LA developers…
Descriptors: Data Analysis, Learning, Models, Design
Larsen, Sean – For the Learning of Mathematics, 2018
The purpose of this article is to explore the use of didactical phenomenology as an instructional design heuristic. In doing so, I will articulate ways in which didactical phenomenology can be used in conjunction with the guided reinvention and emergent models heuristics to support instructional design. This discussion will be supported by…
Descriptors: Phenomenology, Instructional Design, Heuristics, Algebra
Schmidtke, Jens – Studies in Second Language Acquisition, 2018
It has been known since at least the 1960s that small changes in pupil diameter in response to a mental task are indicative of processing effort associated with this task. More recently, with the advent of modern eye-trackers, which also measure the pupil diameter, pupillometry has been "rediscovered" by language researchers and the…
Descriptors: Eye Movements, Language Research, Second Language Learning, Research Design
Zink, Holly R.; Curran, Jack D. – Journal of Research Administration, 2018
An onboarding program is a powerful tool to welcome new employees and support their productivity. Children's Mercy Hospital created a systematic Research Faculty Onboarding Program (RFOP) to engage new research faculty from their first day with the hospital and to shorten the startup time to productivity. Surveys and interviews indicated that…
Descriptors: Pediatrics, Hospitals, Research Administration, Staff Orientation
Scott, Ian – Journal of Student Affairs in Africa, 2018
South Africa's higher education system is falling far short of producing the mix of competent graduates required to meet the country's need for social and economic development. The problem of poor patterns of student success is longstanding, and is persisting despite the policy changes and many educationally sound interventions that have taken…
Descriptors: Foreign Countries, Higher Education, Academic Achievement, Educational Development
Buckley, Jim; DeWille, Tabea; Exton, Chris; Exton, Geraldine; Murray, Liam – Journal of Educational Technology Systems, 2018
Gamification is the use of game design elements in nongame contexts and has been shown to be effective in motivating behavior change. By seeing game elements as "motivational affordances," and formalizing the relationship between these elements and motivational affordances, it is the position of this article that gamification can be…
Descriptors: Games, Design, Educational Technology, Computer Software
Strukel, Patti Lynn – ProQuest LLC, 2018
This study examined how secondary teachers supported their students' comprehension of informational text. Four content-area teachers--English, science, social studies, and vocational--were observed and interviewed in this study based on hermeneutic phenomenology methods. In addition, the teachers provided a sample of lessons delivered outside the…
Descriptors: Instructional Design, Secondary School Teachers, Reading Comprehension, Hermeneutics

Peer reviewed
Direct link
