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Plass, Jan L.; Homer, Bruce D.; MacNamara, Andrew; Ober, Teresa; Rose, Maya C.; Pawar, Shashank; Hovey, Chris M.; Olsen, Alvaro – Grantee Submission, 2019
What is the affective quality of specific design features of game characters? The Integrative Model of Emotion in Game-based Learning (EmoGBL) describes common mechanisms of how emotion and learning processes interact to foster specific learning outcomes. In the present paper, we asked how color, shape, expression, and dimensionality of game…
Descriptors: Educational Games, Game Based Learning, Educational Technology, Technology Uses in Education
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Becker, Casey; Caterer, Evangeline; Chouinard, Philippe A.; Laycock, Robin – Journal of Autism and Developmental Disorders, 2021
Typically developing adults with low and high Autism Spectrum Quotient (AQ) scores made rapid social evaluations of neutral faces when these were primed by briefly presented emotional faces. High AQ participants rated neutral faces as more threatening than low AQ participants, regardless of the prime condition. Both groups rated target neutral…
Descriptors: Autism, Pervasive Developmental Disorders, Symptoms (Individual Disorders), Interpersonal Competence
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Casey, Erin M. – Social Studies and the Young Learner, 2020
Most prekindergarten (preK) teachers are probably unfamiliar with the "College, Career, and Civic Life (C3) Framework for Social Studies State Standards." John McDonnell, who teaches a class of eleven four-year-old children, also had not heard of it until he attended the author's workshop on early childhood social studies practices,…
Descriptors: Preschool Children, Preschool Education, Student Interests, Social Studies
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Beyersmann, Elisabeth; Mousikou, Petroula; Javourey-Drevet, Ludivine; Schroeder, Sascha; Ziegler, Johannes C.; Grainger, Jonathan – Scientific Studies of Reading, 2020
The present study examined cross-linguistic differences in morphological processing in the visual and auditory modality. French and German adults performed a visual and auditory lexical decision task that involved the same translation-equivalent items. The focus of the study was on nonwords, which were constructed in a way that made it possible to…
Descriptors: Contrastive Linguistics, Morphology (Languages), German, French
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Wang, Li-Chih – Learning Disability Quarterly, 2020
The relationships among visual and auditory temporal processing, rapid naming, and oral reading fluency in Chinese children with and without dyslexia were examined. Primary school-aged Chinese children with dyslexia (N = 47) and chronological-age-matched controls (N = 47) were recruited. Temporal processing, rapid naming, oral reading fluency,…
Descriptors: Foreign Countries, Dyslexia, Visual Perception, Auditory Perception
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Cardoso, Patricia; Hawk, Dianne V.; Cross, Donna – Health Education & Behavior, 2020
Sixty-eight young people contributed to a Design Thinking Challenge created to elicit a better understanding of their electronic image-sharing experiences, the helpful and harmful consequences of image-sharing to adolescent mental health and safety, and promising interventions that allow young people to make more positive decisions and minimize…
Descriptors: Adolescents, Mental Health, Safety, Intervention
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Kubina, Richard M., Jr.; Kostewicz, Douglas E.; Brennan, Kaitlyn M.; King, Seth A. – Educational Psychology Review, 2017
Visual displays such as graphs have played an instrumental role in psychology. One discipline relies almost exclusively on graphs in both applied and basic settings, behavior analysis. The most common graphic used in behavior analysis falls under the category of time series. The line graph represents the most frequently used display for visual…
Descriptors: Graphs, Psychology, Visual Stimuli, Time
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Miller, Christi W.; Stewart, Erin K.; Wu, Yu-Hsiang; Bishop, Christopher; Bentler, Ruth A.; Tremblay, Kelly – Journal of Speech, Language, and Hearing Research, 2017
Purpose: This study evaluated the relationship between working memory (WM) and speech recognition in noise with different noise types as well as in the presence of visual cues. Method: Seventy-six adults with bilateral, mild to moderately severe sensorineural hearing loss (mean age: 69 years) participated. Using a cross-sectional design, 2…
Descriptors: Short Term Memory, Speech, Recognition (Psychology), Acoustics
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Hilppö, Jaakko; Lipponen, Lasse; Kumpulainen, Kristiina; Rajala, Antti – Journal of Early Childhood Research, 2017
In this study, we investigated how Finnish children used photographs and drawings to discuss their preschool day experiences in focus groups. Building on sociocultural perspectives on mediated action, we specifically focused on how these visual tools were used as mediational means in sharing experiences. The results of our embodied interaction…
Descriptors: Foreign Countries, Photography, Freehand Drawing, Preschool Education
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Thiessen, Amber; Beukelman, David; Hux, Karen; Longenecker, Maria – Journal of Speech, Language, and Hearing Research, 2016
Purpose: The purpose of the study was to compare the visual attention patterns of adults with aphasia and adults without neurological conditions when viewing visual scenes with 2 types of engagement. Method: Eye-tracking technology was used to measure the visual attention patterns of 10 adults with aphasia and 10 adults without neurological…
Descriptors: Aphasia, Adults, Visual Stimuli, Responses
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Kaldy, Zsuzsa; Guillory, Sylvia B.; Blaser, Erik – Developmental Science, 2016
We tested 8- and 10-month-old infants' visual working memory (VWM) for object-location bindings--"what is where"--with a novel paradigm, Delayed Match Retrieval, that measured infants' anticipatory gaze responses (using a Tobii T120 eye tracker). In an inversion of Delayed-Match-to-Sample tasks and with inspiration from the game…
Descriptors: Short Term Memory, Models, Infants, Eye Movements
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Sapkota, Raju P.; Pardhan, Shahina; van der Linde, Ian – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2016
Visual short-term memory (VSTM) is a limited-capacity system that holds a small number of objects online simultaneously, implying that competition for limited storage resources occurs (Phillips, 1974). How the spatial and temporal proximity of stimuli affects this competition is unclear. In this 2-experiment study, we examined the effect of the…
Descriptors: Short Term Memory, Visual Perception, Proximity, Spatial Ability
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Gion, Cody; McIntosh, Kent; Falcon, Sarah – School Psychology Review, 2022
This article reports results from an experimental study of a classroom intervention intended to decrease racial disproportionality in school discipline by focusing on making classroom behavior systems more culturally responsive and changing teacher behaviors (e.g., use of praise and reprimands). The intervention had three main components: (a) an…
Descriptors: Disproportionate Representation, Student Behavior, Teacher Behavior, Positive Reinforcement
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Hughes-Berheim, Sarah S.; Cheimariou, Spyridoula; Shelley-Tremblay, John F.; Doheny, Margaret M.; Morett, Laura M. – Discourse Processes: A Multidisciplinary Journal, 2022
Taken together, the Coherence Principle of Multimedia Learning Theory and the Integrated Systems Hypothesis propose that co-occurring and semantically congruent verbal and visual information should be integrated into one mental representation that enhances memory. The purpose of this paper was to examine how learning pseudowords with matching…
Descriptors: Nonverbal Communication, Vocabulary Development, Systems Approach, Reading Processes
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McDaniel, Jena; Camarata, Stephen; Yoder, Paul – Journal of Deaf Studies and Deaf Education, 2018
Although reducing visual input to emphasize auditory cues is a common practice in pediatric auditory (re)habilitation, the extant literature offers minimal empirical evidence for whether unisensory auditory-only (AO) or multisensory audiovisual (AV) input is more beneficial to children with hearing loss for developing spoken language skills. Using…
Descriptors: Hearing Impairments, Deafness, Speech Communication, Language Skills
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