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Mohammad Albataineh; Brenda Warren; Adel Al-Bataineh – International Journal of Technology in Education and Science, 2024
This action research project is intended to determine the effects of Chromebook technology on student engagement in the secondary classroom. The study involved a classroom of first-year students enrolled in a health course. These students used Chromebooks for the first time as part of the one-to-one (1:1) initiative. Chromebooks were utilized as a…
Descriptors: Computer Uses in Education, Learner Engagement, Grade 9, Health Education
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Juming Jiang; Luke K. Fryer – Journal of Computer Assisted Learning, 2024
Background: The COVID-19 pandemic has greatly impacted education, necessitating alternative methods to traditional face-to-face teaching. This dramatic change, in tandem with increasing awareness of the metaverse--a virtual reality (VR) world wherein humanity might learn, work and socialise--has made a clear need for a better understanding of the…
Descriptors: Computer Simulation, Computer Uses in Education, Influence of Technology, Learning Motivation
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Ainhoa Alvarez; Mikel Villamañe – Interactive Learning Environments, 2024
Assessment is a key element in any course, and providing students with a balance between formative and summative assessments is crucial. Defining such a process is a complex task for teachers and often entails a great workload. This makes it necessary to have tools to help in the assessment process definition and its monitoring. This paper first…
Descriptors: Open Source Technology, Learning Management Systems, Student Evaluation, College Students
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Samuel Jere; Mamotena Mpeta – Research in Science Education, 2024
One of the critical goals of teaching chemistry is to enable learners to gain conceptual understanding. Traditional instruction has often been associated with rote memorisation, resulting in learners failing to explain observed chemical phenomena, make predictions based on acquired concepts, advance convincing arguments, and engage in meaningful…
Descriptors: Computer Simulation, Concept Formation, Energy, Scientific Concepts
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Mehmet Donmez; Kursat Cagiltay – Turkish Online Journal of Distance Education, 2024
This study explores the development of an eye-tracking solution for paralyzed students, enabling them to access and utilize personal computers for their education. It relies on eye-tracking technology, enabling computer control through eye movements. The study followed four phases: problem analysis, solution development, evaluation, and…
Descriptors: Students with Disabilities, Physical Disabilities, Eye Movements, Computer Uses in Education
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Miguel Ángel Rodriguez-Florido; José Juan Reyes-Cabrera; Aday Melián; Carmen Nieves Hernández-Flores; Juan Ruiz-Azola; Manuel Maynar – Journal of New Approaches in Educational Research, 2024
The metaverse is known as the hypothetical iteration of the Internet as a single, connected, universal and immersive virtual world that can be accessed via immersive technology devices. One approach to this concept can be achieved through the use of multi-user immersive virtual reality applications. Immersive virtual reality (IVR), which uses…
Descriptors: Medical Education, Medical Students, Internet, Computer Simulation
Jordan Christopher Williams – ProQuest LLC, 2024
The purpose of this quantitative correlational study was to determine if and to what extent statistically significant correlations exist between high school STEM teachers' attitudes toward the use of computer technology and the duration of software utilization in their classrooms in the United States. This research was based on the Unified Theory…
Descriptors: High School Teachers, STEM Education, Teacher Attitudes, Computer Attitudes
Valri Leonie Morgan – ProQuest LLC, 2024
There have been many innovations targeting literacy teaching and learning in small countries such as Jamaica, but changes to literacy teaching practices are rarely sustained beyond the life of the initial projects. The purpose of this study was to understand teachers' rationale for changes to literacy teaching practices that were and were not…
Descriptors: Foreign Countries, Literacy Education, Teaching Methods, Tablet Computers
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Parwoto Parwoto; Sitti N. Ilyas; Muhammad Y. Bachtiar; Kartini Marzuki – South African Journal of Childhood Education, 2024
Background: Early childhood education (ECE) is crucial in cultivating creativity, especially in today's tech-savvy world. This study explores the impact of collaborative project-based learning (PjBL) with computer and play motivation on kindergarten children's creativity. Aim: Our research aimed to determine if collaborative PjBL, combined with…
Descriptors: Creativity, Kindergarten, Student Projects, Active Learning
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Brittney Heibel; Ryan Anderson; Marshall Swafford; Bradley Borges – Journal of Agricultural Education, 2024
Incorporating virtual reality (VR) technology into training environments has been effective as it allows training to remain safe, efficient, and meaningful. Welding training is no exception, with research highlighting benefits such as decreased welder anxiety, increased cost- and time-efficiency, reduction in material usage, and advanced levels of…
Descriptors: Computer Simulation, Computer Uses in Education, Computer Assisted Instruction, Welding
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Nicolai Plintz; Dirk Ifenthaler – International Association for Development of the Information Society, 2024
This study aims to develop a preliminary model for the content validation of serious games, specifically to assess two cybersecurity games designed for children aged 8-13 years as part of the Erasmus+ project "SuperCyberKids". Using a scoping review of databases from pedagogy, psychology, and computer science, we identified current…
Descriptors: Computer Security, Educational Games, Computer Uses in Education, Game Based Learning
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Tianyuan Yang; Baofeng Ren; Chenghao Gu; Boxuan Ma; Shin 'ichi Konomi – International Association for Development of the Information Society, 2024
As education increasingly shifts towards a technology-driven model, artificial intelligence systems like ChatGPT are gaining recognition for their potential to enhance educational support. In university education and MOOC environments, students often select courses that align with their specific needs. During this process, access to information…
Descriptors: Concept Formation, Artificial Intelligence, Computer Uses in Education, MOOCs
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Basil Hanafi; Mohammad Ali; Devyaani Singh – Discover Education, 2025
Quantum computing is the beginning of a new age for diverse industries, and educational technologies will significantly benefit from such quantum developments. This is a novel approach, applying quantum algorithms to enhance educational technologies, with no previous studies addressing the integration of quantum computing for personalized…
Descriptors: Educational Technology, Computer Security, Ethics, Algorithms
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Jennifer Jihae Park; Patricia Milner – TechTrends: Linking Research and Practice to Improve Learning, 2025
Despite continuous discussions on Generative Artificial Intelligence (Gen AI) ethics in academia, limited studies examine the perceptions of students or the application of ChatGPT with non-traditional students. We report an exploratory single case of a two-week orientation offered to non-traditional students entering online bachelor's degree…
Descriptors: Artificial Intelligence, Undergraduate Students, Nontraditional Students, Virtual Universities
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R. A. Paggi; M. C. Ferrari; M. Cerletti; M. I. Giménez; T. S. Schwarz; A. Marchfelder; R. E. De Castro – Biochemistry and Molecular Biology Education, 2025
Perturbation of gene expression using RNA interference (RNAi) or CRISPR interference (CRISPRi) is a useful strategy to explore the function of essential genes. In the archaeon "Haloferax volcanii," the CRISPR-Cas system has been adapted as a CRISPRi tool to silence the expression of specific genes. We developed a laboratory class (LC) to…
Descriptors: Undergraduate Students, Laboratory Experiments, Science Instruction, Biochemistry
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