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Peer reviewedEdwards, Laurie D. – Journal of Mathematical Behavior, 1992
Two studies to determine how students interact with two microworlds that reflect a constructivist view of learning investigated students' goals during interaction, strategies utilized to achieve their goals, changes in goals during interaction, and common patterns of interaction and learning. Concludes that well-designed games enable students to…
Descriptors: Cognitive Processes, Cognitive Style, Computer Assisted Instruction, Computer Games
Peer reviewedRieber, Lloyd P.; Luke, Nancy; Smith, Jan – Meridian, 1998
Describes KID DESIGNER, a project that emphasizes play as a lifelong learning process by teaching elementary school students how to design their own educational computer games that embed content from subjects studied in the classroom. Topics include constructivism; cooperative learning; project-based activities; prior learning; group dynamics; and…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Software Development, Constructivism (Learning)
Chang, Jimmy; Lee, Mary; Ng, Kwan-ling; Moon, Ka-Leung – Simulation & Gaming, 2003
This article describes the results of a survey of 93 final-year degree students concerning their views toward using Thavikulwat's DEAL: A Business Gaming Simulation. The focus is on students' perception of the usefulness of using computer simulation as a learning tool in a strategic management course. Certain comparison was made with other similar…
Descriptors: Strategic Planning, Student Attitudes, Games, Computer Simulation
Blakes-Greenway, Doris – 1995
This practicum was designed to increase teacher knowledge base in developmentally appropriate practices and increase understanding of the need for play and sensory motor activities in the kindergarten program. The primary goal was that the kindergarten teachers would use more developmentally appropriate practices in achieving curriculum…
Descriptors: Active Learning, Child Development, Developmentally Appropriate Practices, Discovery Learning
Bland, Samuel S. – 1994
This activity guide, developed to provide hands-on environmental education activities geared to Hammocks Beach State Park in North Carolina, is targeted for grades 6, 7, and 8 and meets curriculum objectives of the standard course of study established by the North Carolina Department of Public Instruction. Three types of activities are included:…
Descriptors: Adjustment (to Environment), Ecological Factors, Ecology, Educational Games
Smith, Catherine DeLong – 1994
This package contains student and teacher handbooks and a report summarizing a project during which the handbooks were developed as part of a numeracy education course for adult basic and literacy education students. Discussed in the project report are the following: development of the course's 7 numeracy education units, field testing of the…
Descriptors: Adult Basic Education, Adult Literacy, Behavioral Objectives, Calculators
Bjorn, Laurie – 1994
This publication describes how to conduct a high school class review game based on the television show "Jeopardy." The game is described as applied in a high school health class context but it can easily be adapted to other subjects and ages. The game might appropriately be used as a review session before a unit test. Students form…
Descriptors: Active Learning, Class Activities, Educational Games, Educational Objectives
PDF pending restorationNorth Carolina Cooperative Extension Service, Raleigh. – 1990
This curriculum guide is composed of 16 lesson plans about terminology and concepts relevant to the four major methods of handling solid waste problems: (1) reuse; (2) recycling; (3) conversion of waste to energy ; and (4) landfilling. Games, investigations, a play, projects, a slide presentation, and skits are some of the teaching techniques…
Descriptors: Class Activities, Conservation (Environment), Educational Games, Elementary Education
Suydam, Marilyn N. – 1986
This digest briefly reviews some of the current findings from research on microcomputers which seem most pertinent to teachers in elementary and secondary schools. Summaries are presented of findings related to: (1) status surveys; (2) computer literacy and mathematics instruction; (3) effects of teaching computer programing; (4) tutorial computer…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Literacy, Computer Managed Instruction
Farrell, Margaret A., Ed. – 1988
This book is a collection of 21 articles by mathematics teacher Ernest Ranucci (1912-1976) grouped into five categories: (1) "Patterns" (for developing inductive reasoning skills); (2) "Mathematics in the World Around Us"; (3) "Spatial Visualization"; (4) "Inventiveness in Geometry"; and (5) "Games to Learn By", which demonstrates that mathematics…
Descriptors: Educational Games, Elementary School Mathematics, Elementary Secondary Education, Enrichment Activities
Kentucky State Dept. of Education, Frankfort. – 1986
Ideas for celebrating the U.S. Constitution in the classroom, on a schoolwide basis, or in the community are presented in this guide. Classroom activities are categorized into art, research and writing, and miscellaneous. Designing a class mural and a class seal are examples of suggested art activities. In carrying out research activities,…
Descriptors: Art Activities, Constitutional History, Constitutional Law, Educational Games
Moellenberg, Wayne P. – 1986
Computer simulations of agricultural finance and management may be helpful to students preparing for agricultural careers. Simulations would provide problem definition and problem solving in realistic interactions with complex and ambiguous situations similar to those encountered in farming. The paper describes a major financial problem for…
Descriptors: Agricultural Education, Agriculture, Business Education, Computer Assisted Instruction
Bohm, Rudy; Cole, Wally – 1982
Designed for sixth grade students to help them prepare for the Multnomah County (Oregon) Outdoor School experience, the workbook provides fundamental information about soil, water, plant, and animal resources. The workbook begins with an introduction to environmental manners (rules for working in the woods). A section devoted to each resource area…
Descriptors: Botany, Ecology, Educational Games, Environmental Education
United Nations Educational, Scientific, and Cultural Organization, Bangkok (Thailand). Regional Office for Education in Asia and the Pacific. – 1984
Fifth in a series of abstract-bibliographies dealing with the various concrete issues and problems raised by population education workers in the course of undertaking population education programs, this volume reviews 67 publications published between 1970 and 1984, and gives examples of the different methodologies applied in population education…
Descriptors: Annotated Bibliographies, Audiovisual Aids, Computer Assisted Instruction, Developing Nations
Putnam and Northern Westchester Counties Board of Cooperative Educational Services, Yorktown Heights, NY. – 1983
The documents aggregated here comprise the fifth grade unit of a career education curriculum designed for migrant students. Focusing on 11 occupations in manufacturing, marketing, and distribution, the combined teacher and student logs contain lessons and activities about the tools and tasks of workers in the 11 occupations: union representative,…
Descriptors: Career Education, Cognitive Development, Educational Games, Elementary Education

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