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Roseth, Nicholas E. – Journal of Research in Music Education, 2020
The purpose of this study was to survey secondary band and orchestra teachers (N = 436) in Colorado and Indiana regarding their self-reported immediacy behaviors, ensemble setups, and use of classroom space when teaching. Immediacy "refers to nonverbal teacher behaviors which increase nonverbal interaction with students and which communicate…
Descriptors: Teacher Surveys, Music Education, Secondary School Teachers, Classroom Design
Matthew, Gordon; De Villiers, Koos – Journal of Educational Multimedia and Hypermedia, 2020
In recent years, a large number of learning management sites (LMs) have emerged in the higher education sector, but these systems are generally not well-maintained. Most of the time the burden falls upon the lecturers to populate and maintain the content on these sites. The problem is, most of these online environments are built around complex…
Descriptors: Cognitive Processes, Difficulty Level, Integrated Learning Systems, Instructional Design
Ey, Lesley-Anne; Spears, Barbara – Pastoral Care in Education, 2020
Children involved in bullying are vulnerable to social, physiological, psychological, educational, behavioural, and adjustment problems which can persist into adulthood. In Australia, formal education about bullying is not introduced until year four (age 9), making pastoral care and addressing bullying in junior primary (ages 4-8) the…
Descriptors: Early Childhood Teachers, Workshops, Young Children, Bullying
Liu, Zhichun; Moon, Jewoong; Kim, Byungjoo; Dai, Chih-Pu – Educational Technology Research and Development, 2020
In this synthesis, we systematically review research on educational games with adaptivity. Although an adaptive gaming experience provides personalization to learning, the complexity of design makes it difficult to evaluate its effectiveness. In this systematic review, we adopt three analytic approaches: (1) bibliometric analysis, (2) qualitative…
Descriptors: Bibliometrics, Comparative Analysis, Educational Games, Meta Analysis
Bahr, Ruth Huntley; Silliman, Elaine R.; Berninger, Virginia W. – Language, Speech, and Hearing Services in Schools, 2020
Purpose: Morphology, which is a bridge between phonology and orthography, plays an important role in the development of word-specific spellings. This study, which employed longitudinal sampling of typically developing students in Grades 3, 4, and 5, explored how the misspellings of words with derivational suffixes shed light on the interplay of…
Descriptors: Morphology (Languages), Phonology, Orthographic Symbols, Spelling
Yeh, Cathery; Sugita, Trisha; Tan, Paulo – Mathematics Teacher: Learning and Teaching PK-12, 2020
Despite growing attention to identifying equitable teaching practices that provide all students opportunities to engage in mathematical thinking and reasoning (Tan and Kastberg 2017; NCTM 2014), students with disabilities have had limited opportunities to take on the role of doers of mathematics and to see themselves or have others see them as…
Descriptors: Inclusion, Mathematics Education, Students with Disabilities, Autism
Patton, Ryan; Sweeny, Robert W.; Shin, Ryan; Lu, Lilly – Studies in Art Education: A Journal of Issues and Research in Art Education, 2020
In this article, art education researchers from four universities share a multisite research project dealing with teaching digital game design to preservice art educators. The research project was initially designed in response to recent trends to develop 21st-century skills in education, digital media, and art/design education, as advocated by…
Descriptors: Preservice Teachers, Art Teachers, Design, Video Games
Njiku, Joseph; Mutarutinya, Védaste; Maniraho, Jean Francois – Journal of Digital Learning in Teacher Education, 2020
This review of the literature analyzed twenty-eight survey instruments that were designed and validated by different researchers in order to measure teachers' technological pedagogical content knowledge. The analysis was done to find out the nature and synthesis of survey items across domains of the technological pedagogical content knowledge…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Educational Research, Teacher Surveys
Waters, Carolyn; Cook, Kristin – Journal of College Science Teaching, 2020
With increased urgency to address environmental issues comes the need to engage more than self-identified environmentalists in solutions. Photo-elicitation techniques, such as PhotoVoice (Wang & Burris, 1994) described here, have been shown to support the development of student engagement with environmental science topics that relate directly…
Descriptors: Environmental Education, Curriculum Design, Photography, Social Action
Heermann, Melanie L.; Getty, Kelly J. K.; Yucel, Umut – Journal of Food Science Education, 2020
Hands-on learning is a proven method of improving students' critical thinking skills. Undergraduate research projects are encouraged to help students develop research and laboratory skills. If properly designed and implemented, research opportunities can be embedded in existing student coursework, which increases the number of students who can…
Descriptors: Undergraduate Students, Cooking Instruction, Foods Instruction, Food
López, Ruth M.; Valdez, Esmeralda C.; Pacheco, Hope S.; Honey, Maria L.; Jones, Raven – International Journal of Qualitative Studies in Education (QSE), 2020
This study takes place at a Hispanic Serving Institution (HSI) and examines the experience of women who are part of a research collective studying a Latina college mentoring program. As of Fall 2018, Latina undergraduates made up the largest group at this university, totaling more than 7,000 of 37,000 undergraduate students. In Fall 2016, a…
Descriptors: Higher Education, Mexican Americans, Feminism, Action Research
Wittayakhom, Nawarat; Piriyasurawong, Pallop – Higher Education Studies, 2020
The purposes of this study were: 1) design Learning Management STEAM Model on Massive Open Online Courses Using Augmented Reality to enhance Creativity and Innovation, 2) suitability assessment of a Learning Management STEAM Model on Massive Open Online Courses Using Augmented Reality to enhance Creativity and Innovation. The research methodology…
Descriptors: Art Education, STEM Education, Engineering Education, Higher Education
Wragg, Nicole – Studies in Higher Education, 2020
Traditions associated with the physical studio in design education have obstructed translation to an online model. Literature on design pedagogy reveals the studio is considered essential for design education. This perception can be traced to the "atelier" model in the fine arts, in which students practised under a master. This method…
Descriptors: Foreign Countries, Studio Art, Design, Art Education
Van Ranken, Fred; Goodson, Lori – Educational Considerations, 2020
USD 240 Twin Valley School District, consisting of Bennington Grade School and Bennington Junior High/High School in Bennington and Tescott Grade School and Tescott Junior High/High School, was one of seven districts initially selected in August 2017 as part of the first cohort of Kansas State Department of Education's Kansas Can School Redesign…
Descriptors: School Districts, Educational Facilities Design, Educational Facilities Improvement, Educational Change
Mioduser, David; Kuperman, Asi – Design and Technology Education, 2020
Despite the fact that the sophisticated technologies are a substantial component of children's everyday environment, of the space within which they act, play and learn--the world of complex technological systems (their characteristics, and the knowledge and skills involved in operating, designing and programming them) is almost ignored in the…
Descriptors: Kindergarten, Robotics, Information Technology, Programming

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