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Woodruff, Margaret – 1976
An experimental first-year German program at the University of Texas is described. The course builds on and extends psychologist James Asher's Total Physical Response strategy and is based on five principles: (1) presenting language as communication in context; (2) teaching recognition before production; (3) postponing demands for error-free…
Descriptors: Class Activities, College Language Programs, Communication (Thought Transfer), Educational Games
Postma, Charles H. – 1975
Research on the effectiveness of simulation-gaming in teaching affective objectives to students of differing geographical backgrounds is described. A sample of 294 11th graders was studied at five high schools in which both traditional lecture-discussion and simulation-gaming formats were used to teach U.S. history. A student affective perception…
Descriptors: Affective Measures, Affective Objectives, American History, Educational Games
Scheiber, Jane L., Ed. – 1973
This national program offers college-level instruction through the newspaper. Published by the University Extension of the University of California at San Diego, this resource kit combines a course on United States history and the future of man and society. The kit contains a soundsheet, lectures, student study guide, student reader, self-tests,…
Descriptors: Course Content, Educational Games, Educational Innovation, Educational Programs
Lopez, Sara – 1975
This activity supplement is intended to accompany the Puedo Leer/I Can Read Teacher's Guide for initial reading in Spanish for bilingual children. The supplement, which consists of a teacher's guide and a set of charts on card stock, provides suggestions for a wide variety of pre-reading activities and approaches, which expand on the activities…
Descriptors: Basic Reading, Bilingual Education, Consonants, Educational Games
Baskind, Larry; And Others – 1969
"Tightrope" is a simulation based on economic stability and growth in a country. Several small groups of students, acting as Economic Advisory Councils, make fiscal and monetary policy decisions for their country based on their knowledge of business cycles, monetary policy, and fiscal policy. In each of the four rounds the Advisory Councils study…
Descriptors: Business Cycles, Economic Change, Economic Factors, Economic Progress
Salisbury, Howard G., III – 1973
"Simulated Agribusiness" is designed to provide the student with a role playing situation dealing with the complexities and problems of modern agriculture. It is a competitive game played on a hypothetical mid-latitude diversified farm in a capitalistic system. The player is faced with a series of decisions which will determine his success or…
Descriptors: Agribusiness, Agricultural Education, Agricultural Skills, Agricultural Supplies
PDF pending restorationCobb, Hubert – 1973
This Spanish activity packet was designed to be used with the map study portion of each of twelve units in a second year course in Spanish. Each unit deals with a different Spanish-speaking country or place, such as Puerto Rico, Colombia, Venezuela, or Peru. Included here are worksheets, games, map outlines, crossword puzzles, skits, and cultural…
Descriptors: Area Studies, Class Activities, Educational Games, Foreign Countries
Chapman, Katherine – 1973
Designed to help teachers maximize outcomes from using any social simulation/game, these guidelines are one part of a project which attempts to provide analytical and critical information on the use of simulation/games in social studies classrooms. The general approach of the guidelines is applicable to any of the simulation type activities now…
Descriptors: Educational Games, Educational Philosophy, Educational Research, Elementary Education
Stadsklev, Ronald – 1970
This educational research was conducted to determine what affective and cognitive effects two different teaching methods have upon a group of 10th grade students learning about the Constitution of America. Both the experimental class, taught by the simulation-game method, and the control group, taught by the lecture discussion method, were…
Descriptors: Affective Objectives, Attitude Measures, Class Activities, Classroom Research
San Jose Unified School District, CA. – 1972
A course intended to upgrade essential reading and mathematics skills in students who show poor performance or negative attitudes towards school has been developed at A. Lincoln High School in San Jose, California. Called Project R-3, it seeks to motivate students by emphasizing student readiness, subject relevance, and learning reinforcement…
Descriptors: Curriculum Guides, Educational Games, Game Theory, Games
Wieting, Stephen G. – 1976
The ambiguities surrounding computer simulations in sociology teaching and research on the university level are described and the implications of computers as a teaching technique are explored. Intended as an explanation to sociology teachers and researchers of how students' learning experiences are shaped by their orientations to computer…
Descriptors: Computer Assisted Instruction, Computers, Decision Making Skills, Educational Environment
Roberts, Nancy – 1976
The review of the empirical literature on simulation gaming categorizes positive, negative, and contradictory aspects of gaming as an educational tool as revealed by the research. The review, which concentrates on simulation games for elementary and secondary school students, is presented in seven sections. Section I presents a brief history of…
Descriptors: Affective Objectives, Cognitive Objectives, Computer Assisted Instruction, Data Analysis
Brown, James W.; And Others – 1976
This textbook provides an overview of media used for instruction and communication. Chapters cover the following subject areas: (1) media and the systematic approach to teaching and learning; (2) media and individualized learning; (3) the community as a learning center; (4) choosing, using, and producing media; (5) displaying, and some…
Descriptors: Audio Equipment, Audiovisual Aids, Audiovisual Communications, Audiovisual Instruction
Peer reviewedGardner, David – ELT Journal, 1987
Describes an attempt made at the University of Reading to support or discount claims made about the pedagogic value of communication games. Some evidence was found in support of games' roles in encouraging students to practice language skills. (Author/CB)
Descriptors: College Second Language Programs, College Students, Communication (Thought Transfer), Communicative Competence (Languages)
Brozik, Doris – 1999
The purpose of this research effort was to introduce the use of simulations in adult learning situations to enhance communication skills in a creative, effective, and enjoyable manner. Adult educators in academic settings or in business and industry training can use simulations not only to teach a concept but also to improve communication skills…
Descriptors: Adult Education, Adult Learning, Communication Skills, Community Colleges


