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Albert Weideman – Educational Linguistics, 2024
The references to the kinematic dimension of experience in the technical sphere yield constitutive concepts related to technical consistency and constancy. On the norm side, the design principle of developing an applied linguistic intervention that is reliable becomes prominent, and on the factual side the internal technical consistency of the…
Descriptors: Linguistics, Intervention, Design, Reliability
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Szczepanska, Timo; Antosz, Patrycja; Berndt, Jan Ole; Borit, Melania; Chattoe-Brown, Edmund; Mehryar, Sara; Meyer, Ruth; Onggo, Stephan; Verhagen, Harko – International Journal of Social Research Methodology, 2022
GAM, combining games and agent-based models, shows potential for investigating complex social phenomena. Games offer engaging environments generating insights into social dynamics, perceptions, and behaviours, while agent-based models support the analysis of complexity. Games and agent-based models share the important ability both to input and…
Descriptors: Games, Design, Models, Social Influences
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Nagle, Tadhg; Birkbeck, Gail; Daly, Niamh; Jones, Sharon; O'Sullivan, John; Sammon, David – Journal of Information Systems Education, 2023
This study shares the direct experiences of designing and implementing methodological "learning-by-doing" for Action Design Research (ADR) within a 5-credit module that condenses the realities of completing a full ADR project without compromising the rigour of the approach. The module is described in detail, along with the specifics of…
Descriptors: Action Research, Design, Outcomes of Education, Research Methodology
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Zulfiqar Busrah; Hikmawati Pathuddin; Andi Aras; Buhaerah – Journal of Research and Advances in Mathematics Education, 2023
This research is an ethnomathematical research that aims to explore the mathematical abilities of the Bugis people in weaving the "lipa' sabbe." This study applies a qualitative method with an ethnographic approach. The data were collected through observation, interviews, and documentation. Based on the results, it can be explained that…
Descriptors: Foreign Countries, Mathematics Skills, Ethnology, Mathematics
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Michele Dickey – Journal of Educational Multimedia and Hypermedia, 2025
Instructional design is a design discipline that bridges science and arts-based practices. It has a long history of borrowing from various fields of design. Experience Design (XD) is a relatively new field that holds relevance for instructional design because, as a multidisciplinary approach, XD focuses on creating meaningful user experiences and…
Descriptors: Instructional Design, Learning Experience, Educational Environment, Design
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Aidan Doyle; Pragnya Sridhar; Arav Agarwal; Jaromir Savelka; Majd Sakr – Journal of Computer Assisted Learning, 2025
Background: In computing education, educators are constantly faced with the challenge of developing new curricula, including learning objectives (LOs), while ensuring that existing courses remain relevant. Large language models (LLMs) were shown to successfully generate a wide spectrum of natural language artefacts in computing education.…
Descriptors: Computer Science Education, Artificial Intelligence, Learning Objectives, Curriculum Development
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Kimberley A. Baxter; Nidhi Sachdeva; Sabine Baker – Health Education & Behavior, 2025
Health and behavior change programs play a crucial role in improving health behaviors at individual and family levels. However, these programs face challenges with engagement and retention and typically show modest efficacy. Cognitive load theory is an established and highly used educational theory that proposes individuals have a finite capacity…
Descriptors: Cognitive Ability, Health Education, Behavior Change, Instructional Design
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Juanjuan Wu; Shiman Li; Scott Spicer; Charlie Heinz – Marketing Education Review, 2025
The development of the VR ecosystem presents an unprecedented opportunity for the future of retail. Cultivating the foundational knowledge and skills necessary for retail students to thrive in this environment is essential. This study explores the potential of one such intervention through a Virtual Reality Retailing course that integrates a…
Descriptors: Business Education, Retailing, Computer Simulation, Computer Literacy
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Sarah J. Wallace; Zheng Yen Ng; Bridget Burton; Megan Isaacs; Ryan Deslandes; Gopal Sinh; Kim Barron; Phill Jamieson; Kirstine A. Shrubsole; David A. Copland; Janet Wiles; Victoria J. Palmer; Pippa Evans; Kyla Hudson; Anthony J. Angwin; Annie J. Hill; Barbra H. B. Timmer; Matthew J. Gullo; Jessica H. Campbell; Peter Worthy – International Journal of Language & Communication Disorders, 2025
Background: Speech and language therapy for post-stroke aphasia (language/communication impairment) improves language and communication in the short-term; however, access to therapy is limited, and effects are not always maintained. Mobile Health (mHealth) applications may support long-term therapy access and maintenance of gains. We present a…
Descriptors: Neurological Impairments, Aphasia, Rehabilitation, Speech Therapy
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María A. Ramón-Jerónimo; Rosario Vázquez-Carrasco; Ana Olavarría-Jaraba; Emily Grott – SAGE Open, 2025
Service Dominant Logic (SDL) proposes value creation as a process based on service, the success of which ultimately depends on employees' service orientation. Given that universities are the nest of future employees, and the latest World Economic Forum Future of Jobs Report highlights skills such as empathy and active listening, leadership and…
Descriptors: Universities, Service Learning, College Role, Marketing
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Olivia Hewitt; Peter E. Langdon; Michael Larkin – Journal of Applied Research in Intellectual Disabilities, 2025
Background: Psychological interventions need to be adapted for use with people with intellectual disabilities to ensure they are engaging, accessible and effective. Co-design allows the experiences of service users and stakeholders to actively shape and develop interventions, to ensure their accessibility. Method: An adapted model of Experience…
Descriptors: Intervention, Intellectual Disability, Stakeholders, Design
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David Sherer; Anthony S. Bryk; Angel Yee-Lam Li; Jennifer Zoltners Sherer; Jennifer Lin Russell; Mai Anh Bui – Peabody Journal of Education, 2025
The leaders of Networks for School Improvement (NSIs) have complex, challenging jobs which require constant learning and adaptation. To support these leaders, the contributors to this volume have developed a survey-based data visualization system--the Improvement Network Health Development (INHD) Information System--designed to generate insight…
Descriptors: Information Systems, Design, Networks, Visualization
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Hua Huang; Metta Sirisuk – International Journal of Education and Literacy Studies, 2025
This article focuses on exploring the integration of Anyue stone carving and creative product design under the background of cultural tourism integration. The study explores the two core concepts of cultural identity and aesthetic value in the context of design education literacy. Through a literature review to sort out relevant theories, field…
Descriptors: Tourism, Design, Handicrafts, Masonry
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Lauren Totino; Aaron Kessler – TechTrends: Linking Research and Practice to Improve Learning, 2025
This paper examines design decisions that were written down and enacted by learning design practitioners across 18 projects at a postsecondary institution. Through emergent coding of decisions recorded in a Learning Engineering Evidence and Decision (LEED) tracker in situ, this research answers 3 questions: (1) how do practitioners track and cite…
Descriptors: Decision Making, Instructional Design, Postsecondary Education, Influences
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Secil Caskurlu; Yasin Yalçin; Jaesung Hur; Hui Shi; James D. Klein – TechTrends: Linking Research and Practice to Improve Learning, 2025
This exploratory qualitative study examined how instructional designers use data to make decisions during the instructional design process. Participants included full-time instructional designers (n = 9) who were involved in one or more phases of the ADDIE (Analysis, Design, Development, Implementation, Evaluation) across different job sectors,…
Descriptors: Data Use, Instructional Design, Decision Making, Data Collection
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