NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 976 to 990 of 9,507 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Xiao Li; Marc Mun~iz; Karlun Chun; Jonathan Tai; Francesca Guerra; Darrin M. York – Journal of Chemical Education, 2022
We report a new online suite of tools that enables inquiry-based active-learning activities to develop students' representational competence about atomic orbitals. Orbital Explorer is a Web site for the visualization and interactive investigation of atomic orbital properties. Orbital Explorer contains two integrated tools, namely, Atomic Orbital…
Descriptors: Chemistry, Active Learning, Inquiry, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Inbar Haimovich; Malka Yayon; Vered Adler; Hagit Levy; Ron Blonder; Shelley Rap – Journal of Chemical Education, 2022
Chemical escape rooms (ChEsRms) are educational games in which students use their brain, chemical knowledge, intuition, and a bit of luck to solve a mystery. At the Weizmann Institute, we have developed ChEsRms that are implemented by teachers in their classes. Since the COVID-19 pandemic stopped all the educational activities that took place in…
Descriptors: Chemistry, Science Instruction, Teaching Methods, Science Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Terpend, Regis; Shannon, Patrick – Decision Sciences Journal of Innovative Education, 2021
As organizations continue to expand their implementation of Lean practices, business schools and corporate training organizations have developed numerous games and simulations aimed at teaching Lean concepts in manufacturing settings. However, simulations have lagged behind the most recent adaptations of Lean outside of the factory in services,…
Descriptors: Office Occupations, Office Occupations Education, Educational Games, Business Administration
Peer reviewed Peer reviewed
Direct linkDirect link
Marnewick, Carl; Chetty, Jacqui – International Journal of Educational Technology in Higher Education, 2021
Gamification is used in various disciplines to elucidate complex problems. These disciplines are typically the science, technology, engineering, and mathematics disciplines. It is not known whether gamification can be used to teach research methodology. MinecraftEDU was used to create games to explain the various concepts within research…
Descriptors: Educational Games, Game Based Learning, Teaching Methods, Research Methodology
Peer reviewed Peer reviewed
Direct linkDirect link
Frydenberg, Erica – Journal of Psychologists and Counsellors in Schools, 2021
The importance of social emotional learning (SEL) has been well acknowledged as a significant feature of education and emotional development across the life span. School psychologists play an important part as innovators, implementers and evaluators of resources in the social emotional domain. When it comes to the early years in the education…
Descriptors: Social Emotional Learning, Early Childhood Education, Coping, School Psychologists
Peer reviewed Peer reviewed
Direct linkDirect link
Feng, Zhenan; González, Vicente A.; Mutch, Carol; Amor, Robert; Cabrera-Guerrero, Guillermo – Journal of Computer Assisted Learning, 2021
Children are vulnerable in earthquakes, but they are also essential to foster earthquake-resilient communities. It is critical to enhance the preparedness of children against earthquakes through effective education and training. Immersive virtual reality (IVR) and serious games (SGs) are innovative digital technologies that enable realistic and…
Descriptors: Computer Simulation, Educational Games, Seismology, Emergency Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Levi, Benjamin H.; Belser, Andrew; Kapp, Karl; Verdiglione, Nicole; Mincemoyer, Claudia; Dore, Sarah; Keat, Jane; Fiene, Richard – Early Child Development and Care, 2021
iLookOut for Child Abuse (iLookOut) is an online, interactive educational programme designed to help early childhood educators/practitioners protect young children from harm, and in particular to become better at identifying and reporting suspected child abuse. The purpose of this paper is to describe the conceptual foundations and practical…
Descriptors: Child Abuse, Early Childhood Education, Child Safety, Young Children
Peer reviewed Peer reviewed
Direct linkDirect link
Weir, Kimberly A. – Journal of Political Science Education, 2021
Finding a way to impress upon students how they directly connect to others around the world is a challenge. What they had for dinner, how they paid for their gasoline, and where they disposed of their Starbucks cup all provide fodder to help students see direct connections between their actions and the world around them. Consumption logs track…
Descriptors: Interpersonal Competence, Interpersonal Relationship, Reflection, Journal Writing
Peer reviewed Peer reviewed
Direct linkDirect link
Fourie, Jean; Wilson, Claire – Perspectives in Education, 2021
Playing authentic educational games can support learners of all ages and abilities, particularly those with special educational or remedial needs. Playing games in cooperative groups allows learners to relate socially, motivate each other competitively and rehearse schoolwork. Literature mostly covers computer games rather than real-life…
Descriptors: Game Based Learning, Graduate Students, Student Experience, Educational Psychology
Peer reviewed Peer reviewed
Direct linkDirect link
Hartmann, Andreas; Gommer, Lisa – European Journal of Engineering Education, 2021
The popularity of games as educational tools has steadily increased and is mainly explained by the motivational power that is ascribed to games in general. The research investigates the role of different motivational forms in educational gaming and the influence of game and teaching context on the students' motivation to involve in game play.…
Descriptors: Student Motivation, Game Based Learning, Engineering Education, Educational Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Asniza, Ishak Nor; Zuraidah, Md Osman Siti; Baharuddin, Abdul Rahman Md; Zuhair, Zainal Muhammad; Nooraida, Yakob – Journal of Turkish Science Education, 2021
It is the teacher's responsibility in paying serious attention on highlighting the 21st century way of learning in transforming the education system, focusing on equipping students with communication skills, critical thinking, and collaboration skills. This 21st century learning requires suitable teaching aids to achieve the learning objectives.…
Descriptors: Electronic Learning, Game Based Learning, Educational Games, High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Mildenhall, Paula; Sherriff, B.; Cowie, B. – Research in Science & Technological Education, 2021
STEM education has become a global priority as governments realise that there are important economic benefits if students engage in this interdisciplinary curriculum area. Less prominence has been given to the community benefits that STEM education can bring and even less attention has been given to the potential for children's learning of STEM to…
Descriptors: STEM Education, Interdisciplinary Approach, Teaching Methods, Elementary Education
Peer reviewed Peer reviewed
Direct linkDirect link
Dias, Dora; Ferraz-Caetano, Jose; Paiva, Joao – Journal of Chemical Education, 2021
Designing a science activity for middle school children is a challenging task, especially if it aims to be interdisciplinary. One may ask if it is possible to craft a positive learning experience from different areas such as history of science, chemistry, or ethics. In this paper, we argue it can be achieved if we use the right tools to engage a…
Descriptors: Crime, Chemistry, Science Activities, Story Telling
Peer reviewed Peer reviewed
Direct linkDirect link
Elford, Daniel; Lancaster, Simon J.; Jones, Garth A. – Journal of Chemical Education, 2021
An educational escape activity was developed, embedding elements of both augmented and immersive virtual reality technologies, in an active learning environment. The mental visualization of abstract concepts can be difficult for students, inhibiting their ability to reason cogently regarding important topics of stereochemistry. Consequently, an…
Descriptors: Chemistry, Learning Activities, Problem Solving, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Krajcsi, Attila; Csapodi, Csaba; Stettner, Eleonóra – Interactive Learning Environments, 2021
An educational computer game is presented, used for beginner students to introduce some basic concepts of code execution and code writing. In this mini-language microworld game, a code should be written with which a robot can escape from a procedurally generated labyrinth. The game uses a simple language and utilizes a virtual environment, where…
Descriptors: Educational Games, Computer Games, Programming, Computer Science Education
Pages: 1  |  ...  |  62  |  63  |  64  |  65  |  66  |  67  |  68  |  69  |  70  |  ...  |  634