NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 91 to 105 of 5,042 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Lauritz Schewior; Marlit Annalena Lindner – Educational Psychology Review, 2024
Studies have indicated that pictures in test items can impact item-solving performance, information processing (e.g., time on task) and metacognition as well as test-taking affect and motivation. The present review aims to better organize the existing and somewhat scattered research on multimedia effects in testing and problem solving while…
Descriptors: Multimedia Materials, Computer Assisted Testing, Test Items, Pictorial Stimuli
Peer reviewed Peer reviewed
Direct linkDirect link
Yee-Lin Teo; Sze Seau Lee; Xin Jie Lim – Journal of Media Literacy Education, 2024
Memes have unpredictable and diverse interpretations because of their tendencies to be parodies, remixes, or mashups. This study aims to examine the possible meanings which memes may express and the interpretations of memes by young adults within the affinity space of Attack on Titan anime memes. The two-phase methodology involves analysing the…
Descriptors: Cartoons, Visual Aids, Television, Young Adults
Peer reviewed Peer reviewed
Direct linkDirect link
Estebanell-Minguell, Meritxell; González-Martínez, Juan; Esteban-Guitart, Moisès; Serrat-Sellabona, Elisabet – International Journal of Learning Technology, 2021
Taking the consideration that university students' learning occurs in both formal and informal situations as a starting point, the present study focuses on investigating the media profile of these students and the relationship this profile has with learning. The study participants comprised 733 university students who answered an online…
Descriptors: College Students, Media Literacy, Multimedia Materials, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Feng Qin; Anping Yu – International Journal of Information and Communication Technology Education, 2025
In the 21st century, virtual reality technology has developed rapidly, and many researchers are full of enthusiasm for this technology. More and more researchers are devoted to the field of scientific research and attach importance to virtual reality research. Development and application is a hot topic in today's world. Virtual reality has been…
Descriptors: Artificial Intelligence, Computer Simulation, Art Education, Design
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Phan, Van Thanh – Journal of Educators Online, 2023
Multimedia instructional materials are indispensable in the holistic process of instructional design, particularly for asynchronous online courses. The purpose of the current study was to investigate the impacts of background classical music played in an instructional video on learners' retention. The video started with a pretraining message…
Descriptors: Classical Music, Video Technology, Instructional Materials, Multimedia Materials
Peer reviewed Peer reviewed
Direct linkDirect link
Teng Wang; Jingjing Liu – Journal of Chemical Education, 2023
A model kit consisting of magnetic rods and steel balls, which is generally sold as a desktop toy, has been utilized to construct physical models for teaching packing arrangements of metallic crystal. All four basic metallic crystal structure models are easily constructed layer by layer, and corresponding unit cells can be naturally derived from…
Descriptors: Costs, Models, Scientific Concepts, Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Joseph T. Wong; Bradley S. Hughes – Journal of Computing in Higher Education, 2023
Higher education may benefit from investigating alternative evidence-based methods of online learning to understand students' learning behaviors while considering students' social cognitive motivational traits. Researchers conducted an in situ design-based research (DBR) study to investigate learner experience design (LXD) methods, deploying…
Descriptors: Undergraduate Students, Learning Motivation, Student Behavior, Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Xu Chen; Di Wu – IEEE Transactions on Learning Technologies, 2024
Generative artificial intelligence (AI) is widely recognized as one of the most influential technologies for the future, having sparked a paradigm shift in scientific research. The field of education has also been greatly impacted by this transformative technology, with researchers exploring the applications of generative AI, particularly ChatGPT,…
Descriptors: Automation, Multimedia Materials, Instructional Materials, Artificial Intelligence
Peer reviewed Peer reviewed
Direct linkDirect link
Gayathri Sadanala; Xinhao Xu; Hao He; Jhon Alexander Bueno-Vesga; Shangman Li – Journal of Research on Technology in Education, 2024
Virtual reality (VR) applications have displayed remarkable development in the past two decades and have now been used vastly across the world for various educational purposes. The aim of this study was to explore the experience of a three dimensional (3D) desktop VR-based orientation for new online university students. The research study adopted…
Descriptors: Computer Simulation, College Students, School Orientation, Student Adjustment
Peer reviewed Peer reviewed
Direct linkDirect link
Sun-Young Shin; Senyung Lee – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2024
Numerous studies have compared the effect of input mode (video-based vs. audio-only) on the listening comprehension of adult second language (L2) learners. However, there is a notable absence of research regarding how various types of audio-visual input in a listening test affect young learners' listening comprehension. To address this gap, this…
Descriptors: Grade 3, Grade 4, Grade 5, Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Haruo Kodama; Motofumi T. Suzuki; Yoshitomo Yaginuma – Asian Association of Open Universities Journal, 2024
Purpose: The purpose of this paper is to propose the need for an integrated system for the production, authoring, addition and revision of webcast content and a multi-device apps mechanism with rights management for Internet transmission in the perspective of the OUJ course reuse. Design/methodology/approach: This paper designs systems that reuse…
Descriptors: Open Universities, Computer Oriented Programs, Multimedia Materials, Video Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Cristina de-la-Peña; Beatriz Chaves-Yuste; María-Jesús Luque-Rojas – Reading Psychology, 2024
In today's digital context, it is essential for students' academic and personal development to improve their digital reading comprehension. A comparative analysis of digital reading comprehension between three modalities is presented: dual (multimodal), auditory, and visual (monomodal). We used an experimental design and a standardized test…
Descriptors: Electronic Publishing, Reading Comprehension, Multimedia Materials, Secondary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Sarah Jerasa; Morgan Mitchell; Rosa Dokes; Jordan Anagnostopoulos – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2024
Today's teacher education programs (TEPs) are tasked with teaching essential English language arts (ELA) methods while also including the digital tools that shape reading and writing instruction in K-12 classrooms. To stay atop the swiftly moving digital pendulum, TEPs look to popular digital platforms, such as social media apps, as powerful ELA…
Descriptors: Preservice Teachers, Teacher Education, Social Media, English
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Karen Magro – Australian Journal of Adult Learning, 2024
Artistic Literacies (AL) can be a catalyst to creative, imaginative, and potentially, transformative learning (Blackburn Miller, 2020). Artistic literacy texts include storytelling, creative writing, popular theatre, music, dance, poetry, fiction, or memoir, and visual art. Creative possibilities for diverse adult literacy learners can open when…
Descriptors: Transformative Learning, Creativity, Adult Learning, Literacy
Anita Marie Knox – ProQuest LLC, 2024
This quantitative study examined the effects of stored color knowledge on learning achievement and cognitive load using a randomized pretest-posttest control group design. Social media was used to recruit 60 adult participants, randomized into control and experimental groups. A multimedia lesson was presented where the control group viewed images…
Descriptors: Color, Cognitive Processes, Difficulty Level, Knowledge Level
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  ...  |  337