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Alexis Ellyn Cobo – ProQuest LLC, 2023
The field of computer science education currently lacks consistency in access, equity, and inclusion for students in historically marginalized groups, particularly students with disabilities. At the same time, research demonstrates a need for high-quality teacher professional development to support the inclusion of students with disabilities in…
Descriptors: Inclusion, Elementary Secondary Education, Computer Science Education, Minority Group Students
Alpay Aksin – SAGE Open, 2023
Technological pedagogical and content knowledge (TPACK) is a pedagogical tool that can provide teachers and preservice teachers opportunities to receive enhanced lesson input, engage in classroom interactions, and improve learning outcomes. This study aims at examining the factors related to the TPACK skills of preservice social studies teachers.…
Descriptors: Foreign Countries, Preservice Teachers, Social Studies, Technological Literacy
Editorial Projects in Education, 2023
Prioritizing digital well-being for teens helps them develop healthy relationships with technology and navigate the digital world safely. This Spotlight will help one learn how social media is affecting many teen girls' sleep and mental health; explore tips to support students' mental health; investigate how social media habits can influence…
Descriptors: Adolescents, Well Being, Social Media, Sleep
Samir Sefain – ProQuest LLC, 2023
The purpose of this study was to provide recommendations to solve the problem of a lack of computer skills among Canadian Language Benchmark (CLB) 4 and 5 learners at the Language Instruction for Newcomers to Canada (LINC) Center. The problem was that CLB 4 and 5 learners do not have basic computer skills. When the school switched to online mode…
Descriptors: Foreign Countries, Barriers, Computer Literacy, Benchmarking
Rayner Bin Tangkui; Tan Choon Keong – Anatolian Journal of Education, 2023
This study aims to investigate the effect of using Minecraft on Year 5 pupils' higher-order thinking skills (HOTS) in fractional problems-solving. A quasi-experimental pretest and posttest non-equivalent groups design was used. The study sample involved 65 Year 5 pupils from two intact classes which consists of 31 pupils as the treatment group and…
Descriptors: Video Games, Thinking Skills, Fractions, Problem Solving
Svetlana Poleschuk – UNICEF Innocenti - Global Office of Research and Foresight, 2023
This policy analysis examines regional and national policy and normative documents, and existing literature related to digital learning in Bosnia and Herzegovina, Kosovo, Montenegro, and North Macedonia. The report captures the state of the education recovery after the COVID-19 school closures and explores trends, promising practices, challenges,…
Descriptors: Foreign Countries, Electronic Learning, COVID-19, Computer Uses in Education
Su, Chung-Ho – Journal of Baltic Science Education, 2019
As people attach increasing importance to the learning environment and design of teaching materials in STEM, how to design teaching materials that enable students to seamlessly integrate the learning of scientific investigation, engineering design, mathematical reasoning, and technical skills has become increasingly important. The purpose of this…
Descriptors: STEM Education, Intention, Computer Simulation, Simulated Environment
Arnholt, Alan T. – Teaching Statistics: An International Journal for Teachers, 2019
Understanding and computing power and the relationship between sample size and power are facilitated via a Shiny app. The Shiny app allows students to solve various scenarios by entering different parameters or moving sliders.
Descriptors: Statistical Analysis, Sample Size, Computer Oriented Programs, Mathematics Instruction
Hsiao, Ling; Lee, Irene; Klopfer, Eric – British Journal of Educational Technology, 2019
Computer modeling promotes mechanistic reasoning when learners build and analyze models of complex systems to explore causal mechanisms and use models to generate patterns. StarLogo Nova (SLN), an agent-based modeling (ABM) environment, enables novice programmers to model a system's individual components and investigate its emergent, collective…
Descriptors: Logical Thinking, Computer Simulation, Models, Computer Science Education
Tissenbaum, Mike; Slotta, James D. – Instructional Science: An International Journal of the Learning Sciences, 2019
K-12 classroom settings are not yet incorporating emerging technologies such as ubiquitous computing, augmented reality, nor even touch surfaces, despite the significant impact that such media have made in many other aspects of our lives. Unfortunately, classroom environments have not generally evolved to support students in the new modes of…
Descriptors: Classroom Environment, Educational Equipment, Cooperative Learning, Inquiry
Jiajun, Guo; Islam, A. Y. M. Atiquil; Teo, Timothy; Spector, Jonathan Michael – Instructional Science: An International Journal of the Learning Sciences, 2019
This study focuses on visual creativity and how it can be supported with computer technologies and thereby be used to support learning and instruction. However, studies related to computer-enabled visual creativity have not been frequently explored. As such, the current research proposes a model consisting of four major factors: (a) computer-aided…
Descriptors: Creativity, Visual Arts, Self Efficacy, Computer Attitudes
Kim, Sungki; Choi, Hee; Paik, Seoung-Hey – Journal of Chemical Education, 2019
Numerous previous studies have reported the difficulties associated with learning the Brønsted-Lowry acid-base model. The Brønsted-Lowry acid-base model requires complex systems thinking because it considers random interactions between reactant and product particles and effective particle collisions in forward and reverse reactions. The system…
Descriptors: Systems Approach, Computer Uses in Education, Chemistry, Science Instruction
Pearson, Ed, III – ProQuest LLC, 2019
This dissertation recommends research to investigate the effects inhibitory control and perceptual attention have on the cyber security decision-making process. Understanding the effects that inhibitory control and perceptual attention have on the security decision-making process will allow for better defenses to be developed against social…
Descriptors: Inhibition, Self Control, Attention, Perception
Canzonetta, Jordan Nicole – ProQuest LLC, 2019
This dissertation focuses on the dynamics between teachers and machines at the intersections of design, teaching labor, and pedagogy when automation is deployed in writing classrooms. The sites of analysis are Eli Review and Turnitin, two technologies that represent different design approaches that center around "informating" or…
Descriptors: Writing Instruction, Computer Uses in Education, Automation, Writing Teachers
Buditjahjanto, I. Gusti Putu Asto – Journal of Technology and Science Education, 2022
The use of simulation tools has been widely used to learn something. Simulation tools have the advantage of imitating a process similar to the actual situation. But there are only a few researches that examine the students' engagement in using simulation tools in the learning process so that it affects the student learning outcomes. This research…
Descriptors: Computer Interfaces, Computer Simulation, Computer Uses in Education, Electronic Learning