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Cross, Tim L. – Journal of Natural Resources and Life Sciences Education, 1993
Describes a recently developed microcomputer-based farm management game called AgVenture. The objective of the program is to allow students to practice making management decisions for a model crop farm to teach risk management and reinforce traditional farming management principles. (MDH)
Descriptors: Agricultural Education, Agricultural Production, Computer Assisted Instruction, Computer Games
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Zwick, Rebecca; And Others – Journal of Educational Measurement, 1993
Two extensions of the Mantel Haenszel procedure that may be useful in assessing differential item functioning (DIF) are explored. Simulation results showed that, for both inferential procedures, the studied item should be included in the matching variable, as in the dichotomous case. (SLD)
Descriptors: Computer Simulation, Educational Assessment, Elementary Secondary Education, Equations (Mathematics)
Heim, Michael – TECHNOS, 1998
Contemporary culture exhibits an increasingly polarized spectrum of attitudes toward virtualization: those who want photorealism and those who seek sheer fantasy. This author describes "Virtual Realism," his strategy for balancing the two social forces. His students at California's Art Center College of Design are putting it to the test.…
Descriptors: Computer Attitudes, Computer Oriented Programs, Computer Simulation, Computer Uses in Education
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Powell, Jack V. – Computers & Education, 1999
Reports on the use of a computerized simulation integrated within a preservice methods course for early-childhood majors. Compares the difference in response to importance, knowledge, and attitude related to computer utilization in the course between the computer-simulation group and a control group taught by traditional means. (Author/LRW)
Descriptors: Analysis of Covariance, Comparative Analysis, Computer Assisted Instruction, Computer Simulation
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Tompson, George H.; Dass, Parshotam – Simulation & Gaming, 2000
Investigates the relative contribution of computer simulations and case studies for improving undergraduate students' self-efficacy in strategic management courses. Results of pre-and post-test data, regression analysis, and analysis of variance show that simulations result in significantly higher improvement in self-efficacy than case studies.…
Descriptors: Analysis of Variance, Case Studies, Computer Assisted Instruction, Computer Simulation
Walter, Virginia A. – Book Links, 1998
The best CD-ROMs for young people about space and flight exploit the promise of hypermedia to create informative simulations. This article provides an annotated bibliography of CD-ROMs on astronomy and flight for K-12 students; suggests book and Internet connections; and highlights poetry for astronomers, science fiction, a biography of Charles…
Descriptors: Annotated Bibliographies, Astronomy, Computer Simulation, Educational Television
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Bowers, C. A. – International Journal of Leadership in Education, 1998
Computers represent the digital phase of the Industrial Revolution, contribute to centralizing corporate and political power, worsen the growing environmental crisis, and displace local knowledge with data. By framing discussions of computers in terms of these worldwide trends, readers can avoid the simplistic thinking surrounding discussions of…
Descriptors: Centralization, Computer Simulation, Computer Uses in Education, Corporations
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Eidson, Sandra; Simmons, Patricia E. – Journal of Computers in Mathematics and Science Teaching, 1998
Examines the relationship of microcomputer simulation graphics and alphanumeric modes of data presentation to ninth-grade biology students' science process skills and conceptual understanding of selected science topics (N=64). Concludes that use of microcomputers and appropriate software can result in significant learning and understanding of…
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Educational Technology
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Morgan, Konrad – Simulation & Gaming, 2000
Reviews some of the cross-cultural factors that should be considered in the design of interactive learning environments such as computer simulations and games. Highlights include cross-cultural differences in learning and the use of technology; cross-cultural attitudes toward technology; computer anxiety; and a methodology for culture-centered…
Descriptors: Computer Anxiety, Computer Attitudes, Computer Games, Computer Simulation
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Maynes, Bill; And Others – Educational Administration Quarterly, 1996
For over a decade, the University of Alberta's Educational Policy Studies Department has been developing and using computer-based simulations of the principalship. The program successfully invites students to suspend disbelief and engage in the simulations (interruptions, investigations, and walking tours) as though they were real work. Recent…
Descriptors: Administrator Education, Computer Simulation, Elementary Secondary Education, Foreign Countries
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Scherly, D.; Roux, L.; Dillenbourg, P. – Journal of Computer Assisted Learning, 2000
Evaluates the use and efficiency of two computer learning tools for basic virology. "VIROLAB" is a simulation of a biology laboratory which also includes a hypertext providing learners with some knowledge on virology. The Hypertext is a version of the hypertext in VIROLAB. The study examined which of the two was most efficient for knowledge…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer System Design, Educational Technology
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Munro, Robert – Educational Media International, 2000
Discusses the use of ICT (Information and Communications Technology) in the study of history. Topics include timelines; computer-based historical simulations; databases; accessible multimedia; hypermedia; CD-ROMs; and use of the World Wide Web, both for teaching and learning and for sharing findings from historical investigations with historians…
Descriptors: Computer Assisted Instruction, Computer Simulation, Databases, Global Approach
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Ruben, Brent D. – Simulation & Gaming, 1999
Presents an overview of the evolution of experiential instruction theory and practice from its popular emergence in the late 1960s through the present. Simulations, games, and other experience-based instructional methods have had a substantial impact on teaching concepts and applications during this period, and have influenced traditional…
Descriptors: Active Learning, Computer Simulation, Conventional Instruction, Educational Development
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Grimes, Douglas; Warschauer, Mark; Hutchinson, Tara; Kuester, Falko – Journal on Educational Resources in Computing, 2005
"VizClass" is a university classroom environment designed to offer students in computer graphics and engineering courses up-to-date visualization technologies. Three digital whiteboards and a three-dimensional stereoscopic display provide complementary display surfaces. Input devices include touchscreens on the digital whiteboards, remote…
Descriptors: Learner Engagement, Computer Graphics, Computer Simulation, Classroom Environment
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Clark, Douglas; Jorde, Doris – Journal of Research in Science Teaching, 2004
This study analyzes the impact of an integrated sensory model within a thermal equilibrium visualization. We hypothesized that this intervention would not only help students revise their disruptive experientially supported ideas about why objects feel hot or cold, but also increase their understanding of thermal equilibrium. The analysis…
Descriptors: Program Effectiveness, Visualization, Thermodynamics, Chemistry
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