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Chu, Hui-Chun; Hwang, Gwo-Jen; Tsai, Chin-Chung – Computers & Education, 2010
Recent developments in computing and mobile technologies have enabled the mobile and ubiquitous learning approach, which situates students in an environment that combines real-world and digital-world learning resources. Although such an approach seems to be innovative and interesting, several problems have been revealed when applying it to…
Descriptors: Learning Strategies, Learning Motivation, Natural Sciences, Science Curriculum
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Banister, Savilla; Reinhart, Rachel Vannatta; Ross, Cindy – Journal of Educational Multimedia and Hypermedia, 2010
Effective educators have incorporated media (images, diagrams, animations, simulations, audio, video, etc.) into their classroom instruction for many years, recognizing that these elements support student learning in powerful ways. Twenty-first century teaching and learning emphasizes media literacy as an integral skill and this type of literacy…
Descriptors: Field Trips, Media Literacy, Workshops, Inservice Teacher Education
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Li, Frederick W. B.; Lau, Rynson W. H.; Dharmendran, Parthiban – International Journal of Distance Education Technologies, 2010
Existing adaptive e-learning methods are supported by student (user) profiling for capturing student characteristics, and course structuring for organizing learning materials according to topics and levels of difficulties. Adaptive courses are then generated by extracting materials from the course structure to match the criteria specified in the…
Descriptors: Electronic Learning, Programming, Profiles, Student Characteristics
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Toshalis, Eric – Journal of Curriculum Studies, 2010
This study examines how pre-service teachers experience being disciplined by their training and trainers, and how that discipline is reproduced in their relationships with students. Using Foucauldian and Bourdieuian frameworks to explore pre-service teachers' disciplinary experiences in a US teacher-education programme, this study explores how…
Descriptors: Preservice Teacher Education, Instructional Design, Discipline, Educational Technology
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Gardner, Joel; Jeon, Tae – Journal of Educational Technology Systems, 2010
Merrill proposes First Principles of Instruction, including a problem- or task-centered strategy for designing instruction. However, when the tasks or problems are ill-defined or complex, task-centered instruction can be difficult to design. We describe an online task-centered training at a land-grant university designed to train employees to use…
Descriptors: Educational Strategies, Land Grant Universities, Web Based Instruction, Instructional Design
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Moulding, Nicole Therese – Higher Education Research and Development, 2010
Research into the effects of large classes demonstrates that students are disadvantaged in terms of higher order learning because interactions between teachers and students occur at lower cognitive levels. This has significance for social work education, with its emphasis on the development of critical thinking and problem solving, both higher…
Descriptors: Qualitative Research, Student Attitudes, Learning Strategies, Teacher Student Relationship
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Bower, Matt; Hedberg, John G.; Kuswara, Andreas – Educational Media International, 2010
This paper describes an approach to conceptualising and performing Web 2.0-enabled learning design. Based on the Technological, Pedagogical and Content Knowledge model of educational practice, the approach conceptualises Web 2.0 learning design by relating Anderson and Krathwohl's Taxonomy of Learning, Teaching and Assessing, and different types…
Descriptors: Instructional Design, Educational Practices, Pedagogical Content Knowledge, Classification
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Koh, Joyce Hwee Ling; Herring, Susan C.; Hew, Khe Foon – Internet and Higher Education, 2010
Project-based learning engages students in problem solving through artefact design. However, previous studies of online project-based learning have focused primarily on the dynamics of online collaboration; students' knowledge construction throughout this process has not been examined thoroughly. This case study analyzed the relationship between…
Descriptors: Graduate Students, Student Projects, Computer Mediated Communication, Knowledge Level
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Duncan, Heather E.; Barnett, John – Teaching Education, 2010
This case study explored the educational experiences of Canadian preservice teachers in a course designed to teach about online teaching. Students gained experience in course design and delivery, and safe and ethical behavior related to technology. Findings indicated that projects in which students actively applied their knowledge were more…
Descriptors: Preservice Teachers, Online Courses, Ethics, Teaching Methods
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Sanders, Janet H.; Udoka, Silvanus J. – Simulation & Gaming, 2010
Fundamental concepts and definitions of electronic learning (eLearning) continue to emerge, and theories of eLearning that have been advanced thus far cover an array of academic perspectives including training and education, learning and knowledge, and technology and applications to specific market segments. Any study of the effectiveness and…
Descriptors: Electronic Learning, Program Effectiveness, Manufacturing, Virtual Classrooms
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Yuan, Xiaohong; Vega, Percy; Qadah, Yaseen; Archer, Ricky; Yu, Huiming; Xu, Jinsheng – ACM Transactions on Computing Education, 2010
Using animated visualization tools has been an important teaching approach in computer science education. We have developed three visualization and animation tools that demonstrate various information security concepts and actively engage learners. The information security concepts illustrated include: packet sniffer and related computer network…
Descriptors: Computer Science Education, Visualization, Teaching Methods, Undergraduate Study
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Scheuer, Oliver; Loll, Frank; Pinkwart, Niels; McLaren, Bruce M. – International Journal of Computer-Supported Collaborative Learning, 2010
Argumentation is an important skill to learn. It is valuable not only in many professional contexts, such as the law, science, politics, and business, but also in everyday life. However, not many people are good arguers. In response to this, researchers and practitioners over the past 15-20 years have developed software tools both to support and…
Descriptors: Feedback (Response), Persuasive Discourse, Literature Reviews, Cooperative Learning
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So, Hyo-Jeong; Seah, Lay Hoon; Toh-Heng, Hwee Leng – Computers & Education, 2010
The present study attempted to investigate whether young learners who were new to knowledge building approaches could work towards advancing both individual and collective knowledge, and whether knowledge building could be beneficial to both high-achieving and low-achieving students. Findings reported in this paper are from one and a half-year…
Descriptors: Cooperative Learning, Program Effectiveness, Foreign Countries, Content Analysis
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Reese, Curt – Journal of Educational Technology, 2008
Educational computer games provide an environment in which interactions among students, teachers, and texts differ non-trivially from those of the traditional classroom. In order to build and research computer games effectively, it is important to provide a theoretical background that adequately describes and explains learning and interactions in…
Descriptors: Communities of Practice, Educational Games, Computer Games, Learning Processes
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Hruska, Barbara – Kappa Delta Pi Record, 2008
When observing teachers in action, one is likely to witness explaining, modeling, managing, guiding, and encouraging. These expressive behaviors constitute a directive force moving outward from teacher to students. Though less visible to an outside observer, teaching also requires receptive skills, the ability to take in information by being fully…
Descriptors: Educational Practices, Teaching Skills, Classroom Techniques, Classroom Observation Techniques
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