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Hybrid Learning Environments in Higher Education Can Transformational Learning Outcomes Be Achieved?
Henry, Regina – ProQuest LLC, 2008
This research study was designed to promote understanding of whether hybrid instruction supports students enrolled in a small private Christian university in the Southeastern United States in achieving transformational learning outcomes. The course was designed to encourage independent learning; social interactions; and the ability to arrive at…
Descriptors: Blended Learning, Independent Study, Transformative Learning, Instructional Design
Kizilkaya, Gonca; Askar, Petek – Interactive Technology and Smart Education, 2008
Purpose: The purpose of this paper is to investigate the effect of an embedded pedagogical agent into a tutorial on achievement. Design/methodology/approach: Research methodology is designed according to the post test control group model in which the experimental group (69 students) was exposed to a tutorial with an embedded pedagogical agent;…
Descriptors: Experimental Groups, Control Groups, Instructional Design, Science Achievement
Hamilton, James P. – Communication Teacher, 2008
This article offers a few guidelines for constructing effective simulations. It presents a sample class activity called simulated public hearing which aims to integrate the various elements of a public speaking course into a more comprehensive whole. Properly designed, simulated hearings have elements of persuasive, informative, and impromptu…
Descriptors: Public Speaking, Simulation, Group Dynamics, Integrated Activities
Patron, Luis; Ellis, Robert A.; Barrett, Brendan F. D. – Prospects: Quarterly Review of Comparative Education, 2008
Representatives from more than 20 institutions making up a research and teaching network met to discuss and investigate a web application designed to promote knowledge sharing and understanding. The web application, called Fieldtrip, enables students, professors and researchers to virtually share their experiences and findings from real field…
Descriptors: Field Trips, Teaching Methods, Case Studies, Social Networks
Hamalainen, Raija – Computers & Education, 2008
Especially in vocational education, attention should be paid not only to the use of new technological solutions but also to collaborative learning and cooperative working methods in order to develop students' skills for their future jobs. This study involves a design experiment including the design process of a new game environment, description of…
Descriptors: Vocational Education, Technology Integration, Cooperative Learning, Skill Development
Slotte, Virpi; Herbert, Anne – Journal of Workplace Learning, 2008
Purpose: The purpose of this paper is to evaluate learners' attitudes to the use of simulation-based e-learning as part of workplace learning when socially situated interaction and blended learning are specifically included in the instructional design. Design/methodology/approach: Responses to a survey questionnaire of 298 sales personnel were…
Descriptors: Feedback (Response), Instructional Design, Staff Development, Web Based Instruction
Rull, Gary; Rosher, Richard B.; Robinson, Sherry; McCann-Stone, Nancy – Gerontology & Geriatrics Education, 2008
The critical need for physicians to become entrenched in the issues of older drivers and public safety is the focus of a training initiative developed as a component of an innovative geriatrics curriculum, Aging (Couple) Across the Curriculum. As the number of aging drivers in the United States rises, physicians can play an important role in…
Descriptors: Medical Education, Physicians, Geriatrics, Driver Education
Bonanno, Philip; Kommers, P. A. M. – British Journal of Educational Technology, 2008
Digital games are evolving beyond the solitary context into a ubiquitous, social and collaborative experience. Addressing beliefs about technology and attitudes towards technology-mediated processes is fundamental to the successful implementation of any innovation. In collaborative gaming, attitude towards gaming influences learners' interactions…
Descriptors: Attitude Measures, Student Attitudes, Games, Computers
Mulholland, Paul; Wolff, Annika; Zdrahal, Zdenek; Collins, Trevor – Interactive Learning Environments, 2008
Digital learning environments are generally composed of resources that cumulatively meet some specified educational objective, with each resource facilitating the acquisition of a subset of the concepts to be learned. In such contexts narrative has, for example, been used to support the understanding and navigation of a course or curriculum…
Descriptors: Instructional Design, Informal Education, Rhetoric, Educational Objectives
Bates, Alisa – Journal of Social Studies Research, 2008
Effective uses of technology in social studies methods courses is an under-researched field. This study focused on the development of WebQuests to engage teacher candidate's exploration of the Internet as an authentic medium for inquiry in social studies education. Analysis of appropriateness of tasks in the WebQuests, depth of ideas and audience…
Descriptors: Methods Courses, Audience Awareness, Inquiry, Active Learning
Taylor, Kari; Haynes, Carolyn – About Campus, 2008
Recognizing the mismatch between a philosophy of holistic development and evaluation focused on external, quantitative criteria led Miami University's Honors and Scholars Program to revise its curriculum in accordance with student development theory. (Contains 1 table.)
Descriptors: Student Development, Learning Strategies, Curriculum Development, Honors Curriculum
Balatsoukas, Panos; Morris, Anne; O'Brien, Ann – Educational Technology & Society, 2008
The structure and composite nature of a learning object is still open to interpretation. Although several theoretical studies advocate integrated approaches to the structure and aggregation level of learning objects, in practice, many content specifications, such as SCORM, IMS Content Packaging, and course authoring tools, do not explicitly state…
Descriptors: Definitions, Hypermedia, Models, Programming
Lee, Tsang-Hsiung; Shen, Pei-Di; Tsai, Chia-Wen – Educational Technology & Society, 2008
This article describes the design and delivery of a compulsory course in packaged software at vocational schools in Taiwan. A course website was devised and deployed to supplement learning activities in the traditional classroom. A series of quasi-experiments was conducted with innovative instructional designs, that is, web-enabled problem-based…
Descriptors: Problem Based Learning, Independent Study, Computer Science Education, Vocational Schools
Benson, Angela; Lawler, Cormac; Whitworth, Andrew – British Journal of Educational Technology, 2008
Activity theory (AT) is a powerful tool for investigating "artefacts in use", ie, the ways technologies interrelate with their local context. AT reveals the interfaces between e-learning at the macro- (strategy, policy, "campus-wide" solutions) and the micro-organisational levels (everyday working practice, iterative change, individual…
Descriptors: Learning Theories, Management Systems, Comparative Analysis, Educational Technology
Wilson, Brent G., Ed.; Parrish, Patrick; Veletsianos, George – Educational Technology, 2008
Most instructional technologists understand that instruction aims to be effective, efficient, and appealing. These three quality indicators have proven useful in establishing desired outcomes. In this article the authors suggest an expanded set of indicators, with more attention to social impact, engagement, and the learner's experience. By…
Descriptors: Outcomes of Education, Transformative Learning, Learning Experience, Instructional Design

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