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Kirman, Joseph M. – Journal of Geography, 1996
Describes an educational game that is designed to review and reinforce elementary map and compass skills and help children to use maps to plot routes to specific locations in urban areas. The game is based on a tag procedure and can be used with almost any large-scale street map. (MJP)
Descriptors: Community, Educational Games, Elementary Education, Geographic Concepts
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Kaarbo, Juliet; Lantis, Jeffrey S. – PS: Political Science and Politics, 1997
Describes a political science class simulation where groups of students assumed the roles of political parties in a mythical country with a parliamentary system. Students developed party platforms, held mock elections, and put together coalitions to back cabinet ministers. Includes all pertinent information on the mythical country and political…
Descriptors: Comparative Analysis, Educational Games, Elections, Experiential Learning
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Bitter, Gary G., Ed. – Journal of Computers in Mathematics and Science Teaching, 1990
Reviewed are two microcomputer software packages which may be useful in mathematics education: "Hands-On Math Volume 3," and "MathCAD 2.5." Listed are the educational level, hardware requirements, package contents, cost, and availability. Discussed are the functions, applications, strengths and weaknesses of each package. (CW)
Descriptors: Computation, Computer Assisted Design, Computer Graphics, Computer Software Reviews
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Allen, Brockenbrough S.; And Others – Educational Technology, Research and Development, 1989
Outlines curriculum reforms being made in the master's level educational technology program at San Diego State University. Topics discussed include technological changes and the roles of educational product designers; human information processing; knowledge base design; student design of educational adventure games; interactive video design; and…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Games, Curriculum Development
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Ulmer, Barby – Social Studies Review, 1989
Presents a two to six day classroom simulation unit, "Survival or Starvation," designed to enhance student understanding of world problems. States that the simulation has been successfully used with fifth grade to adult groups. Provides daily instruction plans and describes several cooperative learning methods. Lists materials needed, and provides…
Descriptors: Class Activities, Cooperative Learning, Developing Nations, Educational Games
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Science Activities, 1989
Six paper and pencil activities on marine ecology are presented with answers. Included are a food pyramid, a maze, a find-a-word puzzle, a sea food chain, a crossword puzzle, and a predator-prey puzzle. (CW)
Descriptors: Ecology, Educational Games, Elementary School Science, Elementary Secondary Education
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Renaud, Lise; Stolovitch, Harold – Simulation and Games, 1988
Describes study conducted in Montreal which used simulation games to determine the effect of role play, group dynamics, behavior modeling, and training on the attitudes and behavior of five-year-old pedestrians with respect to traffic safety rules. Hypotheses tested are presented and treatments for the experimental and control groups are…
Descriptors: Attitude Measures, Behavior Modification, Childhood Attitudes, Educational Games
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Warburton, Jeff; Madge, Clare – Journal of Geography in Higher Education, 1994
Contends that the success or failure of an undergraduate research project can hinge on one or two decisions made at an early stage in the process. Describes a "Snakes and Ladders" board game used to remind students of good and bad research design practices. Includes game rules and a listing of the good and bad practices. (CFR)
Descriptors: Active Learning, Class Activities, Educational Games, Educational Strategies
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Conkell, Carol S.; Pearson, Huey – Strategies, 1995
Developmentally appropriate games in physical education provide ample learning time for all students, not just highly skilled students. The paper explains how to modify activities to be developmentally appropriate so students at all skill levels can succeed. (SM)
Descriptors: Athletics, Child Development, Developmental Stages, Developmentally Appropriate Practices
Brodkin, Adele M.; And Others – Instructor, 1995
Three articles discuss how to help elementary students grow. The first explains how teachers can weave a broader safety net for children with chaotic lives. The second presents year-end cooperative games for testing students' communication skills. The third offers take-home summer activities for parents and children. (SM)
Descriptors: Class Activities, Classroom Environment, Communication Skills, Cooperative Learning
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Petonito, Gina – Teaching Sociology, 1991
Presents techniques for encouraging peer learning in the college classroom. Discusses icebreaking exercises, ways to encourage total participation, and methods for dealing with grade anxiety. Argues that, with peer learning, students learn to develop their own resources for learning. Urges testing that calls for application of theoretical…
Descriptors: Classroom Communication, Classroom Environment, Cooperative Learning, Debate
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Hollingsworth, Maurice; Woodward, John – Exceptional Children, 1993
Thirty-seven secondary students with learning disabilities were taught health facts and concepts, which they then applied to problem-solving exercises presented through computer simulation games. Students who were taught an explicit strategy for solving problems performed better on two transfer measures than students given supportive feedback and…
Descriptors: Computer Assisted Instruction, Computer Games, Educational Games, Feedback
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Pritchard, Alan – Mathematics in School, 1990
Described is the use of a commercial computer software package, "Dust," to enhance mathematical learning in the classroom. Samples of mathematics problems presented in this game which is a simulation of an adventure in outer space are presented. (CW)
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Educational Games
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van Ments, Morry; Brooks, Greg; Shirts, Garry; Jones, Ken – Simulation & Gaming, 1998
Includes testimonials to, and previously published articles by, Ken Jones on categories in simulation; simulations in secondary schools, reading instruction, and English-as-a-Second-Language; simulations as assessment tools; aspects of design; differences in race, gender, and perceived ability and performance; influence of national culture;…
Descriptors: Ability, Classification, Communication Skills, Cultural Differences
Milam, Peggy – Library Talk, 1999
Describes Infoquest, a game of research questions that can be answered in a school library media center that was developed to increase student use of the media center. Discusses increased use by teachers, parent participation, and includes a master list of questions and answers as well as print and Internet sources. (LRW)
Descriptors: Educational Games, Elementary Secondary Education, Information Retrieval, Information Seeking
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