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Wardak, Dewa – Designs for Learning, 2020
The aim of this study is to contribute to a better understanding of the nuances of multimodal communication through which educational designers construct shared meanings and ideas. Educational design is a broad and multi-faceted area. Meaning-making in face-to-face educational design meetings is a complex process but is yet to gain attention as a…
Descriptors: Instructional Design, Verbal Communication, Nonverbal Communication, Meetings
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Erümit, Ali Kürsat; Çetin, Ismail – Education and Information Technologies, 2020
The aim of this study is to examine adaptation elements and Intelligent Tutoring System (ITS) elements used in Adaptive Intelligent Tutoring Systems (AITSs), using meta-synthesis methods to analyze the results of previous research. Toward this end, articles appearing in the Web of Science, Google Scholar, Eric and Science Direct databases in 2000…
Descriptors: Intelligent Tutoring Systems, Educational Technology, Design, Information Technology
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Neumann, Michelle M.; Herodotou, Christothea – Education and Information Technologies, 2020
YouTube has become a popular digital media platform used by young children. However, concerns have been raised around inappropriate video content and limited quality. A lack of research and theoretical discussion exists on how best to evaluate the quality of YouTube videos made for children. In this study, we reviewed research and developed a set…
Descriptors: Video Technology, Web Sites, Educational Technology, Educational Quality
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Mouton, Marnel – Journal of Biological Education, 2020
First-year undergraduate curricula and their delivery should assist students in the transition from previous learning experiences to learning in higher education. However, the so-called articulation gap or discontinuity between secondary and higher education has been identified as a key structural curriculum problem for first-year success in South…
Descriptors: Foreign Countries, Student Projects, Active Learning, Science Curriculum
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Lundstrum, Leonard L. – Journal of International Education in Business, 2020
Purpose: The purpose of this paper is to set forth a less-costly, more flexible approach to teaching the analysis of international business development opportunities. Design/methodology/approach: The approach capitalizes upon the high-quality business condition metrics, which are necessary to inform the development decision, that have recently…
Descriptors: Business Administration Education, Critical Thinking, Thinking Skills, Teaching Methods
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Annetta, Leonard; Lamb, Richard; Bressler, Denise M.; Vallett, David B. – International Journal of Game-Based Learning, 2020
The purpose of this study was to identify the underlying cognitive attributes used during the design and development of science-based serious educational games. Study methods rely on a modification of cognitive diagnostics, item response theory, and Bayesian estimation with traditional statistical techniques such as factor analysis and model fit…
Descriptors: Educational Games, Cognitive Processes, Artificial Intelligence, 21st Century Skills
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Bridges, Susan M.; Hmelo-Silver, Cindy E.; Chan, Lap Ki; Green, Judith L.; Saleh, Asmalina – International Journal of Computer-Supported Collaborative Learning, 2020
Problem-based learning (PBL) designs are addressing the demands and potentials of an information-saturated era where accessing inquiry resources and new information is reconfiguring tutor-facilitated dialogues. Unclear is how incorporation of CSCL tools and the rich digital multimodal resources they collaboratively access and generate are…
Descriptors: Problem Based Learning, Computer Assisted Instruction, Cooperative Learning, Higher Education
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Roure, Cédric; Pasco, Denis; Benoît, Nicolas; Deldicque, Louise – Research Quarterly for Exercise and Sport, 2020
Purpose: Despite the benefits of commercial exergames, in the practical application, players might not be spending sufficient time in physical activity levels compatible with health outcomes. We adopted a design-based exergame approach to build a bike exergame called Greedy Rabbit. The purpose of this study was to identify the impact of Greedy…
Descriptors: Exercise, Physical Activity Level, Young Adults, Undergraduate Students
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Walker, Erica; DesJardins, John; Przestrzelski, Bre – Advances in Engineering Education, 2020
Historically, classroom content delivery has relied on lecture, but recently there has been a call for educators to use active learning to promote student engagement and a deeper understanding of the material (Bonwell and Eison 1991; Erickson 1984; Cross 1987; Prince 2004; Bodnar and Clark 2014). According to Prince (2004) active learning is any…
Descriptors: Game Based Learning, Educational Change, Active Learning, 21st Century Skills
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Veldkamp, Alice; Daemen, Joke; Teekens, Stijn; Koelewijn, Stefan; Knippels, Marie-Christine P. J.; van Joolingen, Wouter R. – British Journal of Educational Technology, 2020
In this paper, we present an escape box as a means to introduce the escape room concept into classrooms. Recreational escape rooms have inspired teachers all over the world to adapt the popular entertainment activity for education. Escape rooms are problem-based and time-constrained, requiring active and collaborative participants, a setting that…
Descriptors: Teaching Methods, Recreational Activities, Problem Based Learning, Time Management
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Hsu, Hui-Ching Kayla – Journal of Educational Technology Systems, 2020
The rise of online courses has created an ongoing demand for instructional designers in higher education. Collaboration between faculty and instructional designers in developing online engineering courses has therefore increased. Potential challenges during the collaboration can be addressed when faculty and instructional designers have a mutual…
Descriptors: Online Courses, Instructional Design, Engineering Education, College Faculty
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Ashbrook, Peggy – Science and Children, 2020
An open-ended assignment to "make something" out of cardboard was a good fit for a half-day camp class of children in kindergarten, first, and second grades where the first goal was to have fun while learning. Given the opportunity to make something of their own design for their own purposes out of cardboard, the children persisted while…
Descriptors: Camps, Kindergarten, Grade 1, Grade 2
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Kim, Nam Ju; Belland, Brian R.; Lefler, Mason; Andreasen, Lindi; Walker, Andrew; Axelrod, Daryl – Educational Psychology Review, 2020
Computer-based scaffolding (CBS) has been regarded as an effective way to help individual students complete and gain skill at completing complex tasks beyond their current ability level. Previous meta-analyses also have demonstrated that CBS for collaborative learning leads to positive cognitive outcomes in problem-centered instruction for STEM…
Descriptors: Computer Assisted Instruction, Scaffolding (Teaching Technique), Problem Based Learning, STEM Education
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Niever, Manuel; Richter, Thilo; Duehr, Katharina; Wilmsen, Miriam; Lanz, Laura; Walter, Benjamin; Albers, Albert; Hahn, Carsten – Athens Journal of Education, 2020
The working environment of future university graduates is characterized by highly dynamic and complex product development processes. In addition to disciplinary competence, it is essential to build up methodical and social competence as well as to foster the elaboration and creativity potential of students. In order to meet industrial requirements…
Descriptors: Foreign Countries, Case Method (Teaching Technique), Active Learning, Engineering Education
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Aparicio, Carlos Estuardo; Hinojosa, Karen; Casillas Zapata, Amanda Melissa – Journal of Problem Based Learning in Higher Education, 2020
Problem-based learning is one of the most useful resources in education with the potential to effect real world change. The evident benefits of PBL in the face of the challenges that Latin America presently encounters have led many institutions to consider the adoption of PBL curricula. However, PBL implementation has its own set of difficulties.…
Descriptors: Problem Based Learning, Interdisciplinary Approach, Public Health, Industrial Arts
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