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Peer reviewedSchool Science Review, 1990
Presented are 25 science activities on colorations of prey, evolution, blood, physiology, nutrition, enzyme kinetics, leaf pigments, analytical chemistry, milk, proteins, fermentation, surface effects of liquids, magnetism, drug synthesis, solvents, wintergreen synthesis, chemical reactions, multicore cables, diffraction, air resistance,…
Descriptors: Biology, Chemical Equilibrium, Chemical Reactions, Chemistry
Peer reviewedHatfield, Larry L. – Mathematics Teacher, 1992
Presents a gamelike context that provides general-mathematics students the opportunity to explore situations involving chance and develop reasoning about probability. Provides three worksheets for activities that promote components of the NCTM's Curriculum and Evaluation Standards for School Mathematics. (MDH)
Descriptors: Class Activities, Cooperative Learning, Discovery Learning, Educational Games
School Library Media Activities Monthly, 1991
Provides fully developed library media activities, most of which are designed to be used in connection with specific curriculum units: home economics (grades 6-7); geometry in architecture (grades 7-12); word games (grades 6 and up); writing instruction (secondary school); the Civil War (grades 6-9); and social studies (grades 7-8). (SD)
Descriptors: Architecture, Course Integrated Library Instruction, Curriculum Enrichment, Educational Games
Peer reviewedNemerow, Laurence G. – Teaching and Change, 1996
A high school biology teacher studied the use of both competitive and noncompetitive games in classroom learning. Students were surveyed to find out how they felt about the games and what they learned from them. Results indicated that games helped students improve self-esteem, peer relationships, and learning. Competition provided motivation but…
Descriptors: Academic Achievement, Action Research, Biology, Competition
Begg, Michael; Dewhurst, David; Macleod, Hamish – Innovate: Journal of Online Education, 2005
The term "game-based learning" has emerged as a general name for the use of computer games in education. Despite early work showing rich inferential learning taking place as a result of gameplay, most game-based learning has been geared towards using a game as a host into which curricular content can be embedded. This approach can be problematic,…
Descriptors: Constructivism (Learning), Higher Education, Problem Based Learning, Veterinary Medicine
Mercer, Neil; Littleton, Karen; Wegerif, Rupert – Technology, Pedagogy and Education, 2004
Drawing on the work of researchers in several disciplines, this article describes and discusses methods which can be used for analysing joint activity during computer-based, side-by-side, collaborative activity in educational settings. It is argued that the choice of methods in any particular study should take into account the range of…
Descriptors: Research Methodology, Qualitative Research, Educational Games, Computer Uses in Education
Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Issa, Theodora, Ed.; McKay, Elspeth, Ed.; Isias, Pedro, Ed. – International Association for Development of the Information Society, 2016
These proceedings contain the papers and posters of the International Conferences on Internet Technologies & Society (ITS 2016), Educational Technologies (ICEduTech 2016) and Sustainability, Technology and Education (STE 2016), which have been organised by the International Association for Development of the Information Society and…
Descriptors: Conferences (Gatherings), Foreign Countries, Internet, Educational Technology
Can, Gulfidan; Cagiltay, Kursat – Educational Technology & Society, 2006
Teachers' perceptions are critical to the success or failure of integrating computer games with educational features into classrooms. Consequently, it is essential to gather information about concerns they might have in regard to using these games in the classroom. This study was conducted to investigate the perceptions and future plans of a group…
Descriptors: Foreign Countries, Educational Technology, Educational Games, Video Games
Gibson, David; Aldrich, Clark; Prensky, Marc – Information Science Publishing, 2007
Games and Simulations in Online Learning: Research and Development Frameworks examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It presents a general understanding of how the Semantic Web will impact education and how games and…
Descriptors: Electronic Learning, Educational Games, Computers, Computer Simulation
Delisle, Deb; Delisle, Jim – 1996
This book offers teachers of grades 3-8 creative and fun activities that build students' skills in problem solving, decision making, cooperative learning, divergent thinking, and communication. The book offers 28 diverse and original enrichment activities that teach personal values such as responsibility, compassion, leadership, and respect for…
Descriptors: Class Activities, Classroom Techniques, Cooperative Learning, Creative Activities
Suthers, Louie; Larkin, Veronicah – 1996
The arts are central to quality early childhood programs. Experiences in the arts commonly attract and sustain children's involvement and provide opportunities for individualized creative responses. This research project investigated the implementation of arts games (structured play experiences based on drama, music, dance, and movement) into the…
Descriptors: Art Activities, Class Activities, Classroom Research, Classroom Techniques
West, Charles K.; And Others – 1991
The purpose of this report is to communicate findings on current knowledge of simulation design, development, and evaluation. Research on this project was guided by questions posed by the Defense Systems Management College in Fort Belvoir, Virginia. These questions fall into three categories: the constituents of good instructional simulations, the…
Descriptors: Computer Simulation, Cost Effectiveness, Educational Games, Educational Objectives
Hogle, Jan G. – 1996
Use of educational games to supplement traditional classroom lectures is purported by some researchers to increase interest, motivation, and retention, as well as to improve higher order thinking and reasoning skills. This paper reviews proposed benefits of using games as cognitive tools, and discusses the complexities of assessing those benefits.…
Descriptors: Active Learning, Computer Games, Computer Simulation, Critical Thinking
Slattery, Britt Eckhardt – 1991
Wetlands are valuable areas that provide clean water, flood protection, sources of food, recreational opportunities, and various forms of wildlife. This guide is designed to meet the need for comprehensive classroom and outdoor wetland activities for grades K-12. The guide is presented in four sections. An introductory section provides a planning…
Descriptors: Animals, Class Activities, Educational Games, Elementary Secondary Education
National Council of Teachers of English, Urbana, IL. – 1992
Contributed by English teachers across the United States, the activities contained in this booklet are intended to promote the effective teaching of writing and literature. Teaching strategies offered in the first section of the booklet are designed to stimulate language exploration and include activities in which students write family newspapers…
Descriptors: Class Activities, Creative Writing, Educational Games, Elementary Secondary Education

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