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Pahl, Ronald H. – Social Studies, 1991
Offers an evaluation of the computer simulation game "SimCity." Suggests possible uses for the game at different age and experience levels. Recommends the program as challenging, humorous, and an excellent aid in teaching about the problems and solutions facing city government. Explains that students serve as public officials. (DK)
Descriptors: Citizenship Education, City Government, City Officials, Computer Assisted Instruction

Duffield, Judith A. – Educational Technology, Research and Development, 1991
Discusses factors that might influence the effectiveness of computer software designed to teach problem solving. Topics discussed include the structure of knowledge; transfer of training; computers and problem solving instruction; human-computer interactions; and types of software, including drill and practice programs, tutorials, instructional…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Courseware

Cook, E. K.; Kazlauskas, E. J. – Journal of Educational Technology Systems, 1993
Describes a project that was developed to create production guidelines for instructional design of computer-based training (CBT) for industrial purposes. Topics addressed include Bloom's Taxonomy; Gagne's Events of Instruction; behavioral foundations; cognitive foundations; simulation as an example of cognitive instruction; learner control;…
Descriptors: Behavioral Objectives, Cognitive Processes, Computer Assisted Instruction, Computer Simulation

Cappelleri, Joseph C.; And Others – Evaluation Review, 1991
A conceptual approach and a set of computer simulations are presented to demonstrate that random measurement error in the pretest does not bias the estimate of the treatment effect in the regression-discontinuity design. Focus is on the case of no interaction between pretest and treatment on posttest. (SLD)
Descriptors: Analysis of Covariance, Computer Simulation, Equations (Mathematics), Error of Measurement

Twigger, Daryll; And Others – Journal of Computer Assisted Learning, 1991
Describes software that was designed in the United Kingdom to promote conceptual change in secondary school students studying mechanics. Direct Manipulation of Mechanical Microworlds, an interactive computer simulation, and VARILAB, a computer-based language for modelling systems, are explained; and two studies that will evaluate the effectiveness…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Computer Software Evaluation

Taylor, Holly A.; Jensen, Michael D.; Renshaw, Carl E. – Journal of Educational Computing Research, 1997
Describes two studies that assessed decision-making skills using common cognitive errors and evaluated the impact of computer-based role-playing exercises on the development of these skills. Results with high school students, undergraduates, and earth science professionals are discussed which indicate that well-designed computer-based laboratories…
Descriptors: Cognitive Development, Computer Simulation, Computer Uses in Education, Decision Making

Henderson, Lyn; Klemes, Joel; Eshet, Yoram – Journal of Educational Computing Research, 2000
Describes a study that investigated whether second grade students internalized content and concepts embedded in a science computer simulation as opposed to treating it as a game to be played. Discusses cognitive outcomes and processes, thinking skills, use of scientific language, transfer to other contexts, and partner and gender considerations.…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Simulation, Courseware

Hartel, Hermann – Journal of Science Education and Technology, 2000
Discusses xyZET, a simulation program that allows 3D-space in numerous experiments in basic mechanics and electricity and was developed to support physics teaching. Tests course material for 11th grade at German high schools under classroom conditions and reports on their stability and effectiveness. (Contains 15 references.) (Author/YDS)
Descriptors: Computer Simulation, Computer Uses in Education, Foreign Countries, Grade 11

Dowling, Carolyn – Journal of Educational Multimedia and Hypermedia, 1997
From dynamic spreadsheets through "microworlds" to virtual reality, the convenience and, in many instances, the seemingly intrinsic appeal of simulated environments exist in some tension alongside concerns regarding the relationship of the simulated to the "real" and the possible consequences for human thought, learning, and behavior. A selection…
Descriptors: Behavior, Cognitive Processes, Cognitive Style, Computer Simulation

Willden, Jeff – TechTrends, 2001
"Bohr's Atomic Model" is a small interactive multimedia program that introduces the viewer to a simplified model of the atom. This interactive simulation lets students build an atom using an atomic construction set. The underlying design methodology for "Bohr's Atomic Model" is model-centered instruction, which means the central model of the…
Descriptors: Animation, Atomic Structure, Computer Assisted Instruction, Computer Graphics

Klassen, Johanna; Drummond, Damon – International Journal of Educational Technology, 2000
Describes and evaluates the design and development of an interactive multimedia simulation package for management education called Business Simulation which combines the concepts of case study methods with business simulation games. It is designed to provide students with skills-based training in human resources management, particularly…
Descriptors: Administrator Education, Business Administration Education, Case Method (Teaching Technique), Computer Simulation

Ronen, M.; Eliahu, M. – Journal of Computer Assisted Learning, 1999
Describes a pilot study aimed at exploring the possibility of introducing simulation-based homework into junior high school ninth grade science classes studying electric circuits. Analyzes students' views in relation to their prior computer experience and their achievement, and discusses results from questionnaires and interviews that show…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Simulation, Educational Environment
Johnson, Larry; O'Neill-Jones, Peggy – Educational Technology, 1999
Describes "Wyzt's Playground", a fourth grade math multimedia title that emulates and simulates the real-life scenario of building a playground and supports the instruction of mathematics and measures proficiency in five NCTM (National Council of Teachers of Mathematics) standards. Explains the multimedia production process and the…
Descriptors: Academic Achievement, Computer Simulation, Educational Environment, Elementary School Mathematics
Kiboss, Joel K.; Ndirangu, Mwangi; Wekesa, Eric W. – Journal of Science Education and Technology, 2004
Biology knowledge and understanding is important not only for the conversion of the loftiest dreams into reality for a better life of individuals but also for preparing secondary pupils for such fields as agriculture, medicine, biotechnology, and genetic engineering. But a recent study has revealed that many aspects of school science (biology…
Descriptors: Instructional Effectiveness, Biology, Teaching Methods, Computer Simulation
Chen, Chwen Jen; Toh, Seong Chong; Ismail, Wan Mohd Fauzy Wan – Journal of Research on Technology in Education, 2005
This study aims to investigate the effects of a virtual reality (VR)-based learning environment on learners with different learning styles. The findings of the aptitude-by-treatment interaction study have shown that learners benefit most from the VR (guided exploration) mode, irrespective of their learning styles. This shows that the VR-based…
Descriptors: Cognitive Style, Computer Simulation, Educational Environment, Individual Differences