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Schrock, John Richard – American Biology Teacher, 1984
Indicates that although computers may churn out creative research, science is still dependent on science education, and that science education consists of increasing human experience. Also considers uses and misuses of computers in the science classroom, examining Edgar Dale's "cone of experience" related to laboratory computer and "extended…
Descriptors: Biology, College Science, Computer Oriented Programs, Computer Simulation
Driscoll, Marcy P. – 2002
This digest contains four sections that discuss the following broad principles that offer a framework to teachers for thinking about how technology can support their instruction: (1) learning occurs in context, including ways that technology can facilitate learning by providing real world contexts that engage learners in solving complex problems,…
Descriptors: Active Learning, Computer Simulation, Computer Uses in Education, Cooperative Learning
Spudic, Linda – 2001
Perhaps some of the most engaging, unique, Web-based activities are virtual quests that take student participants along on real expeditions, following a team in the field as they explore new territory or do research on authentic scientific problems. Virtual quests, such as the MayaQuest expedition produced by Classroom Connect, are excellent…
Descriptors: Computer Simulation, Computer Uses in Education, Elementary Secondary Education, Experiential Learning
Gaddis, Tony – 1997
Prepared by the manager of a virtual reality (VR) laboratory at North Carolina's Haywood Community College, the three papers collected in this document are designed to help instructors incorporate VR into their classes. The first paper reviews the characteristics of VR, defining it as a computer-generated simulation of a three-dimensional…
Descriptors: College Instruction, Community Colleges, Computer Peripherals, Computer Selection
Johnson, Tristan E.; Clayson, Carol Anne – 1998
As technology developments seek to improve learning, researchers, developers, and educators seek to understand how technological properties impact performance. This paper delineates how a traditional science course is enhanced through the use of simulation projects directed by the students themselves as a means to increase their level of knowledge…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation, Higher Education
Chapman, Dane M.; And Others – 1993
Three critical procedural skills in emergency medicine were evaluated using three assessment modalities--written, computer, and animal model. The effects of computer practice and previous procedure experience on skill competence were also examined in an experimental sequential assessment design. Subjects were six medical students, six residents,…
Descriptors: Animals, Comparative Analysis, Competence, Computer Assisted Testing
Liestol, Gunnar – 2002
This paper reports on a project where three-dimensional (3D) online gaming environments were exploited for the purpose of academic communication and learning. 3D gaming environments are media and meaning rich and can provide inexpensive solutions for educational purposes. The experiment with teaching and discussions in this setting, however,…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Interfaces, Computer Mediated Communication
Kahn, Ken – 1999
ToonTalk is an animated interactive world inside of which one can construct a very large range of computer programs. These programs are not constructed by typing text or arranging icons, but by taking actions in this world. Robots can be trained, birds can be given messages to deliver, and so on. This paper describes the design and preliminary…
Descriptors: Authoring Aids (Programming), Children, Computer Assisted Instruction, Computer Games

Risley, John S. – Physics Teacher, 1983
Provided is a review of a high school/college level computer program (for Apple microcomputers) which consists of six simulations designed to introduce students to simple harmonic motion. Includes a discussion of the six simulations and such information as time needed, probable classroom use, source, and current cost. (JM)
Descriptors: Acceleration (Physics), College Science, Computer Assisted Instruction, Computer Programs

Coleman, Frances M. – T.H.E. Journal, 1997
Explains the unique benefits of using simulation software in place of physical experiments testing in high school science. Supplies detailed examples of students' usage. A sidebar presents vendors of simulation packages. (AEF)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Educational Technology

De Los Santos Vidal, Oriol; Iskander, Magdy F. – Computer Applications in Engineering Education, 1997
Multimedia technology is an invaluable teaching and learning resource. One advantage of technology based education is the ability to combine practical applications, visualization of complex mathematical and abstract subjects, virtual labs, and guided use of simulation software. This article describes several multimedia tutorials for…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Educational Resources

LeBlanc, Mark D.; Weber-Russell, Sylvia – Cognitive Science, 1996
A growing body of empirical and theoretical work indicates that young children (grades K-3) have difficulties solving word problems because of deficient language and text comprehension strategies. Describes a computer simulation designed to model working memory demands in "bottom-up" comprehension of arithmetic word problems, offering a…
Descriptors: Children, Cognitive Processes, Computer Simulation, Elementary School Mathematics

Gosenpud, Jerry; Washbush, John – Simulation & Gaming, 1996
Presents five studies on the relationship between Myers-Briggs Type Indicator personality types and performance in a total enterprise simulation. Subjects were business students at a Midwestern university. Findings indicated no statistically supportable relationships and differed from previous research, possibly due to differences in population,…
Descriptors: Behavioral Science Research, Business Administration Education, Case Studies, College Students

Reed, Stephen K.; Jazo, Linda – Journal of Educational Computing Research, 2002
Discusses improving mathematical reasoning through the design of computer microworlds and evaluates a computer-based learning environment that uses multiple representations to improve undergraduate students' conception of average speed. Describes improvement of students' estimates of average speed by using visual feedback from a simulation.…
Descriptors: College Mathematics, Computer Assisted Instruction, Computer Simulation, Computer Software Development
Brody, Herb – Technology Review, 1996
Examines how the Internet serves the scientific research community. Highlights include collaboration and large group communication via e-mail; USENET discussion groups; advantages of the World Wide Web and software-based simulations; changes in information storage; and benefits and problems of electronic publishing and online journals. (AEF)
Descriptors: Collaborative Writing, Computer Mediated Communication, Computer Simulation, Electronic Journals