Publication Date
| In 2026 | 0 |
| Since 2025 | 217 |
| Since 2022 (last 5 years) | 1189 |
| Since 2017 (last 10 years) | 2911 |
| Since 2007 (last 20 years) | 5032 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 1623 |
| Teachers | 990 |
| Students | 129 |
| Researchers | 88 |
| Parents | 78 |
| Media Staff | 23 |
| Administrators | 19 |
| Policymakers | 12 |
| Community | 9 |
| Counselors | 7 |
| Support Staff | 2 |
| More ▼ | |
Location
| Turkey | 176 |
| Taiwan | 156 |
| Australia | 150 |
| Canada | 105 |
| Spain | 85 |
| United Kingdom | 84 |
| China | 79 |
| Indonesia | 73 |
| Germany | 72 |
| California | 66 |
| Brazil | 61 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 11 |
| Meets WWC Standards with or without Reservations | 19 |
| Does not meet standards | 6 |
Shakhmalova, Irina; Zotova, Natalia – Journal of Psycholinguistic Research, 2023
Educational digital games can be an effective way to teach English grammatical material because they provide an interactive and engaging learning experience. The purpose of this study is to clarify how playing digital games affects students' motivation and performance in university-level English grammar classes. [The North-Eastern Federal…
Descriptors: Learning Motivation, Student Evaluation, Educational Games, Computer Games
Çoban, Murat; Göktas, Yüksel – E-Learning and Digital Media, 2023
This research aims to investigate the impact of three different training methods (digital game, drill, and traditional education) on the motivation of the students to teach earthquake preparedness and earthquake prevention knowledge to primary school students. The explanatory design from the mixed-methods research was used in the study. The sample…
Descriptors: Training Methods, Seismology, Emergency Programs, Computer Games
Babacan Çörekci, Tugçe – Design and Technology Education, 2023
The concept of play supports the experiential and creative aspects of the design field because it is a familiar and fun phenomenon and involves interaction. The use of game-based learning in design processes will increase participation by supporting the regulation of these processes and the problematic aspects of the design studio course, which is…
Descriptors: Game Based Learning, Architectural Education, Workshops, Teaching Methods
Sunday Ogbu; Anulika Mary Okeke; Georgina Nkechi Abugu; Eucharia Ifeoma Emeji – Pedagogical Research, 2023
The purpose of the study was to develop mathematical instructional card game titled "algebrameter" and determine its efficacy in remediating junior secondary school (JSS) students' learning difficulties in algebra and geometry. The study employed research and development design. A sample of 120 JSS II students drawn from a population of…
Descriptors: Algebra, Junior High School Students, Mathematics Instruction, Multiple Choice Tests
Eyupoglu, Tayyibe Fulya – ProQuest LLC, 2023
The current study aimed to contribute to the literature by implementing an intervention that examines the effects of explicit metacognitive strategy training and prompts embedded within a Game-Based Learning Environment (GBLE), "Missions with Monty," on metacognitive monitoring accuracy, game performance, and science knowledge of…
Descriptors: Game Based Learning, Metacognition, Educational Games, Grade 5
Wang, Xiao-Ming; Yu, Xiao-Han; Hwang, Gwo-Jen; Hu, Qing-Nan – Educational Technology Research and Development, 2023
How to improve students' problem-solving skills and creativity and adapt them to the new situation of the twenty-first century is a rather important educational objective at present, and is expected to be for a long time to come. Project-based learning (PBL) is considered to be an approach that can develop students' higher-order thinking skills,…
Descriptors: Electronic Learning, Computer Mediated Communication, Peer Evaluation, Student Projects
Carmen D'Angelo – ProQuest LLC, 2023
This mixed-methods action research study delves into the decision-making processes of students, with a specific focus on Arizona State University Housing as a case study. It also explores the potential role that Arizona State University Housing professionals can play in facilitating the flow of essential information to aid in these decision-making…
Descriptors: College Students, Decision Making, College Housing, Student Personnel Workers
Jesús Erubiel Miguel-Gómez; Dennise Salazar; Miguel Reina – Journal of Chemical Education, 2023
Ludic-didactic material has systematically been proven to be a useful tool that enhances teaching and learning processes, at practically any educational level by reducing the stress level of students and creating a feeling of team spirit and trust. In chemistry courses, significant efforts have been made to improve the learning of intermolecular…
Descriptors: Chemistry, Science Education, Science Instruction, Teaching Methods
Nicole M. Wessman-Enzinger; Laura Bofferding – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
In this paper, we share about specific tenets of joy in mathematics and conditions for supporting joy. A pair of students, Julia and Javier, young Latinx mathematicians in Grades 3 and 4 respectively, participated in a study that involved addition and subtraction with negative integers within game play. Drawing on descriptions of joy and…
Descriptors: Mathematics Education, Learner Engagement, Psychological Patterns, Emotional Response
Ariana W. Hobsteter; Santiago Stabile; Evangelina Mascaro´; Gustavo F. Silbestri – Journal of Chemical Education, 2023
The COVID-19 pandemic has changed education. In these circumstances, technology aided learning by providing new ways of teaching and communicating with students. In this work, we report the online activities carried out in the Basic Organic Chemistry virtual course of the Chemistry Department at UNS (Argentina) for first-year students of the…
Descriptors: Undergraduate Students, Agricultural Engineering, Agronomy, COVID-19
Kate Quane; Carolyn Buhren – Australian Mathematics Education Journal, 2023
It is widely acknowledged that communicating mathematical thinking is complex, difficult, and often messy. In this article, the authors explore how mathematical thinking is communicated, providing examples of strategies for teachers and students to use in the mathematics classroom.
Descriptors: Mathematics Instruction, Teaching Methods, Thinking Skills, Learning Strategies
Sittichai Wichaidit; Manabu Sumida – Science Education International, 2023
The conceptual change approach has been a prevalent theoretical foundation for comprehending students' acquisition of scientific knowledge. Despite its extensive use, only a limited number of studies have employed this framework to examine the effectiveness of game-based learning (GBL). The GBL was utilized to teach 101 middle school students…
Descriptors: Game Based Learning, Instructional Effectiveness, Science Education, Middle School Students
Wendy A. Loughlin; Sarah L. Cresswell – Journal of Chemical Education, 2025
This review examines the evolution of tertiary undergraduate chemistry teaching from 2019 to 2023, including in response to the global pandemic's impact on teaching and learning methods and whether those adaptations have persisted. The authors assessed the current educational landscape against standards set by leading accreditation bodies, the…
Descriptors: Undergraduate Study, Chemistry, Science Instruction, Science Teachers
Susie Gronseth; Amani Itani; Kathryn Seastrand; Bettina Beech; Marino Bruce; Thamar Solorio; Ioannis Kakadiaris – Journal of Interactive Learning Research, 2025
This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled "Escape from the Doctor's Office," developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE…
Descriptors: Educational Games, Artificial Intelligence, Technological Literacy, Teamwork
Somkiat Kongthanajindasiri; Manop Sungkaew; Benchaporn Sawangsri – Journal of Education and Learning, 2025
In this study, we aimed to develop an active play learning model to enhance cognitive thinking skills in elementary school students. We employed a qualitative research methodology, targeting health and physical education teachers from schools in Suphan Buri Province in Thailand. We collected data through individual surveys and indepth interviews…
Descriptors: Foreign Countries, Play, Executive Function, Elementary School Students

Peer reviewed
Direct link
